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[News] Seagate ST3660A neededANN.lu
Posted on 17-Jan-2001 15:48 GMT by Christian Kemp34 comments
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In the beginning of January, Allan Odgaard managed to short circuit his harddisk. His hope is that someone has an identical harddisk, from which he can borrow the control print to restore his data. "The model is a Seagate ST3660A and the drive parameters are 1057CYL-16HEADS-63SECT-545.5MB." Also see his original message.
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Comment 1PaulT16-Jan-2001 23:00 GMT
Comment 2yeah, anon16-Jan-2001 23:00 GMT
Comment 3Dave16-Jan-2001 23:00 GMT
Comment 4Christian Kemp16-Jan-2001 23:00 GMT
Comment 5Darrin16-Jan-2001 23:00 GMT
Comment 6Anonymous16-Jan-2001 23:00 GMT
Comment 7Mads Bakholt16-Jan-2001 23:00 GMT
Comment 8Anonymous16-Jan-2001 23:00 GMT
Comment 9Joe "Floid" Kanowitz16-Jan-2001 23:00 GMT
Comment 10Anonymous16-Jan-2001 23:00 GMT
Comment 11Troels Ersking16-Jan-2001 23:00 GMT
Comment 12AdmV0rl0n16-Jan-2001 23:00 GMT
Comment 13the man in the shadows16-Jan-2001 23:00 GMT
Comment 14amorel17-Jan-2001 23:00 GMT
Comment 15Anonymous17-Jan-2001 23:00 GMT
Comment 16ehaines17-Jan-2001 23:00 GMT
Comment 17Kelly Samel17-Jan-2001 23:00 GMT
Comment 18DanDude17-Jan-2001 23:00 GMT
Comment 19Allan Odgaard17-Jan-2001 23:00 GMT
Comment 20Lightning17-Jan-2001 23:00 GMT
Comment 21Anonymous17-Jan-2001 23:00 GMT
Comment 22Chris17-Jan-2001 23:00 GMT
Comment 23Anonymous17-Jan-2001 23:00 GMT
Comment 24J17-Jan-2001 23:00 GMT
Comment 25Lightning17-Jan-2001 23:00 GMT
Comment 26Mathew Ignash17-Jan-2001 23:00 GMT
Comment 27PaulT17-Jan-2001 23:00 GMT
Seagate ST3660A needed : Comment 28 of 34ANN.lu
Posted by Chris on 18-Jan-2001 23:00 GMT
In reply to Comment 23 (Anonymous):
Let me tell you a bit of history - back in 1993 or 1994 I was writing a game
somewhat like Hired Guns. I had developed the code and artwork from scratch
and I was nearly to the point where I was going to contact a publisher about
it. Even looking back on the design notes now, it had quite a bit of potential.
Sure it could have done with some better graphics here or there, a few
optimisations but it was more or less a working game, I'd even done a few
production-quality levels for it.
What I hadn`t done was any backups. I couldn`t back up to CD of course, but
disks or another HD would have done. But I didn`t. Tempting providence
is never a good idea and one spectacular crash took out two partitions on the
hard drive. Hours of work with recovery tools left me with bits of the code
and some rough graphics. The rest was gone, messed up beyond recovery. It was
over a year before I did any programming after that.
The moral? CD Burners may cost a lot but what is that compared to the ability
to ensure that months or years of work is safe? I could have made thousands
or more from that game, but not backing meant it was consigned to the great
data bin in the sky and I got nothing. I have two Cd burners at home - one
in my Amiga and one in my PC. Both are used regularly simply to ensure that
I never, ever again have to experience that feeling of dispair and anger at
having lost so much time and effort to such a trivial error.
Jump...
#29 Ville Sarell #30 Lightning
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List of all comments to this article (continued)
Comment 29Ville Sarell18-Jan-2001 23:00 GMT
Comment 30Lightning18-Jan-2001 23:00 GMT
Comment 31ehaines18-Jan-2001 23:00 GMT
Comment 32Alkis Tsapanidis20-Jan-2001 23:00 GMT
Comment 33AdmV0rl0n20-Jan-2001 23:00 GMT
Comment 34Johan Rönnblom20-Jan-2001 23:00 GMT
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