[Forum] "party on:-)" (R.S.) | ANN.lu |
Posted on 02-Oct-2001 19:56 GMT by Martin Heine | 233 comments View flat View list |
(Before someone again complains that I'm sharing my opinion "everywhere": I just decided to paste here what I wrote in comp.sys.amiga.misc because of Christian's call for articles.)
The article contains quick and dirty translations of comments made yesterday and today by Mr. Haage and Ralph Schmidt at amiga-news.de, since I thought non-german-speakers might be interested in this, too.
Newsgroup-article #1:
To try to compensate at least a little bit the advantages of those
Amigans who speak German (and therefore often get easier to rumours,
facts, etc., because of the importance of german companies and
individuals for the Amiga-market), I thought it might be useful to
translate a few statements made at amiga-news.de today.
While Eyetech and H&P accuse each other for the A1/AOS4-delays (one
says the hardware is missing, one says the OS4 is missing), Mr. Haage made (among others) the following comments (no warranty for the translation!):
[Mr. Haage (H) comments some rumours (R)]
H: "The interest in OS4.0 we have NEVER lost. But we've never been and are not convinced of the profitability of the project if the concepts won't be changed."
R: "They (H&P) are just the executing organ, all decisions are made by Amiga Inc."
H: "Correct. [...]"
R: "Amiga Inc. displays regarding Communication with their partners
"certain" deficits."
H: "Deficits is nicely said. But it's correct!"
R: "Failing to come / insufficient payments from Amiga Inc."
H: "Before payments could be made, contracts have to be made. That
far, however, we aren't yet. Regarding which I clearly want to
emphasize that WE do not delay."
[...]
H: "To be able to be partners to an agreement, one needs contracts -
and that is not Amiga Inc.'s strong point."
[Another comment from Mr. Haage]
R: "Is the date told by Alan Redhouse [Eyetech] for the completion of OS4.0 ("november, but probably not the 1st") possible in your
opinion?"
H: "Only if it would be right now possible to work towards that date. But the conditions for this don't exist. Maybe a wonder happens, but I don't expect it."
No wonder that those like me, who've been suspicious regarding AI in
favour of MorphOS/Pegasos for some time already, unfortunately feel
confirmed more and more. Also no wonder that Ralph Schmidt is enjoying this soap opera from AI, H&P and Eyetech, his first comment has been the one quoted as the subject: "party on:-)".
So, after translating Mr. Haage's point of view, I'll also think I
should quote from one of Ralph's comments, too. He (RS) answers to a
comment by Mr. Haage (JH):
JH: "In an exclusive x86 AmigaOS version we aren't interested."
RS: "No? :-) Do you think we don't get what you proposed internally
already in August? :-)"
[...]
RS: "As you've been also told already by a person from Amiga Inc. some monthes ago... you have no future as Amiga OS vendor."
My personal guess is that the main problem seems to be Amiga Inc.,
i.e. especially their lack of money. So after them already given up on their plans regarding DE being their future OS many monthes ago, it seems their plan to survive as a content vendor for PDAs seems to be not that successful, too (Alan Redhouse, too, does confirm in his statement that AI still has the already known financial problems). If companies like H&P do speak that way about AI already in the public as Mr. Haage did today at amiga-news.de (I just translated a little bit of it), I exprect the worst regarding AI's future.
Therefore it really seems the Amiga-market's future might be just
those two ones Ralph outlined: an emulation-based x86 one by H&P and
the PPC one covered by MorphOS.
-----8<--------
Newsgroup-article #2:
Some "second helping" - the "party" goes on:
(Again no warranty for the 'quick and dirty' translation.)
Michael Garlich (Titan Computer) in reply to Mr. Haage:
"You should restrain yourself on your statements against Mr. Schmidt!
Only you are to blame for the current situation - if you had actually shown your much propagated readiness for cooperation last year in september, it would not have been come that far. Despite all adverse things Mr. Schmidt contrary to you had been willing to cooperate under leadership of Amiga Inc. !!!"
And another reply by Ralph to Mr. Haage:
"[...] You operate on other levels which the normal user doesn't
notice. (dealers, influence on Amiga Inc., threats with licences,
internal mailing lists, influence on a certain person and a certain
company)"
-----8<--------
Newsgroup-article #3:
I think balance requires me to continue the translation at least one
more time, i.e. especially regarding the repeated offer below by Mr.
Haage to try to come to a cooperation. Of course everyone draws his
own conclusions, H&P-fans may say "didn't I tell you, just Ralph is
the bad guy" (although there's on the other hand the, today repeated, version by for example Mr. Garlich who said that Mr. Haage would have prevented exactly this last year), while the other side may say he's just lying or trying another trick. My personal conclusion is that Mr. Haage may just get cold feet because of the apparently very bad financial situation at AI and its consequences for another Amiga-PPC-future besides MorphOS.
Well, here again some quick and dirty translations from the very same thread of comments at amiga-news.de as before; again, no warranty.
1. Mr. Haage:
He suggests to accept an invitation made partly humorously by
amiga-news.de's Petra Struck to Mr. Haage and Ralph to meet at her
home for a dinner and try to come to an agreement.
(But Ralph did already say in a comment before he'd never again
cooperate with Mr. Haage, because of the well-known history and because H&P would just have nothing to offer that would be of interest for the bplan/Morphos-crew. (Although I think Ralph underestimates the value of "the name", but on the other hand I don't know how much, if any, influence H&P has regarding this.))
2. Ralph:
(It has been said before that by saying H&P (and Hyperion) would have nothing to offer the MorphOS-team could be interested in, they would cut out "StormC4, Arteffect, Genesis, Olsen's TCP/IP Stack, OS 3.9 licences" and Hyperion's products.)
" 1) We have with the PPC-MorphOS-GCC our own development system,
[...].
2) I wouldn't know what's that unique with ArtEffect. [...]
3) Genesis is a GUI surface and the TCP/IP stack belongs to Tomi
Ollila, which we do also have as a PPC version.
4) Olsen's TCP/IP stack is controlled by Olsen and nobody else.
And we do have a *very* good relationship with Olaf.
5) Amiga users do already own 3.1, 3.5 or 3.9 and it's left up to
them of they continue to use it until a completely new WB
exists.
6) MorphOS as AmigaOS 4.x was massively opposed by Hyperion since
november 2000 and in summer it was said that they'd never would
be porting Warp3d to MorphOS, when Amiga Inc. suggested them
this. This decision is left up to them for what they want to
develop something... The consequence is just that they don't
play any role in our plans. Therefore we plan an own 3D
solution. Warp3d is only that long important as new games
support it.
[...]
9) As I said already... H&P are free to offer their applications
for MorphOS also. *We* won't hinder anyone from developing
applications for MorphOS. SDKs from us always will be free.
10) With Papyrus we'll have a real office-package with
word-processor."
3. Mr. Haage:
Replying to the comment by Mr. Garlich (see earlier in this thread),
Mr. Haage says he wouldn't know about what Mr. Garlich would be
speaking.
4. Ralph:
(He was asked if Nova Design or Paul Nolan would have announced
support for MorphOS already.)
"We have also spoken with Kermit Woodal several times. Since he's also closely related with Merlancia, there are certainly possibilities. :-)
Paul Nolan does have a key and a development system since last year... [...]"
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"party on:-)" (R.S.) : Comment 33 of 233 | ANN.lu |
Posted by Ralph Schmidt on 02-Oct-2001 22:00 GMT | In reply to Comment 26 (Hans-Joerg Frieden): Hans Joerg.When i say "you" i always mean plural..>Warp3D was, is, and always was a project by Sam Jordan, Thomas and Myself.>Haage & Partner supported the project, and hosted the web site.>They never where copyright holder, nor did anyone except the three>above mentioned people ever write a line of code for it.>Any claims that copyright was changing is pure nonsense - Hyperion>has a distribution licence, nothing else.>The copyright, if you care to read it, still lies with us.Ok..acknowledged but you probably agree that the publicrepresentation of this issue was a bit confusing overthe years.>I agree that the wording might have been better, but no one said>that there was any bug in either CGX or the G-REX - any claims>about that where raised by other people.Well..it wasn`t really my issue...i only know that somepeople were not "amused".>But it is true, when I heard about problems with Warp3D on MorphOS'>WarpOS emulation both Ben Yoris and myself tried to obtain a list>of bugs in Warp3D in order to fix them, but we didn't receive any>reply.Teemu Suikki is the author of the warpos emulation inmorphos. Nobody else touched it.All known problems should be covered inside the wosemuppc.notesfile. I scanned it right now and found no warp3d problem.The only problem *I* am aware of is with the pci permediadriver which doesn`t work (yet) so this will break when thenew pcilib only flashes are released but you were notifiedabout the problem as this also influences the grex.I haven`t followed anymore what happened here..if theproblem is solved or not.But we delayed that flash since May for that specificinstead of releasing it right away and causing your"customers" a real headache.>On a related note, I offered the same help when I heard about>problems with Heretic II. I didn't get any reply at all.I know of no specific problems of Heretic2 but i alsohave never played it. I don`t think frank has either.>The same thing took place when Frank Mariak asked me for cooperation>for a MorphOS version of Realsoft3D. I replied that the licence would>not cover MorphOS, however I offered to include a PowerUp version,>that would supposedly run equall well like a MorphOS version.>I never got a reply to that offer, either.I`m not aware of that but i can check that back with frank.What kind of answer would you have expected then ?>You claim there is a lack of cooperation on our side, but now I claim>there is a lack of cooperation on your side.>You claim to know a lot, but you never had any contact with my brother>or myself.Neither had you with me..but that hadn`t stopped you fromposting to the internal 4.0 ml around jan/feb that warp3dcould never ever work under MorphOS to lobby for H&P.>You claim all of your knowledge coming from "internal sources", but>actually they are all just rumours.I wouldn`t call the information that you wouldn`t portWarp3d for MorphOS as an AmigaOS as a rumour because itcame from several sides while i regard one side as 100%trustworthy.Look..i also don`t blame you for this...it`s just yourdecision like i make mine with the stuff i own.It was just an example about amiga not being able tocontrol and lead such a project.>> Let`s say we have some insides in their remaining licence>> possibilities therefore this is a weak argument>Let's say you don't, otherwise I challenge you to name them.We both know the name and i think i answered thisas calm as possible to conter the argument thatHyperion is extremely important for the successof *our* project. Hyperion would be "important"for us if they would have access to a lot interestinglicences and as i'm quite sure that`s not the caseI answered it that way.>> And both Friedens are so indifferent where their public statements>> contradict a lot internal informations i get.>You mean that I don't attack people in public like certain other>people like to do? If you want to say I am a liar, then do so>but don't veil this.Please read the reply to your brother about the issue ANDwe should both be aware what kind of lobbying which hashappened from your side early this year this does imhoNOT match with the image of a "neutral" party.>> They develop for other amiga game labels anyway at the moment, so>> its the game labels decision for what API is developed for.>Oh, you seem to know a lot more than I do. Would you name those>labels and projects? Unless you can't do that, I would ask you>not to say something that might lead people to false conclusions.Uhh..even timothy de grothe(sp?) said publicly on irc that youdo a specific game port for Epic. Doesn`t even require me touse insider informations:-)I also don`t see your problem about it...doing a contractorjob for some other label isn`t something "bad". |
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