[Web] Talk of Hyperion porting games to Linux on slashdot | ANN.lu |
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Talk of Hyperion porting games to Linux on slashdot : Comment 54 of 70 | ANN.lu |
Posted by Bill Hoggett on 25-Apr-2003 08:18 GMT | In reply to Comment 53 (Anders Kjeldsen): @Anders Kjeldsen
I believe the problem is that porting to the Amiga only is not viable, so Hyperion seek licenses for ports to multiple platforms (Mac, Linux and Amiga), hoping that shortfalls in sales on one platform will be made up by sales on another. (I could be wrong, but this is my reading of the situation)
I do find it strange that they are still planning to do Linux ports considering how badly Shogo did in that market, but then there were problems with marketing in that particular case anyway.
The other thing to note is that so far Hyperion have concentrated in 3D games, in fact pretty much all of them are FPS. Firaxis don't do anything like that, so that could be another reason.
@Ben Yoris
> BUT, the effort is noble and, must I repeat myself, it's IncaGold games
> or NothingAtAll games.
Should that REALLY be the case, I would consider it a cause for alarm if I was committed to the AmigaOne/AmigaOS4 route. If IncaGold games are the best that can be hoped for, those people are in for a rough time.
The real concern regarding Hyperion's choice of IncaGold is this: the games are not terribly good and will therefore probably flop in terms of sales, on ALL the ported platforms. This is bad for Hyperion, but the blame is likely to be put squarely on the buying public and the state of the market rather than on the poor choice of titles to port. Sales of these games will be used as examples of what this market is like, and that's not good for anyone, specially not for the new generation Amiga users. The first game ported for any new platform should be a blockbuster, not a damp squib.
(I realise SiN is likely to be the first game Hyperion release for AmigaOne, and not an IncaGold title, bin SiN isn't going to make waves outside the Amiga community either.) |
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