[News] Amiga adds new content to website | ANN.lu |
Posted on 03-Jun-2000 16:28 GMT by Christian Kemp | 40 comments View flat View list |
Amiga's homepage now features an Executive Update dated 03-Jun-2000. amigatainment, as the name suggests, seems to be a new section oriented towards entertainment software. A press release on the Amiga Software Developers Kit (SDK) is now also available. Then, there's a (large, but badly formatted) list of companies selling the kit. On a related note, it seems like Ted Wallingford is once again responsible for the site maintenance.
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Amiga adds new content to website : Comment 35 of 40 | ANN.lu |
Posted by Kelly Samel on 06-Jun-2000 22:00 GMT | Well, I will agree that such things should be
possible, but still think they aren't really
that big a deal. It is sad to think computer
hardware is so far behind that a game console
with 16MB of ram can run games in 640x480
resolution at 60fps and computers with
1000MHz or G4 Altivec processors can not compete.
You can even hook the DreamCast to a VGA monitor
and run it in 31KHz. I know that the modern RenderWare
3D engine has already made appearances in games
for this console. (trickstyle for example)
I think even very complex games should
operate within 32 - 64MB ram easily when using
a newer and better hardware and software design.
However I also think that for hardware with MMU
support a kind of VMEM should be possible, whether
it is based on page swapping or not, as long as it
is fast enough to be useful. I just hope it is not
a requirement to use it since it would diminish
the performance on MOST if not all apps and games.
I understand your concern however coming from a
position of porting bulky PC titles to smaller
ram/hardware systems, but I am thinking more about
new games and apps that could be designed for
an Amiga/Tao compatible system in mind to begin with. |
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