[Files] Warp3D software render driver | ANN.lu |
Posted on 19-Feb-2002 14:42 GMT by Teemu I. Yliselä | 158 comments View flat View list |
"This is a software driver for Warp3D, which enables:
using Warp3D applications, demos and games with PPC Amigas not equipped with a 3D GFx board, or not equiped with a GFx board at all (but requires P96 or CGX) [and] using Warp3D applications, demos and games not compatible with a 3D Gfx board (example : WipeOut and CGx4/Voodoo3)." More details in the readme.
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Warp3D software render driver : Comment 34 of 158 | ANN.lu |
Posted by Steffen Haeuser on 20-Feb-2002 07:19 GMT | Harald: You could have at least replied to me. Last mail I got from you about the issue is "as far as I know he is using an old version" despite the fact that I earlier told to you that he is using the latest version now. I tried yesterday on irc to /msg to you that he is using the latest version now, but either you did not see the msg or you did not want to see. Anyways, I had the impression that nothing would happen on that bug. I also asked you several times if you could email me or Bolton the debug-tool you told me of earlier,
which might help identifying where in the source it actually crashes, but I never got a reply on that either. So after not getting any replies I assumed
you'd put the blame on me if the final Quake 2 version would not work on Amithlon. Prove me wrong!!! I still will include that 68k version with the
port :)
Bill: It is not a JIT issue, the problem also happens with JIT disabled. Neither is it a custom chip issue, as it only happens with a certain compiler setting (which I have to take, though, as if I don't do this setting, the game68k.dll has bugs). Strangely BTW the self-running demo does not crash the game68k.dll even with the setting being present. Only if I really start a new game the crash happens.
>Sigh. Ask your tester, and he should be able to explain. If I am forced to >exit Amithlon and reboot to play Quake 2, why would I choose to boot into QNX >and AmigaXL to run a software rendered Q2, when I could boot into Windows or >Linux and run a fully 3D accelerated port of the game. Besides, not all >Amithlon users bother installing QNX and AmigaXL as well.
But then why would you choose to boot into Amithlon to run a software rendered Q2 when they can run the Windows/Linux version as well ? That was our doubt on x86 Amiga Emulation from the start, see ? There's no Warp3D-licence for Amithlon, though the Amithlon-makers should contact the Friedens about a licence if they are interested in Warp3D.
>Nobody is flaming you for doing a 68k version. However, if I found a bug in >your software you'd expect me to report it to you, with details of how it >happened. If I reported it to Ben instead, you might not get to hear about it >for some time. See?
But then it is not a bug in *my* software. On a physical 68k (and on AmigaXL)
it runs fine. Emulation on x86 is not officially supported by Hyperion Entertainment.
Steffen Haeuser |
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