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[News] AIO Interviews The Bitmap BrothersANN.lu
Posted on 22-May-2002 09:58 GMT by Chris38 comments
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Amiga Information Online interviews The Bitmap Brothers. Creators of Speedball I & II, Choas Engine and many other classics. @ AIO Website - Click interviews link on left.
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Comment 1Budda22-May-2002 08:36 GMT
Comment 2priest22-May-2002 09:02 GMT
Comment 3Ole-Egil Hvitmyren22-May-2002 09:13 GMT
Comment 4tinman22-May-2002 09:19 GMT
Comment 5Ole-Egil Hvitmyren22-May-2002 09:21 GMT
Comment 6Daniel Allsopp22-May-2002 09:23 GMT
Comment 7Ole-Egil Hvitmyren22-May-2002 09:28 GMT
Comment 8priest22-May-2002 09:57 GMT
Comment 9Daniel Allsopp22-May-2002 10:16 GMT
Comment 10Gabriele Greco22-May-2002 10:35 GMT
Comment 11Ole-Egil Hvitmyren22-May-2002 10:51 GMT
Comment 12Ole-Egil Hvitmyren22-May-2002 10:53 GMT
Comment 13Ole-Egil Hvitmyren22-May-2002 10:55 GMT
Comment 14[JC]22-May-2002 12:43 GMT
Comment 15Gabriele Greco22-May-2002 12:57 GMT
Comment 16Budda the milkman22-May-2002 15:31 GMT
Comment 17Ole-Egil Hvitmyren22-May-2002 16:09 GMT
Comment 18Martin Blom22-May-2002 17:14 GMT
Comment 19Ole-Egil Hvitmyren22-May-2002 17:30 GMT
Comment 20Justin Veggerby Kristensen22-May-2002 17:57 GMT
Comment 21[JC]22-May-2002 18:16 GMT
Comment 22[JC]22-May-2002 18:23 GMT
AIO Interviews The Bitmap Brothers : Comment 23 of 38ANN.lu
Posted by |Lando| on 22-May-2002 18:35 GMT
In reply to Comment 2 (priest):
>Developers, what do you need / want?
Well, for people to buy the A1, and in huge quantities, is the easiest answer.
But that's not going to happen. I have to be blunt here and say that, asides from the likes of Hyperion, there won't be any big-name games coming to Amiga.
I'm a coder at a large games developer in North-West England and, as with most developers, we only develop for the platforms that publishers ask us to. Until the publishers see Amiga as a money-making proposition, there simply isnt going to be any interest on their part.
Even the Dreamcast, which sold some millions of units, had a very hard time and eventually died prematurely because of this. The developers liked it, but publishers didnt.
Times have changed. When you're investing millions of pounds in a game project, if that game fails to sell, then it could be disastrous for the company involved.
Another thing - people need to be made aware that this new machine is on its way. I dont think any of the people I work with actually know that a new Amiga is on the horizon. There are a lot of ex-Amiga coders here who worked on some quite famous games (many ex-Ocean staff) but they still think of the Amiga as the A1200 they left behind in 1994.
There needs to be some publicity before the machine hits the streets to raise awareness.
I sincerely hope the A1 sells bucketloads.
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#24 Ole-Egil Hvitmyren #27 [JC]
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List of all comments to this article (continued)
Comment 24Ole-Egil Hvitmyren22-May-2002 18:39 GMT
Comment 25Ole-Egil Hvitmyren22-May-2002 18:41 GMT
Comment 26[JC]22-May-2002 18:42 GMT
Comment 27[JC]22-May-2002 18:44 GMT
Comment 28Martin Blom22-May-2002 19:13 GMT
Comment 29[JC]23-May-2002 00:28 GMT
Comment 30Martin Blom23-May-2002 08:34 GMT
Comment 31Gabriele Greco23-May-2002 08:55 GMT
Comment 32Budda23-May-2002 14:50 GMT
Comment 33Jon23-May-2002 18:15 GMT
Comment 34Jon23-May-2002 18:16 GMT
Comment 35shoecake23-May-2002 20:20 GMT
Comment 36[JC]23-May-2002 21:32 GMT
Comment 37Martin Blom24-May-2002 06:55 GMT
Comment 38Jon24-May-2002 10:01 GMT
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