[Files] Warp3D software render driver | ANN.lu |
Posted on 19-Feb-2002 14:42 GMT by Teemu I. Yliselä | 158 comments View flat View list |
"This is a software driver for Warp3D, which enables:
using Warp3D applications, demos and games with PPC Amigas not equipped with a 3D GFx board, or not equiped with a GFx board at all (but requires P96 or CGX) [and] using Warp3D applications, demos and games not compatible with a 3D Gfx board (example : WipeOut and CGx4/Voodoo3)." More details in the readme.
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Warp3D software render driver : Comment 28 of 158 | ANN.lu |
Posted by Steffen Haeuser on 19-Feb-2002 23:15 GMT | In reply to Comment 4 (Detritus): I *never* said
there would not be a 68k version of Quake 2. Actually I have Quake 2 for 68k
running and it works nicely on AmigaXL. It does not work on *Amithlon*, that
is true, and this I said, but it works fine on Amiga XL, the *second*
x86 Amiga Emulation available.
I reported this to Harald Frank already weeks ago, BTW, but he seems to
ignore me. BTW: My tester who is testing it on Amithlon *is* using the
latest version of Amithlon.
It all has to do with a specific Compiler-Setting, which I have to use for the
68k version (if I do not use this settings the game68k.dll has bugs, but if I
*do* use it it crashes on Amithlon - but still works fine on AmigaXL and on
physical 68k, though - on physical 68k it is too slow, of course). And as
we mentioned before - we do not officially support Amithlon, so if there
are bugs in the Emulation this is not *our* fault. And if the author of
Amithlon chooses to ignore this, I cannot do anything about it. If I find
the time I might even still try gcc 2.95.3 for 68k, if maybe this fixes the
problem, but I do not know if I find this time. And after all the flames
I get from Emulator-using people I do not know if I even WANT to invest that
extra work. And of course I do not know if using the newer compiler version
will fix anything, or if it will still crash on Amithlon.
And well - it DOES run on AmigaXL Emulation!
Well, as all Amithlon owners also have AmigaXL I do not see so much of a
problem :) They can run the game on AmigaXL.
I did not test on WinUAE, BTW, so I do not know if it runs there. Personally
I do not care about that x86 stuff anyways, but just to show you Emulation
guys how a nice guy I am I also did a 68k version :) - so please do not flame
me for actually doing a 68k version for a game which runs too slow on a
physical 68k version - next time I might decide in a different way else.
Steffen Haeuser |
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