[Files] Quake 2 sources publically available | ANN.lu |
Posted on 14-Dec-2002 15:41 GMT by darklite | 34 comments View flat View list |
The Quake 2 & mods Amiga sources and support files as released by Hyperion. The archives have all been converted from Hyperion's proprietary hpa format to lha.
The archives should be available from Aminet soon.
Thanks to Golem/AmigaNet for doing all the repacking and uploading. He also did a quick attempt to compile Quake 2 from these but wasn't successful.
And of course a big thank-you to Steffen Haeuser (and whoever might have contributed) for all the work he's put into these ports.
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Quake 2 sources publically available : Comment 28 of 34 | ANN.lu |
Posted by CodeSmith on 15-Dec-2002 01:23 GMT | In reply to Comment 25 (Anonymous): Oh man, yet another "OS4 is going to suck because Hyperion only know how to program games" post. If anything, I'm *glad* that Hyperion is a games company, because this is the last kind of software company that cares at all about performance. Everyone else is hell-bent on adding as many features as possible, with quality control being secondary.
Your comment of "you have components that can be debugged thoroughly, because they can only assume a (comparatively) finite number of states, because they are often clearly separated into components (rendering engine, sound, ai) and because some complex components (like the rendering engine) are recycled often" applies to *all* software. Only an amateur will start writing code without thoroughly designing it, this includes "breaking the functionality into clearly separated components". You mention rendering engine, sound, AI. Well that could easily be GUI, spellchecking, printing on a word processor. Component reuse is something all serious companies try to do as much as possible.
You've been using too much MS software and got suckered into their "sure our software has bugs, but that's because apps are HARD to write" rhetoric. |
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