Posted on 28-May-2004 18:01 GMT by pixie | 22 comments View flat View list |
As seen on Morphzone, Atlantis has seen the light of the day on MorphOS. The first screenshots [shot 1 | shot 2] were shown, and despite being an early version it clearly showns that it is happening!
Atlantis is a lightweight Web browser based on GtkHTML2 and GNOME-VFS [...]A Web browser that fully integrates into the Desktop and that don't depend on another browser or parts of that browser
Keep the good work oGALAXYo! 8)
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Atlantis : Comment 16 of 22 | ANN.lu |
Posted by Anonymous on 29-May-2004 09:01 GMT | > ... baby programming ... I once tried to create a rendering library just for fun.
Failed eh ? Sucks to be you. I in your case would have used what's there already even if it was just a freaking TextObject under MUI. Only to throw out what you get through the stream of a webpage to see something. I would have connected the things like 'Lego' and made sure that the work I started will shape into something. Once this has been done I would start looking to get something usable as rendering engine and get it ported - instead of re-inventing the wheel over and over again.
Do you think the KHTML people got a working Rendering Engine over night ? Do you think the Mozilla people got a l33t Gecko over night ? They started to work on these things simultaneously and later on they changed the code over and over again because they made mistakes in the beginning, they gained knowledge over time and made things differently. This (Atlantis) is also a one men's project and not a team project like Mozilla.
I would urge you to stop trolling like you would have done everything differently, correctly - as if you have done anything in your life. Your uber l33t demonstration of being a l33t h4x0r only demonstrates that you have a significant issue - to work with other people in a team or on a project. Even if you are a good developer, you need to think about that. There are also other good developers outside and some are even better than you and I and regardless how good someone is, nobody gives a fucking fuck about his l33t skills, if he can't motivate other people, teamwork with other people, encourage other people and talk in a normal way with them.
If you really knew everthing better then you would already have done so. Your l33t h4x0r ski77z on your html parser didn't manifest in anything usable at the moment (if you ever have written something). So don't teach other people how to do their stuff as long as you are not willing or not in the position to do the same. Even if the approach of Atlantis is wrong in your eyes - it at least has been started and doing fine.
While you would have snipped with your fingers and everything is being written in one 'noon, others need to read some stuff about MUI, Boopsi, Intuition, Graphics and CyberGfx. Also others need to read the API of the 200 functions inside LibXML (to figure out what he exactly needs) then again others need to read the Autodocs of all the stuff they use. So I and probably most other readers need to urge you to stop speaking out of the ass.
The way Atlantis was started is a good one and you would have figured why it has been started the way it is right now. Once you are off from Amiga for over 7-8 years and you come back to it then it's most likely a known fact that you have forget so much that you need some time to get into all this. If you'd started in writing a Renderer (from basicly NULL knowledge) then you would have given up in a short time because the task is simply to big for the current skill you have. You need to do it the other way. The same applies for other projects such as MorphOS as OS itself. The people working on it have done other work before they started with it. They worked on Amiga and gained a lot of knowledge that they can use to get through this big task of delivering others a working OS and they somehow managed it to cooperate and work together to achieve this goal. |
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