19-Apr-2024 09:36 GMT.
UNDER CONSTRUCTION
[News] Are MorphOS users geeky enough?ANN.lu
Posted on 12-Nov-2003 22:32 GMT by tokai75 comments
View flat
View list
Maybe you remember the saying "The 'M' in Morphos stands for 'geek'!" ? Yes, it's true and we MorphOS users are much more geeky than the other geeks from Linux and Co. Sadly it hasn't been possible for us ubergeeks to enjoy a port of the ultimative geektool of the known universe simply because nobody of us so called ubergeeks ported the damn thing. I'm talking about MLdonkey. :)

But good news!!! A few months ago we locked CISC into a dingy cellar and told him he couldn't come out until he finished the Objective-Caml port, which was a required and important step for porting MLdonkey. We haven't heard from him for a very long time, and we couldn't be bothered to check. But all of a sudden he emerged from his dark dungeon. Fortunately (or maybe I should better say: unfortunately ;) he had finished OCaml and surprisingly also MLdonkey.

If you find CISC then thank him for this nifty port, sadly when I last saw him he was running away screaming 'THE DARKNESS CONSUMES US! WE ARE ONE WITH THE VOID!'.

Well, actually we've done this releases just for fun. The port is not finished, it still misses a GUI (hey, isn't this more geeky than the Linux version? Isn't it?). Also most of the 'Bonus' stuff was more or less been done in a very creepy and probably unusabl... i mean geeky way. We're still on the lookout for someone with some actual talent, so that we can all kick back and boss him around. So if for some insane reason you wish to volunteer in coding the MUI GUI then try to catch CISC on IRC or via eMail, else don't bother him or he will run away again.

Anyway, here you find out more.



WE ARE SO GEEKY! WHOOHOO! :)
List of all comments to this article
Sorted by date, most recent at bottom
Comment 1gary_c13-Nov-2003 01:11 GMT
Comment 2Anonymous13-Nov-2003 01:22 GMT
Comment 3Darrin13-Nov-2003 01:28 GMT
Comment 4gary_c13-Nov-2003 01:47 GMT
Comment 5gary_c13-Nov-2003 01:50 GMT
Comment 6bbrvRegistered user13-Nov-2003 01:54 GMT
Comment 7Olegil13-Nov-2003 04:17 GMT
Comment 8Anonymous13-Nov-2003 04:49 GMT
Comment 9Anonymous13-Nov-2003 04:52 GMT
Comment 10Anonymous13-Nov-2003 05:47 GMT
Comment 11gary_c13-Nov-2003 06:04 GMT
Comment 12hooligan/dcsRegistered user13-Nov-2003 07:12 GMT
Comment 13cheesegrate13-Nov-2003 07:32 GMT
Comment 14Eva13-Nov-2003 07:54 GMT
Comment 15Eva13-Nov-2003 07:56 GMT
Comment 16tokaiRegistered user13-Nov-2003 08:00 GMT
Comment 17T_Bone13-Nov-2003 08:01 GMT
Comment 18AgryC13-Nov-2003 08:02 GMT
Comment 19Ferry13-Nov-2003 08:05 GMT
Are MorphOS users geeky enough? : Comment 20 of 75ANN.lu
Posted by gz on 13-Nov-2003 08:40 GMT
Piracy wasn't the only reason why amiga failed. If piracy could actually kill off an entire platform that is commercially viable, wouldn't that already be the case with pc's, playstation's etc? Yet these are the markets that have never been more strong.

What happened with amiga was poor management by C=, faster and tougher competition AND only then piracy. Amiga would have died even with no piracy at all as the technological gap between pc's/console's and amiga's hardware possibilities got more and more separated.

Game companies wanted to create bigger and better games, thus leaving to a platform which allowed them to do so in full 256 colour, faster and with more memory etc. Of course there was the lesser piracy catch there too but that was like having a bonus on top of a better view for future game developing.

Pc and console technology is leading the game evolution forward as more powerful hardware means better games can be produced. In the end of the amiga era it was way different. That was when game technology (ie. clever coding and optimizing) kept pushing the platform itself forward when it's hw wasn't strong enough so to speak. Amiga has games that not even the great Jay Miner thought were technologically possible because the hw limitations kept coders pushing their imagination in finding ways to do tricks with blitter and copper etc.

Modern hardware has all those few extra cycles and hw accelerations that can handle games which aren't optimized much and which consume insane amounts of hw resources.

Also on thse platform the piracy scene is bigger than it ever was on amiga. Yet game profits is what keeps game companies make bigger budget titles right after the other. That means it still has to be a profitable market even with huge piracy. I think blaming piracy for the death of amiga is an excuse for not wanting to face the fact that it would have died anyway due to far better competition.
Jump...
TopPrevious commentNext commentbottom
List of all comments to this article (continued)
Comment 21John13-Nov-2003 08:58 GMT
Comment 22Anonymous13-Nov-2003 09:17 GMT
Comment 23Anonymous13-Nov-2003 09:21 GMT
Comment 24Anonymous13-Nov-2003 09:23 GMT
Comment 25_Steve_13-Nov-2003 10:11 GMT
Comment 26Rodney McDonell13-Nov-2003 10:24 GMT
Comment 27Steffen Haeuser13-Nov-2003 10:48 GMT
Comment 28Alkis TsapanidisRegistered user13-Nov-2003 10:55 GMT
Comment 29Hyperion pirate13-Nov-2003 11:23 GMT
Comment 30Hyperion pirate13-Nov-2003 11:24 GMT
Comment 31Jerry Lew13-Nov-2003 11:30 GMT
Comment 32Steffen Haeuser13-Nov-2003 11:31 GMT
Comment 33Abuse13-Nov-2003 11:38 GMT
Comment 34Alkis TsapanidisRegistered user13-Nov-2003 11:40 GMT
Comment 35Alkis TsapanidisRegistered user13-Nov-2003 11:41 GMT
Comment 36Steffen Haeuser13-Nov-2003 12:13 GMT
Comment 37Christophe DecaniniRegistered user13-Nov-2003 12:16 GMT
Comment 38DaveP13-Nov-2003 12:20 GMT
Comment 39Alkis TsapanidisRegistered user13-Nov-2003 12:34 GMT
Comment 40SenexRegistered user13-Nov-2003 12:36 GMT
Comment 41Alkis TsapanidisRegistered user13-Nov-2003 12:36 GMT
Comment 42Darrin13-Nov-2003 12:37 GMT
Comment 43Darrin13-Nov-2003 12:38 GMT
Comment 44Darrin13-Nov-2003 12:40 GMT
Comment 45Christophe DecaniniRegistered user13-Nov-2003 12:45 GMT
Comment 46Jeff13-Nov-2003 12:53 GMT
Comment 47DaveP13-Nov-2003 13:01 GMT
Comment 48Anonymous13-Nov-2003 13:24 GMT
Comment 49DaveP13-Nov-2003 13:26 GMT
Comment 50Anonymous13-Nov-2003 13:31 GMT
Comment 51Graham_nli13-Nov-2003 13:36 GMT
Comment 52Alkis TsapanidisRegistered user13-Nov-2003 13:39 GMT
Comment 53Darrin13-Nov-2003 13:50 GMT
Comment 54Alkis TsapanidisRegistered user13-Nov-2003 13:56 GMT
Comment 55Anonymous13-Nov-2003 13:56 GMT
Comment 56Darrin13-Nov-2003 14:11 GMT
Comment 57gary_c13-Nov-2003 15:24 GMT
Comment 58SenexRegistered user13-Nov-2003 15:35 GMT
Comment 59greenboyRegistered user13-Nov-2003 15:37 GMT
Comment 60Darrin13-Nov-2003 15:43 GMT
Comment 61Darrin13-Nov-2003 15:45 GMT
Comment 62Alkis TsapanidisRegistered user13-Nov-2003 15:51 GMT
Comment 63Alkis TsapanidisRegistered user13-Nov-2003 15:52 GMT
Comment 64Christophe DecaniniRegistered user13-Nov-2003 16:00 GMT
Comment 65Darrin13-Nov-2003 16:04 GMT
Comment 66Darrin13-Nov-2003 16:09 GMT
Comment 67Christophe DecaniniRegistered user13-Nov-2003 16:14 GMT
Comment 68Anonymous13-Nov-2003 16:18 GMT
Comment 69Anonymous13-Nov-2003 22:48 GMT
Comment 70gary_c14-Nov-2003 00:16 GMT
Comment 71Darrin14-Nov-2003 00:27 GMT
Comment 72gary_c14-Nov-2003 01:31 GMT
Comment 73MarkTime14-Nov-2003 03:07 GMT
Comment 74Darrin14-Nov-2003 11:18 GMT
Comment 75gary_c15-Nov-2003 02:36 GMT
Back to Top