[News] Wired on Fathammer and PDA development | ANN.lu |
Posted on 07-Nov-2001 06:37 GMT by Christian Kemp | 20 comments View flat View list |
Wired has an article on Fathammer (the company RJ Mical joined as chief architect. Their X-Forgeā¢ 3D Game Engine might be one of the things that AmigaDE is up to against on the PDA market. "No other company is offering developers this opportunity to quickly move their games on to all of the mobile platforms," says IDC analyst Schelley Olhava" in the Wired article, which might also hint that Amiga's marketing could be better. PDA development is also discussed in a Slashdot article
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Wired on Fathammer and PDA development : Comment 16 of 20 | ANN.lu |
Posted by The Wretched on 07-Nov-2001 21:52 GMT | Heres my 0.02.
I cared about AmigaDE a lot, but as time goes on I'm beginning to lose hope in it. Its like Amiga have just licenced Tao's stuff, modified it a bit, and released it in the hope that it (with the help of a few very dated looking games) will bring them the money.
AmigaDE sounded a great idea at first. An awesome amiga-like environment that could run on anything and save developers some serious cash by implementing *real* write once run anywhere, while offering the unique amiga environment to the masses as well. That, in my opinion, is what it should have been. That way you're not competing with Wintel, you're 'assimilating' it. Like the ultimate trojan horse!
But lets look at reality here. What do we have? What is AmigaDE? A system that plays tetris on handhelds. Not only that, you have to pay for the player AND for tetris. Now, excuse me while I go pick up my jaw...
Don't get me wrong, AmigaDE is nice to code for, its fast, its stable, it has lots of potential. But I bought the SDK it in the hope that I could code big things and ultimatley *use* big things. But I can't, can I? |
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