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[Files] CyberLemmings 1.1 released.ANN.lu
Posted on 27-Aug-2003 22:46 GMT by Adam Waldenberg33 comments
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I just uploaded a new version of CyberLemmings to my homepage. This version includes a 68K and MorphOS binary, just as before. The biggest new features include sound and lemmings that push windows around. * Updated everything in the guide, and added some new stuff. Now, there is also a description on how sound support in CyberLemmings works.
* Added support for a pusher "feature", also added a PUSHER tooltype that can be set in order to activate this.
* Fix for offscreen-windows in MorphOS added, so windows can't be pushed of screen by the lemmings. (Would have been annoying ;))
* Fixed a nasty bug where characters sometimes could keep on walking after teleporting to a window.
* Found a bug that could cause random enforcer hits in the teleport function.
* Added Qweek gfxmap made by Nowee to the archive.
* Characters now also teleport to the same window that they stand on.
* GFXDIR now set to "PROGDIR:GfxMaps/" by default.
* There was a small bug in the new stairwalk routine, fixed.
* The background fetching of the new gfx-routines added in 1.0 could sometimes give heavy background corruption, especially if solid windowmoving was used. Changed back to the old background fetching now, thus loosing some speed in the cgfx routines.
* Added sound support! Both the Lemmings and Worms2 gfx-set have included samples. Sound support can be enabled by setting the SOUND argument/tooltype. (AHI)
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Comment 1Adam Waldenberg27-Aug-2003 20:50 GMT
Comment 2Richi27-Aug-2003 22:02 GMT
Comment 3TarghanRegistered user27-Aug-2003 22:17 GMT
Comment 4Adam Waldenberg27-Aug-2003 23:02 GMT
Comment 5Doobrey27-Aug-2003 23:40 GMT
Comment 6Adam Waldenberg28-Aug-2003 00:05 GMT
Comment 7bbrvRegistered user28-Aug-2003 00:19 GMT
Comment 8Doobrey28-Aug-2003 01:09 GMT
Comment 9hooligan/dcsRegistered user28-Aug-2003 01:25 GMT
Comment 10Adam Waldenberg28-Aug-2003 02:26 GMT
Comment 11JoannaK28-Aug-2003 03:05 GMT
Comment 12TarghanRegistered user28-Aug-2003 03:24 GMT
Comment 13Piru28-Aug-2003 03:47 GMT
Comment 14tokai28-Aug-2003 06:28 GMT
Comment 15Mad-Matt28-Aug-2003 08:26 GMT
Comment 16StAn28-Aug-2003 10:59 GMT
Comment 17Leo28-Aug-2003 11:27 GMT
Comment 18Alfred Schwarz28-Aug-2003 12:31 GMT
Comment 19Adam Waldenberg28-Aug-2003 12:45 GMT
Comment 20Adam Waldenberg28-Aug-2003 12:49 GMT
CyberLemmings 1.1 released. : Comment 21 of 33ANN.lu
Posted by Alfred Schwarz on 28-Aug-2003 12:54 GMT
In reply to Comment 20 (Adam Waldenberg):
> Yepp... Working on it :)

Great news! :-)

About the GL stuff; what GL implementation will you use? I hope not StormMesa, I never could it make to work with hardware accelaration on my Voodoo (neither in GRex nor Mediator). Maybe MiniGL?

Ciao, Alfred
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#22 Adam Waldenberg
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Comment 22Adam Waldenberg28-Aug-2003 13:03 GMT
Comment 23JKD28-Aug-2003 14:59 GMT
Comment 24hooligan/dcsRegistered user28-Aug-2003 16:36 GMT
Comment 25leo28-Aug-2003 20:16 GMT
Comment 26Adam Waldenberg28-Aug-2003 20:44 GMT
Comment 27Seehund28-Aug-2003 22:42 GMT
Comment 28hooligan/dcsRegistered user29-Aug-2003 01:26 GMT
Comment 29Anonymous29-Aug-2003 10:28 GMT
Comment 30Adam Waldenberg29-Aug-2003 12:12 GMT
Comment 31Emeric SH29-Aug-2003 14:38 GMT
Comment 32Adam Waldenberg29-Aug-2003 18:20 GMT
Comment 33Anonymous30-Aug-2003 21:37 GMT
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