[News] OS4 progress since pre-release | ANN.lu |
Posted on 08-Jun-2004 21:47 GMT by Peter Gordon | 228 comments View flat View list |
Hans-Jorg Frieden has posted a detailed status update on the progress of OS4 to Amigaworld.net.
Brief summary:
· Picasso96 and MUI PPC native
· Kernel supports PPC performance monitor and Altivec
· Moovid (released with OS3.9 as "action") is now running native, and can play DivX and other common formats
· GCC 3.4.0 is ported
· The C libraries are much faster. As a result AmiPDF is up to 60 times faster.
· Serial and floppy drivers coming soon
· USB is working and supports HID devices like keyboards and mice as well as HID joysticks and steering wheels, and USB mass storage devices like USB sticks, flash card readers, 7-in-1 card readers and cameras
· A1 IDE device now has working UDMA support. Also, interrupts are no longer polled but delivered properly. This means that the device does not require any CPU time for transfers.
This material will in due course be released for download to registered users of the Developer Pre-release on our web site at:
http://www.hyperion-entertainment.biz
There is more detail in the original AW.net posting.
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OS4 progress since pre-release : Comment 179 of 228 | ANN.lu |
Posted by Crumb // AAT on 10-Jun-2004 09:20 GMT | In reply to Comment 175 (Alkis Tsapanidis): If you go to the start of the thread you will see that someone wrote that MOS crew was the first doing almost anything, someone replied that what's about Warp3D and Nicolas replied that the crappy cgx3dvirgin.library was first trying to state that MOS team ws the first doing everything.
My point is that it doesn't matter who's the first doing something, what really matter is who is the first doing it right!
TinyGL has much to do... The MOS team already had their dear CyberGL (if we follow Nicolas logic we should think that it is the greatest OpenGL library in the universe) but they are using now TinyGL because CyberGL seems to be quite useless.
I don't see choosing Rave3D as a good idea. I know that it's going to be replaced but since they had to code the Rave3D drivers for the Voodoo3 and Radeon from scratch why didn't they simply define the new API directly or use another low-level API?
No programs use Rave3D (well, Tornado3D used it if I remember correctly, but it's the only program I can remember that used it and is no longer in development) so why choose an old API? They could have designed a better API so things like shaders would be supported.
I think that the MOS team has done great things, but that doesn't mean that the later efforts are worse.
The first WIMP system was created by Xerox and that doesn't mean that the efforts done by others later are worse.
My posts here are more acid with the blue side since some days due to the stupid attacks to OS4 and the OS4 team here in ANN. I don't understand why Mr Decadini doesn't delete directly the stupid threads created by some trolls (like Darth_X) to fragment the community. |
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