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[News] Amiga adds new content to websiteANN.lu
Posted on 03-Jun-2000 16:28 GMT by Christian Kemp40 comments
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Amiga's homepage now features an Executive Update dated 03-Jun-2000. amigatainment, as the name suggests, seems to be a new section oriented towards entertainment software. A press release on the Amiga Software Developers Kit (SDK) is now also available. Then, there's a (large, but badly formatted) list of companies selling the kit. On a related note, it seems like Ted Wallingford is once again responsible for the site maintenance.
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Comment 1ted02-Jun-2000 22:00 GMT
Comment 2Martin Blom02-Jun-2000 22:00 GMT
Comment 3nOw202-Jun-2000 22:00 GMT
Comment 4Anonymous02-Jun-2000 22:00 GMT
Comment 5the man in the shadows02-Jun-2000 22:00 GMT
Comment 6you know who02-Jun-2000 22:00 GMT
Comment 7Henrik Mikael Kristensen02-Jun-2000 22:00 GMT
Comment 8Andrew Korn02-Jun-2000 22:00 GMT
Comment 9ted03-Jun-2000 22:00 GMT
Comment 10EON03-Jun-2000 22:00 GMT
Comment 11Henrik Mikael Kristensen03-Jun-2000 22:00 GMT
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Comment 18Anonymous03-Jun-2000 22:00 GMT
Comment 19Kelly Samel03-Jun-2000 22:00 GMT
Comment 20Robin Southern04-Jun-2000 22:00 GMT
Comment 21MagicSN04-Jun-2000 22:00 GMT
Comment 22Steve Zoneff04-Jun-2000 22:00 GMT
Comment 23learn to read04-Jun-2000 22:00 GMT
Comment 24paulT04-Jun-2000 22:00 GMT
Comment 25PAY ATTENTION04-Jun-2000 22:00 GMT
Comment 26Steffen Haeuser05-Jun-2000 22:00 GMT
Comment 27Kelly Samel05-Jun-2000 22:00 GMT
Comment 28Steffen Haeuser05-Jun-2000 22:00 GMT
Comment 29Ed05-Jun-2000 22:00 GMT
Comment 30Jim Ross05-Jun-2000 22:00 GMT
Comment 31Kelly Samel05-Jun-2000 22:00 GMT
Comment 32Kelly Samel05-Jun-2000 22:00 GMT
Comment 33Janice Daigle05-Jun-2000 22:00 GMT
Comment 34Steffen Haeuser06-Jun-2000 22:00 GMT
Comment 35Kelly Samel06-Jun-2000 22:00 GMT
Comment 36Steffen Haeuser06-Jun-2000 22:00 GMT
Comment 37Akhar06-Jun-2000 22:00 GMT
Comment 38Jerald J.Smith07-Jun-2000 22:00 GMT
Comment 39Kelly Samel07-Jun-2000 22:00 GMT
Amiga adds new content to website : Comment 40 of 40ANN.lu
Posted by MagicSN on 08-Jun-2000 22:00 GMT
In reply to Comment 38 (Jerald J.Smith):
* So please, stop using those rediculously huge 3D engines and their supported data formats
* as the base for what is needed. I'm one of just many coders, mainly Amigans and Atarians,
* that can tighten up all the loose ends those PC wizards leave. 64MB is all I get at work. :-)
But that is ABSOLUTELY *unrealistic*. I see this from a PRACTICAL point of view.
There is NO WAY we can compete against the "big engines" which have been optimized
for MANY years with TONS of manpower involved. The alternative would just be giving
up game-implementation on the Amiga at all.
The Game Devloper Scene has CHANGED in recent years. The days of the 1-man-teams
who work on something completely on their own and produce a big hit are GONE.
Stuff like LithTech or the Quake 2 Engine is BIG TECHNOLOGY which brings your
business BIG ADVANTAGES if you use it. These people are working since YEARS on
that stuff... no chance that you - in a few months - come up with something
only half as decent. Okay, you can throw in more manpower - but why, if you do
not really need ... the technology you need EXISTS out there already.
Packing... might be useful on certain kinds of games...
but not really changes the situation about "fps games" much. The involved data
is just too big and there is too much data which has to be ready for usage...
or they even already use Packing and are still "big". You have to see that
especially the Video Accelerator technology advanced a LOT. Means bigger
resolutions, more polygons - much more DATA.
And of course there is the issue "What do we loose with Virtual Memory" - nothing.
To include a MAJOR FLAW into the new OS just because of some hacker-mentality
would be madness... especially as with MMUs there *is* hardware-Support for
implementing these kind of things into an OS existing... why not using this ?
You use other system resources (CPU, FPU, physical Memory...) also...
But I am looking positive at the future that Amiga will
find a good way for the solution of the problem.
Jump...
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