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[Files] Quake 2 sources publically availableANN.lu
Posted on 14-Dec-2002 15:41 GMT by darklite34 comments
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The Quake 2 & mods Amiga sources and support files as released by Hyperion. The archives have all been converted from Hyperion's proprietary hpa format to lha.

The archives should be available from Aminet soon.

Thanks to Golem/AmigaNet for doing all the repacking and uploading. He also did a quick attempt to compile Quake 2 from these but wasn't successful.

And of course a big thank-you to Steffen Haeuser (and whoever might have contributed) for all the work he's put into these ports.

List of all comments to this article
Sorted by date, most recent at bottom
Comment 1SlimJim14-Dec-2002 15:15 GMT
Comment 2Fabio Alemagna14-Dec-2002 15:22 GMT
Comment 3cOrpse14-Dec-2002 15:36 GMT
Comment 4Anonymous14-Dec-2002 15:51 GMT
Comment 5Fabio Alemagna14-Dec-2002 15:53 GMT
Comment 6Golem14-Dec-2002 15:56 GMT
Comment 7Steffen Haeuser14-Dec-2002 16:08 GMT
Comment 8catohagen14-Dec-2002 16:20 GMT
Comment 9Anonymous14-Dec-2002 16:34 GMT
Comment 10catohagen14-Dec-2002 16:35 GMT
Comment 11hgm14-Dec-2002 16:59 GMT
Comment 12Anonymous14-Dec-2002 17:15 GMT
Comment 13Steffen Haeuser14-Dec-2002 17:16 GMT
Comment 14SlimJim14-Dec-2002 17:16 GMT
Comment 15darklite14-Dec-2002 17:33 GMT
Comment 16Bill Hoggett14-Dec-2002 17:35 GMT
Comment 17Bill Hoggett14-Dec-2002 17:39 GMT
Comment 18Anonymous14-Dec-2002 17:51 GMT
Comment 19Steffen Haeuser14-Dec-2002 17:59 GMT
Comment 20Steffen Haeuser14-Dec-2002 17:59 GMT
Comment 21Anonymous14-Dec-2002 19:10 GMT
Comment 22Johan "Graak" Forsberg14-Dec-2002 19:53 GMT
Comment 23Fabio Alemagna14-Dec-2002 19:53 GMT
Comment 24Lando14-Dec-2002 19:54 GMT
Comment 25Anonymous14-Dec-2002 20:29 GMT
Comment 26Hans-Joerg Frieden14-Dec-2002 22:55 GMT
Comment 27derf14-Dec-2002 23:04 GMT
Quake 2 sources publically available : Comment 28 of 34ANN.lu
Posted by CodeSmith on 15-Dec-2002 01:23 GMT
In reply to Comment 25 (Anonymous):
Oh man, yet another "OS4 is going to suck because Hyperion only know how to program games" post. If anything, I'm *glad* that Hyperion is a games company, because this is the last kind of software company that cares at all about performance. Everyone else is hell-bent on adding as many features as possible, with quality control being secondary.
Your comment of "you have components that can be debugged thoroughly, because they can only assume a (comparatively) finite number of states, because they are often clearly separated into components (rendering engine, sound, ai) and because some complex components (like the rendering engine) are recycled often" applies to *all* software. Only an amateur will start writing code without thoroughly designing it, this includes "breaking the functionality into clearly separated components". You mention rendering engine, sound, AI. Well that could easily be GUI, spellchecking, printing on a word processor. Component reuse is something all serious companies try to do as much as possible.
You've been using too much MS software and got suckered into their "sure our software has bugs, but that's because apps are HARD to write" rhetoric.
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#29 Anonymous
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List of all comments to this article (continued)
Comment 29Anonymous15-Dec-2002 03:41 GMT
Comment 30Rob15-Dec-2002 06:00 GMT
Comment 31SimplePPC15-Dec-2002 07:37 GMT
Comment 32Paul H15-Dec-2002 10:47 GMT
Comment 33Steffen Haeuser15-Dec-2002 17:01 GMT
Comment 34breed16-Dec-2002 00:44 GMT
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