|[Web] NCSCAUG Interview with Omniscience||ANN.lu|
|Posted on 07-Nov-2003 19:55 GMT by Tony Gore||37 comments|
The NC/SC Amiga User Group presents an interview with developer Jim Wingard of Omniscience. The interview outlines the process of becoming an AmigaDE developer, the software development cycle, as well as his take on AmigaDE in general.
Read the full interview ...
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|NCSCAUG Interview with Omniscience : Comment 11 of 37||ANN.lu|
|Posted by Kronos on 08-Nov-2003 07:29 GMT|
|In reply to Comment 9 (Tigger):|
Well it is the basic flaw of the DE (apart from it's technical shortcomings):
AInc wants money for the SDK.
AInc wants money for the player.
AInc wants money for every copy of every piece of SW sold for it.
and even worse:
AInc wants to control who sells a piece of SW to whom.
Now this buisness model may work when you are Sony and have allready sold
millions of PS2s, but it just won't work when you are a startup, with not single
working partnership to one of the big guys.
Want to argue that ? Than answer this:
Why is it that after >3 years and 3000 SDKs sold, all we have seen are a dozen or
sp medicore C64-style games ?
Why is it that the one advertized as the "killer-app" is over 2 years old (Planet Z) ?
Why is it that not a single piece of HW has been sold with DE preinstalled.
Why is it that M$/CompUSA have nver restocked after selling the first (small) batch ?
Why is it that these games are only available in one obscure web-shop (well and
sometimes on flea-bay) ?
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