[News] Amiga adds new content to website | ANN.lu |
Posted on 03-Jun-2000 16:28 GMT by Christian Kemp | 40 comments View flat View list |
Amiga's homepage now features an Executive Update dated 03-Jun-2000. amigatainment, as the name suggests, seems to be a new section oriented towards entertainment software. A press release on the Amiga Software Developers Kit (SDK) is now also available. Then, there's a (large, but badly formatted) list of companies selling the kit. On a related note, it seems like Ted Wallingford is once again responsible for the site maintenance.
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Amiga adds new content to website : Comment 40 of 40 | ANN.lu |
Posted by MagicSN on 08-Jun-2000 22:00 GMT | In reply to Comment 38 (Jerald J.Smith): * So please, stop using those rediculously huge 3D engines and their supported data formats
* as the base for what is needed. I'm one of just many coders, mainly Amigans and Atarians,
* that can tighten up all the loose ends those PC wizards leave. 64MB is all I get at work. :-)
But that is ABSOLUTELY *unrealistic*. I see this from a PRACTICAL point of view.
There is NO WAY we can compete against the "big engines" which have been optimized
for MANY years with TONS of manpower involved. The alternative would just be giving
up game-implementation on the Amiga at all.
The Game Devloper Scene has CHANGED in recent years. The days of the 1-man-teams
who work on something completely on their own and produce a big hit are GONE.
Stuff like LithTech or the Quake 2 Engine is BIG TECHNOLOGY which brings your
business BIG ADVANTAGES if you use it. These people are working since YEARS on
that stuff... no chance that you - in a few months - come up with something
only half as decent. Okay, you can throw in more manpower - but why, if you do
not really need ... the technology you need EXISTS out there already.
Packing... might be useful on certain kinds of games...
but not really changes the situation about "fps games" much. The involved data
is just too big and there is too much data which has to be ready for usage...
or they even already use Packing and are still "big". You have to see that
especially the Video Accelerator technology advanced a LOT. Means bigger
resolutions, more polygons - much more DATA.
And of course there is the issue "What do we loose with Virtual Memory" - nothing.
To include a MAJOR FLAW into the new OS just because of some hacker-mentality
would be madness... especially as with MMUs there *is* hardware-Support for
implementing these kind of things into an OS existing... why not using this ?
You use other system resources (CPU, FPU, physical Memory...) also...
But I am looking positive at the future that Amiga will
find a good way for the solution of the problem. |
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