[News] Are MorphOS users geeky enough? | ANN.lu |
Posted on 12-Nov-2003 22:32 GMT by tokai | 75 comments View flat View list |
Maybe you remember the saying "The 'M' in Morphos stands for 'geek'!" ?
Yes, it's true and we MorphOS users are much more geeky than the other geeks from Linux and Co. Sadly it hasn't been possible for us ubergeeks
to enjoy a port of the ultimative geektool of the known universe
simply because nobody of us so called ubergeeks ported the damn thing.
I'm talking about MLdonkey. :)
But good news!!! A few months ago we locked CISC into a dingy cellar and
told him he couldn't come out until he finished the Objective-Caml port,
which was a required and important step for porting MLdonkey. We
haven't heard from him for a very long time, and we couldn't be bothered to
check. But all of a sudden he emerged from his dark dungeon.
Fortunately (or maybe I should better say: unfortunately ;) he had
finished OCaml and surprisingly also MLdonkey.
If you find CISC then thank him for this nifty port, sadly when I last saw
him he was running away screaming 'THE DARKNESS CONSUMES US! WE ARE ONE
WITH THE VOID!'.
Well, actually we've done this releases just for fun. The port is not
finished, it still misses a GUI (hey, isn't this more geeky than the Linux
version? Isn't it?). Also most of the 'Bonus' stuff was more or less been
done in a very creepy and probably unusabl... i mean geeky way. We're
still on the lookout for someone with some actual talent, so that we can all
kick back and boss him around. So if for some insane reason you wish
to volunteer in coding the MUI GUI then try to catch CISC on IRC or via
eMail, else don't bother him or he will run away again.
Anyway, here you find out more.
WE ARE SO GEEKY! WHOOHOO! :)
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Are MorphOS users geeky enough? : Comment 20 of 75 | ANN.lu |
Posted by gz on 13-Nov-2003 08:40 GMT | Piracy wasn't the only reason why amiga failed. If piracy could actually kill off an entire platform that is commercially viable, wouldn't that already be the case with pc's, playstation's etc? Yet these are the markets that have never been more strong.
What happened with amiga was poor management by C=, faster and tougher competition AND only then piracy. Amiga would have died even with no piracy at all as the technological gap between pc's/console's and amiga's hardware possibilities got more and more separated.
Game companies wanted to create bigger and better games, thus leaving to a platform which allowed them to do so in full 256 colour, faster and with more memory etc. Of course there was the lesser piracy catch there too but that was like having a bonus on top of a better view for future game developing.
Pc and console technology is leading the game evolution forward as more powerful hardware means better games can be produced. In the end of the amiga era it was way different. That was when game technology (ie. clever coding and optimizing) kept pushing the platform itself forward when it's hw wasn't strong enough so to speak. Amiga has games that not even the great Jay Miner thought were technologically possible because the hw limitations kept coders pushing their imagination in finding ways to do tricks with blitter and copper etc.
Modern hardware has all those few extra cycles and hw accelerations that can handle games which aren't optimized much and which consume insane amounts of hw resources.
Also on thse platform the piracy scene is bigger than it ever was on amiga. Yet game profits is what keeps game companies make bigger budget titles right after the other. That means it still has to be a profitable market even with huge piracy. I think blaming piracy for the death of amiga is an excuse for not wanting to face the fact that it would have died anyway due to far better competition. |
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