[News] Amiga One Dev board screenshot UPDATE | ANN.lu |
Posted on 08-Jul-2002 23:48 GMT by cOrpse | 38 comments View flat View list |
Amiga.org / Amigart : Ole Egil has posted new screenshots of SIN Linux PPC demo version running on his AmigaOneG3-SE.(Game runs at 800x600, software renderer, all options enabled, 16 bit textures config.)
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Amiga One Dev board screenshot UPDATE : Comment 27 of 38 | ANN.lu |
Posted by ehaines on 10-Jul-2002 18:48 GMT | In reply to Comment 23 (Mike): > Man, you are desperate you dont know who he is or who i am at all . I'm mike .
You're Shawn.
> I meant to say we can use texture but they arent real life like
Huh?
> and naplam isnt 8bit.
It is. It runs on an 8-bit screenmode. Anyone can confirm this. It runs
on AGA, which is 8-bit max, except for HAM8, and Napalm for sure does not
use HAM8. Way to make yourself look like a complete idiot to the world.
> Texture just doenst provide life like detail which is the problem of pcs.
Only if your artists are bad.
> We have better ports in the form of quake 2 and the guns are round and look
> realistic where with the pc side its flat and texturized.
More world-class idiocy. The graphics are identical, the source code is
nearly identical except for some Amiga-specific adaptions. It uses the
CD from the PC for everything except the executable.
> Napalm still beats dukem mhp
Huh?
> and c&c.
A matter of opinion. (I'd agree, actually.)
> Well no sense in arguing with you.
Right. Take a look at the Quake2 Amiga source when it's released, and post
your abject apology publicly, and you *may* slightly redeem yourself.
> Belive in what is false not what is true as you do.
That's what you do, and everybody keeps telling you. Why don't you
listen? I've got 100% easily verified facts on my side, all you have
are wild insane claims that everybody laughs at. |
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