20-Apr-2024 12:43 GMT.
UNDER CONSTRUCTION
[Web] AmigaOS4 Snapshots from SDKANN.lu
Posted on 20-Apr-2004 10:17 GMT by Mikey C (Edited on 2004-04-20 21:29:25 GMT by Christian Kemp)57 comments
View flat
View list
Nicolas Mendoza was kind enough to provide a few snapshots of the different development tools you'll be able to play with when the AmigaOS 4.0 Developer Pre-release CD arrives.

View Screenshots at Amigaworld.net

List of all comments to this article
Sorted by date, most recent at bottom
Comment 1itix20-Apr-2004 08:21 GMT
Comment 2itix20-Apr-2004 08:35 GMT
Comment 3Anonymous20-Apr-2004 09:57 GMT
Comment 4pixie20-Apr-2004 10:00 GMT
Comment 5Rik Sweeney20-Apr-2004 10:31 GMT
Comment 6Anonymous20-Apr-2004 10:49 GMT
Comment 7miksuh20-Apr-2004 11:10 GMT
Comment 8miksuh20-Apr-2004 11:12 GMT
Comment 9Amon_ReRegistered user20-Apr-2004 11:19 GMT
Comment 10Anonymous20-Apr-2004 11:38 GMT
Comment 11Chip20-Apr-2004 11:55 GMT
Comment 12Rik Sweeney20-Apr-2004 12:29 GMT
Comment 13garfield20-Apr-2004 13:03 GMT
Comment 14Amon_ReRegistered user20-Apr-2004 13:07 GMT
Comment 15priest20-Apr-2004 13:27 GMT
Comment 16priest20-Apr-2004 13:29 GMT
Comment 17Kjetil20-Apr-2004 13:37 GMT
Comment 18Kjetil20-Apr-2004 13:45 GMT
Comment 19Rassilon20-Apr-2004 13:47 GMT
Comment 20Nicolas Mendoza20-Apr-2004 13:50 GMT
Comment 21miksuh20-Apr-2004 13:53 GMT
Comment 22Anonymous20-Apr-2004 13:53 GMT
Comment 23miksuh20-Apr-2004 13:54 GMT
Comment 24miksuh20-Apr-2004 14:00 GMT
Comment 25Nicolas Mendoza20-Apr-2004 14:03 GMT
Comment 26Gregg20-Apr-2004 14:04 GMT
Comment 27Kjetil20-Apr-2004 14:11 GMT
Comment 28Anonymous20-Apr-2004 14:33 GMT
Comment 29kjetil20-Apr-2004 15:26 GMT
Comment 30Bill Hoggett20-Apr-2004 16:20 GMT
Comment 31Agima20-Apr-2004 16:32 GMT
Comment 32JKD20-Apr-2004 16:38 GMT
Comment 33MarkTime20-Apr-2004 16:46 GMT
Comment 34oxygenet3220-Apr-2004 17:32 GMT
Comment 35Bill Hoggett20-Apr-2004 18:38 GMT
Comment 36Anonymous20-Apr-2004 19:17 GMT
Comment 37Nicolas Mendoza20-Apr-2004 19:51 GMT
Comment 38Megol20-Apr-2004 22:08 GMT
Comment 39LjL20-Apr-2004 23:11 GMT
Comment 40hooligan/dcsRegistered user21-Apr-2004 01:20 GMT
Comment 41Nicolas Mendoza21-Apr-2004 04:13 GMT
Comment 42Anonymous21-Apr-2004 04:22 GMT
Comment 43Anonymous21-Apr-2004 04:23 GMT
Comment 44James Carroll21-Apr-2004 05:30 GMT
Comment 45Rik Sweeney21-Apr-2004 06:19 GMT
Comment 46Ole-Egil21-Apr-2004 06:30 GMT
Comment 47smp26621-Apr-2004 07:43 GMT
Comment 48Kjetil21-Apr-2004 08:12 GMT
Comment 49Kjetil21-Apr-2004 08:35 GMT
Comment 50Nicolas Mendoza21-Apr-2004 08:40 GMT
Comment 51Anonymous21-Apr-2004 11:23 GMT
Comment 52Jonny Johansson21-Apr-2004 13:05 GMT
Comment 53darklite21-Apr-2004 19:48 GMT
Comment 54James Carroll21-Apr-2004 20:49 GMT
Comment 55Thomas FriedenRegistered user22-Apr-2004 09:25 GMT
AmigaOS4 Snapshots from SDK : Comment 56 of 57ANN.lu
Posted by Kjetil on 23-Apr-2004 05:05 GMT
In reply to Comment 53 (darklite):
Personally I can’t se how a program.exe sized to be 25mb can be any good, a good program should reuse it’s on features all over the place so it becomes consistent, the readability of the code becomes bad if the program it self is not written inn a way, that is not modular,

The biggest problem whit large projects are that you have 20 developers doing separate parts of the project, there are room for not knowing about features or functions that are already created, that can do the job all ready, then there is the chicken and the egg problem, if the modules are not ready to work inn joint venture, what do you do? Duplicate an other module as dummy function call’s, supposedly remember to remove them after it’s all done.

Then there is the other issue, copy& paste programming, well you have a function and you need a function that do about the same only not quite. Programs written this way tend to be extremely large (duplicated 2-20 times), hard to edit; you can’t change one function to change the behaviour you need to edit a bunch of functions , it might be that you need optimized routines for different gfx modes, then this can be more efficient then, writing a common function. The most common excuse for using copy & paste is to cut time or for testing, there for you end up whit a lot of not optimized functions,

Suffocation programming, if you are one of this HI-level programs writing interpreted code, and using over complicated objects larger then you program, and you only tend to use one feature of that object, what a waste of CPU time, and disk space, shore you get it done, inn short week, then you go about hardware upgrade cycles.

If you think you know a programming language and you really do not, do you know what pointer is, do you know what “typedef struct” or “function pointer” is? And do you use them?
Not knowing your program language can make your program slower the Basic.
Jump...
#57 miksuh
TopPrevious commentNext commentbottom
List of all comments to this article (continued)
Comment 57miksuh23-Apr-2004 11:35 GMT
Back to Top