[Web] New Screenshots of the Silent Hill like 3d Engine Soms3d | ANN.lu |
Posted on 23-Aug-2004 18:12 GMT by Sylvio K. | 29 comments View flat View list |
The Anime Development for Amiga Team uploaded new Pictures of their Silenthill like 3d engine at http://soms3d.tk
They show Improvements of Light and Particle systems and also new Texturing modes.
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List of all comments to this articleSorted by date, most recent at bottom |
Comment 1 | Anonymous | | 23-Aug-2004 17:23 GMT |
Comment 2 | Kenshiro | | 23-Aug-2004 18:37 GMT |
Comment 3 | Anonymous | | 23-Aug-2004 19:11 GMT |
Comment 4 | Anonymous | | 23-Aug-2004 19:25 GMT |
Comment 5 | Anonymous | | 23-Aug-2004 19:40 GMT |
Comment 6 | Lando | | 23-Aug-2004 19:43 GMT |
Comment 7 | Emeric SH | | 23-Aug-2004 19:43 GMT |
Comment 8 | Anonymous | | 23-Aug-2004 19:53 GMT |
Comment 9 | bæsjen | | 23-Aug-2004 19:56 GMT |
Comment 10 | Ryu | Registered user | 23-Aug-2004 21:02 GMT |
Comment 11 | Amon_Re | Registered user | 24-Aug-2004 03:18 GMT |
Comment 12 | Crumb // AAT | Registered user | 24-Aug-2004 05:26 GMT |
Comment 13 | Michal Wozniak | | 24-Aug-2004 06:40 GMT |
Comment 14 | Crumb // AAT | Registered user | 24-Aug-2004 07:32 GMT |
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New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 15 of 29 | ANN.lu |
Posted by Michal Wozniak on 24-Aug-2004 08:17 GMT | In reply to Comment 14 (Crumb // AAT): I can't tell You how it works on 1.4 (would have to boot from cd to check, and I'm too lazy). It's also hard to judge, because on MOS minigl runs on Warp3D wrapper which could be faster (or slower) than original one, and the drivers that i have are "slightly" improved ones:). But form the tests i have made (with some examples i had code for) tgl is visibly faster. It also provides much more functionality (it adds more overhead to it), which helps porting more apps than just quake-engine based:). And 1.4 drivers HAVE multitexturing working, so why not use it when you can? Some time ago i made 2 glquake conversions (one is a reworked blitzquake version using tinygl, and second is "plain" glquake). Both of them use multitexturing. You can get them from:
http://wozniak-m.w.interia.pl/glquake.lha
http://wozniak-m.w.interia.pl/blitzquake.lha
(this site sucks and has download limit. so if you experience problems, just wait and try later).
If You want to check how it performs, just try it. Moving code from minigl (or using conditional compilation) is really easy. |
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List of all comments to this article (continued) |
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