[News] Worm Wars 8 released | ANN.lu |
Posted on 22-Aug-2004 12:59 GMT by Amigan Software | 23 comments View flat View list |
Amigan Software are proud to announce the release of Worm Wars 8 for the Amiga.
Features include: 32 object types, integrated field editor, up to four worms, human or Amiga control of all worms, 28 creature types,
customizable music and sound effects, system compliance, saved high score tables, multiple fieldsets with variable levels, backdrops, custom font, installer script, CLI arguments, Workbench ToolTypes, OS3.5-style icons, 0-4 players, quadruple-joystick and quadruple-CD32 gamepad and double-keyboard support, help windows,
turbo drawing, level shuffling option, animations, screenmode sensitivity, etc.
SAS/C and StormC source code is included.
Changes since 7.82:
. 2 new creatures: bear and elephant.
. Improved graphics and sound.
. Ported to StormC 4.
. Miscellaneous improvements and bug fixes.
Available here.
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List of all comments to this articleSorted by date, most recent at bottom |
Comment 1 | Elwood | | 22-Aug-2004 12:38 GMT |
Comment 2 | XraalE | | 22-Aug-2004 12:53 GMT |
Comment 3 | Anonymous | | 22-Aug-2004 14:02 GMT |
Comment 4 | Tryo | | 22-Aug-2004 14:04 GMT |
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Worm Wars 8 released : Comment 5 of 23 | ANN.lu |
Posted by Anonymous on 22-Aug-2004 14:11 GMT | In reply to Comment 4 (Tryo): I got the point.
But my point is that pointing out the ob·vi·ous ( P ) Pronunciation Key (bv-s)
adj.
Easily perceived or understood; quite apparent. See Synonyms at apparent.
Easily seen through because of a lack of subtlety; transparent: an obvious political ploy.
Archaic. Standing in the way or in front.
In such a manner is just as
stu·pid ( P ) Pronunciation Key (stpd, sty-)
adj. stu·pid·er, stu·pid·est
1. Slow to learn or understand; obtuse.
2. Tending to make poor decisions or careless mistakes.
3. Marked by a lack of intelligence or care; foolish or careless: a stupid mistake.
4. Dazed, stunned, or stupefied.
5. Pointless; worthless: a stupid job. |
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List of all comments to this article (continued) |
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