[Forum] AmigaOS 4.0 on Pegasos | ANN.lu |
Posted on 15-Apr-2002 13:27 GMT by Morka | 510 comments View flat View list |
This is email from Thomas Frieden about AOS4.0 and Pegasos board.
Odosielate¾: Thomas Frieden <ThomasF@hyperion-entertainment.com>
Adresát: morka@zoznam.sk
Predmet: Re: AmigaOS 4.0 on Pegasos
Hi,
morka@zoznam.sk wrote:
>Hi. I have one problem. I want buy Pegasos but at today AOS4.0 not run on this board.
Say who ? I thought it was already said: We do want to support the Pegasos board. It's firmly planned. Unfortunately, we haven't received a developer board yet, but if we ever get one, OS4 will run on the Pegasos.
Regards,
Thomas Frieden
Senior Developer, Hyperion Entertainment
ThomasF@hyperion-entertainment.com
http://www.hyperion-entertainment.com
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AmigaOS 4.0 on Pegasos : Comment 446 of 510 | ANN.lu |
Posted by Nicolas Sallin on 17-Apr-2002 23:21 GMT | In reply to Comment 445 (Alan Watson): >1) W3D is working under MOS.
>I guess that this is emulated?
Both real and Warp3D emulator run.
>2) Rave3D is used in MOS.
>I remember that.Wasn't it used in Tornado3D and....uhmmmm....;)
I have never see Tornado using Rave, but Tornado/Rave code was 68k...
Beside, at this time the Rave Permedia2 driver was very poor speedwise :-)
>3) With some emulation Rave3D could work in OS4
>Does it have any advantages over Warp3D?Just curious...
Rave3D's API is very clean and well designed.
Not the more powerfull on earth when it comes to vertex arrays, but it has some incredibles but useless stuffs like CSG.
Doing VertexArray since 1997 and multitexturing since 1999.
>3) Both OS4 and MOS developers should use OGL(MESA) for generic stuff...
>Now I've no idea how much an OGL license costs,but is Mesa as fast as OGL?If it is,then why
>do MS and Apple use OGL and not Mesa in their OS?I know of a lot of professional apps that use
>OGL,but I've never come across one that uses Mesa.Isn't using it going to put of any
>potential developer wanting to port their OGL based app(long shot but you never know..)?
There are at least two ways to write a GL core:
1. normal way, a big state machine like are 3Dfx's MiniGL, Hyperion's MiniGL, MesaGL,...
2. advanced way, where you can see it like some kind of JIT :-) Really profesionnal OpenGL use that. Of course it's faster. |
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