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[News] AIO Interviews The Bitmap BrothersANN.lu
Posted on 22-May-2002 09:58 GMT by Chris38 comments
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Amiga Information Online interviews The Bitmap Brothers. Creators of Speedball I & II, Choas Engine and many other classics. @ AIO Website - Click interviews link on left.
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Comment 1Budda22-May-2002 08:36 GMT
Comment 2priest22-May-2002 09:02 GMT
Comment 3Ole-Egil Hvitmyren22-May-2002 09:13 GMT
Comment 4tinman22-May-2002 09:19 GMT
Comment 5Ole-Egil Hvitmyren22-May-2002 09:21 GMT
Comment 6Daniel Allsopp22-May-2002 09:23 GMT
Comment 7Ole-Egil Hvitmyren22-May-2002 09:28 GMT
Comment 8priest22-May-2002 09:57 GMT
Comment 9Daniel Allsopp22-May-2002 10:16 GMT
Comment 10Gabriele Greco22-May-2002 10:35 GMT
Comment 11Ole-Egil Hvitmyren22-May-2002 10:51 GMT
Comment 12Ole-Egil Hvitmyren22-May-2002 10:53 GMT
Comment 13Ole-Egil Hvitmyren22-May-2002 10:55 GMT
Comment 14[JC]22-May-2002 12:43 GMT
Comment 15Gabriele Greco22-May-2002 12:57 GMT
Comment 16Budda the milkman22-May-2002 15:31 GMT
Comment 17Ole-Egil Hvitmyren22-May-2002 16:09 GMT
Comment 18Martin Blom22-May-2002 17:14 GMT
Comment 19Ole-Egil Hvitmyren22-May-2002 17:30 GMT
Comment 20Justin Veggerby Kristensen22-May-2002 17:57 GMT
Comment 21[JC]22-May-2002 18:16 GMT
Comment 22[JC]22-May-2002 18:23 GMT
Comment 23|Lando|22-May-2002 18:35 GMT
Comment 24Ole-Egil Hvitmyren22-May-2002 18:39 GMT
Comment 25Ole-Egil Hvitmyren22-May-2002 18:41 GMT
Comment 26[JC]22-May-2002 18:42 GMT
Comment 27[JC]22-May-2002 18:44 GMT
Comment 28Martin Blom22-May-2002 19:13 GMT
Comment 29[JC]23-May-2002 00:28 GMT
AIO Interviews The Bitmap Brothers : Comment 30 of 38ANN.lu
Posted by Martin Blom on 23-May-2002 08:34 GMT
In reply to Comment 29 ([JC]):
> Not as far as I know - you just add declspec(dllexport) to whatever
> function prototype you want to export. You can even do this in an .exe
> file and the symbol gets exported - i've found that handy for debugging
> in some cases.
The thing is that you need dllexport in the header file when building the module, and dllimport when you're using the header file from the rest of the application. (That's not the fault of the IDE, of course, but more the Win32 platform itself. And it's most often not really an isse.)
> I can't see why. What's wrong with defining your modules as static link
> libraries in seperate projects and then linking them all together via
> dependancies ? Or am I not understanding what you're trying to do ?
Static or dynamic linking doesn't matter. Each module still has it's own settings. If I wan't to add a preprocessor symbol, for example, I still have to add this symbol to each module project (but not the other projects I have in my workspace). It's easy to forget one of them, if you have many.
> GCC for me seems to do nothing but piss and moan about warnings and
> errors in code that compiles perfectly fine under both MSVC and
> MetroWerks Codewarrior. It's error messages are also often less helpful
> than MSVC's, leaving me pawing around at code for a while. The only
Heh ... How about "Symbol std::fskdjl:fdsfdfsd.:fdsjh483889fds.:fsdhj...... truncated to 255 characters"? :-)
> advantage with GCC is the sheer number of setups it supports.
Well, at least it handles "for( int i0 ... )" and static class variables in dynamic libraries correctly. :-) (operator new in one module and delete it in another? Return a std::list from a method in a dll? Nope sorry. Man, did *those* random memory trashing errors take time to find!)
And don't get me started on <Windows.h>. Have you ever tried to name a method "GetMessage"? ;-) (It's not the fault of VC++, of course.)
> Oh btw, thanks for AHI... it has taken the nightmare out of Amiga audio
> support in our Amiga titles, especially when you need 16 channels and the
> user only has Paula :)
Yeah, well ... Thanks. It's a shame, though. It could have been great if I had put some effort into it during the last four or five years. :-/
Jump...
#31 Gabriele Greco #34 Jon #36 [JC]
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List of all comments to this article (continued)
Comment 31Gabriele Greco23-May-2002 08:55 GMT
Comment 32Budda23-May-2002 14:50 GMT
Comment 33Jon23-May-2002 18:15 GMT
Comment 34Jon23-May-2002 18:16 GMT
Comment 35shoecake23-May-2002 20:20 GMT
Comment 36[JC]23-May-2002 21:32 GMT
Comment 37Martin Blom24-May-2002 06:55 GMT
Comment 38Jon24-May-2002 10:01 GMT
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