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[Files] Payback Update 5 AvailableANN.lu
Posted on 22-Oct-2001 01:08 GMT by Christian Kemp11 comments
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James Daniels wrote: Apex Designs have released Payback Update 5. This release fixes the stability problems that were reported with Update 4 and should also work properly on Voodoo3 boards. The Warp3D support has also been accelerated slightly. There's also an updated demo available to download here. Finally, there are two updated maps (including the first one to make use of custom textures) available to download from this page.
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Comment 1James Daniels21-Oct-2001 23:11 GMT
Comment 2Jeff21-Oct-2001 23:57 GMT
Comment 3the man in the shadows22-Oct-2001 01:04 GMT
Comment 4Steve22-Oct-2001 01:22 GMT
Comment 5James Daniels22-Oct-2001 02:19 GMT
Comment 6James Daniels22-Oct-2001 03:00 GMT
Comment 7Christian Kemp22-Oct-2001 06:40 GMT
Comment 8Zipper22-Oct-2001 11:41 GMT
Comment 9StAn22-Oct-2001 22:04 GMT
Payback Update 5 Available : Comment 10 of 11ANN.lu
Posted by James Daniels on 22-Oct-2001 23:10 GMT
In reply to Comment 9 (StAn):
No, it doesn't use triple buffering. However, it doesn't wait for the
vertical blank so triple buffering wouldn't increase the framerate, it
would just use up more GFX RAM. As for speed, I suggest you stick to
non-rotating mode unless you've got a really kick-ass system. Also,
some levels are more efficiently designed than others - I've found the
best is Corona City (played with the rain off - i.e. on the final
level of the game or in multiplayer mode). I get near 30 fps on my
240Mhz 603e & BVision.
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Comment 11Michael Taylor23-Oct-2001 04:44 GMT
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