[News] Amiga adds new content to website | ANN.lu |
Posted on 03-Jun-2000 16:28 GMT by Christian Kemp | 40 comments View flat View list |
Amiga's homepage now features an Executive Update dated 03-Jun-2000. amigatainment, as the name suggests, seems to be a new section oriented towards entertainment software. A press release on the Amiga Software Developers Kit (SDK) is now also available. Then, there's a (large, but badly formatted) list of companies selling the kit. On a related note, it seems like Ted Wallingford is once again responsible for the site maintenance.
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Amiga adds new content to website : Comment 38 of 40 | ANN.lu |
Posted by Jerald J.Smith on 07-Jun-2000 22:00 GMT | Reply to comment 36:
I'm sorry, but I can tell you have no experience putting together such a complicated project as a video game, especially for anythig other than a Windoze machine.
First of all, we still use packers to squeeze alot of data (not much code is squeezed anymore, but some still do) to avoid the bloat problem that too many PC developers
seem to ignore. When writing arcade software for an embedded system, everything is munched, crunched, packed, shrunken, and stuffed to fit the ROM limits. Yes, the ROM
costs more money, so there's a bigger reason. :-) Oh, and on CD systems we cache as much as we can without hindering performance. If you write good routines, and if the
hardware is fast enough (nowadays I'd go out on a limb and say even PC hardware can be rgged :-) then there shouldn't be any problem.
I for one am against "memory protection" simply because I don't need it. I suppose when you have a platform with a slow, bloated OS, in which everyone and their grandma are
trying to write software using all kindsa utilities that would better serve the experienced, I guess MP would be mandatory. However, I cannot see current or even future Amigans
coding in such a nonchalant (sic) manner, nor should the Amiga community accept it! Just like the PC world shunned trackloaders, and Amigans were encouraged to design software
based on the Style Guide, I think programs that are just coded horribly or perform terribly should just take a trip to the ol desktop trashcan, while the good progammers and their
software be praised.
So please, stop using those rediculously huge 3D engines and their supported data formats as the base for what is needed. I'm one of just many coders, mainly Amigans and Atarians,
that can tighten up all the loose ends those PC wizards leave. 64MB is all I get at work. :-)
-Jerald |
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