[Files] Warp3D software render driver | ANN.lu |
Posted on 19-Feb-2002 14:42 GMT by Teemu I. Yliselä | 158 comments View flat View list |
"This is a software driver for Warp3D, which enables:
using Warp3D applications, demos and games with PPC Amigas not equipped with a 3D GFx board, or not equiped with a GFx board at all (but requires P96 or CGX) [and] using Warp3D applications, demos and games not compatible with a 3D Gfx board (example : WipeOut and CGx4/Voodoo3)." More details in the readme.
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Warp3D software render driver : Comment 47 of 158 | ANN.lu |
Posted by Georg Steger on 20-Feb-2002 14:40 GMT | In reply to Comment 34 (Steffen Haeuser): > Bill: It is not a JIT issue, the problem also happens with JIT disabled. Neither is it a custom chip issue, as it only happens with
> a certain compiler setting (which I have to take, though, as if I don't do this setting, the game68k.dll has bugs). Strangely BTW
> the self-running demo does not crash the game68k.dll even with the setting being present. Only if I really start a new game the
> crash happens.
This reminds me of something: years ago when Quake was ported to AROS it
used to crash. But only with egcs, not with gcc 2.7.2. Egcs was known to
be buggy so we were sure that it had to be a compiler bug. After all it
worked fine with gcc.
Guess what: ages later it turned out that there were some real bug somewhere
in AROS which caused this crash. And only because of luck this bug did not
cause any crash with gcc.
So actually it turned out not to be egcs's fault, althoug it initally looked
so.
--> the fact that you have to use a certain compiler setting (which one, BTW)
in order to get a non-buggy game68k.dll might indicate that there's real
bug in the code somewhere, ie. not necessarily a compiler issue. |
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