[News] Tales from Heaven available | ANN.lu |
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Tales from Heaven available : Comment 1 of 12 | ANN.lu |
Posted by Jim Farley on 04-Feb-2000 23:00 GMT | Let us know if the game is any good!! Does it only use 320x200 or higher with CGFX?
Regards,
Jim |
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Tales from Heaven available : Comment 2 of 12 | ANN.lu |
Posted by Anonymous on 04-Feb-2000 23:00 GMT | Based on the demo released a while ago, its gameplay sucks bigtime (as
most Amiga games released recently). |
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Tales from Heaven available : Comment 3 of 12 | ANN.lu |
Posted by Paolo "Mod3m" D'Urso on 04-Feb-2000 23:00 GMT | In reply to Comment 1 (Jim Farley): No, even under CGX the max. resolution is still 320x200. I must stress that when we started developing this game, Warp3D and BVision weren't released yet.
Hovewer, we're already developing a new 3d game, making use of PPC and Warp3d :) But the future developments depends also from the sales of TfH.
Thanks for buying it! ;) |
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Tales from Heaven available : Comment 4 of 12 | ANN.lu |
Posted by Paolo "Mod3m" D'Urso on 04-Feb-2000 23:00 GMT | In reply to Comment 2 (Anonymous): It's a pity you don't like it. It may seems a bit hard, but I can assure you once you've played it for a while, it becames very playable and the gameplay increases a lot :) |
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Tales from Heaven available : Comment 5 of 12 | ANN.lu |
Posted by Mark Olsen on 04-Feb-2000 23:00 GMT | In reply to Comment 4 (Paolo "Mod3m" D'Urso): How about doing a Warp3D version ? |
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Tales from Heaven available : Comment 6 of 12 | ANN.lu |
Posted by Paolo "Mod3m" D'Urso on 05-Feb-2000 23:00 GMT | In reply to Comment 5 (Mark Olsen): When Warp3d and B/CVisionPPC were released, we asked ourself is it was possible to include Warp3d support.
It was a hard decision. I must admict the code isn't much object and class oriented, and including the use of
an external API would have required a BIG work. So, we decided to continue our way, trying to make the
game faster and much playable as possible, and then, in a future production, to start writing the code having in
mind the use of Warp3D and maybe also AHI, etc ;)
Much people also asked for a PPC version, but since the code is 101% written in 68k asm, we should rewrite everything
from scratch (no, please not!) :)
But, we're already working on something for PPC and Warp3D (announcement soon), but I want to see how a game like Tales
may sell on the Amiga market. |
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Tales from Heaven available : Comment 7 of 12 | ANN.lu |
Posted by Mark Olsen on 05-Feb-2000 23:00 GMT | In reply to Comment 6 (Paolo "Mod3m" D'Urso): > When Warp3d and B/CVisionPPC were released, we asked ourself is it was possible to include Warp3d support.
> It was a hard decision. I must admict the code isn't much object and class oriented, and including the use of
> an external API would have required a BIG work.
Have you ever looked at the API ? It is very easy to implement, and you would only have to rewrite the tmapper part to use W3D. |
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Tales from Heaven available : Comment 8 of 12 | ANN.lu |
Posted by Paolo "Mod3m" D'Urso on 05-Feb-2000 23:00 GMT | In reply to Comment 7 (Mark Olsen): Sure I've looked at it, and I've also programmed many tests :)
But, as I said, implement it in Tales's main source would have been a big amount of work.
First, because as I wrote before, the code was not written using a parametric form (eg, %width for objects, %height for objects), and this's also why we didn't included many resolutions in the game.
Second, because the main head behind the engine of Tales is living in Spain and he hasn't a Gfx board with 3d acceleration.
Anyway, I hope someone of you noticed this isn't one of the AMOS games released recently on the Amiga market :) |
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Tales from Heaven available : Comment 9 of 12 | ANN.lu |
Posted by jmtu on 05-Feb-2000 23:00 GMT | Sorry for my very poor englhis.
The development of this game as a lot of work. The programmer is
not user of a PPC or graphic card and not cant developer for this
hard.
The game is great for the Amiga and is a great game. |
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Tales from Heaven available : Comment 10 of 12 | ANN.lu |
Posted by Brian Donahue on 05-Feb-2000 23:00 GMT | In reply to Comment 9 (jmtu): IMHO...
TFH was a worthwhile purchase... if only because it is the only game
of its type on Amiga. Yes, the controls are fiddly and the 3D objects
dissappear at times, but if you put this game next to its peers,
except for Wipeout, it's not bad. Not very engrossing though. I give
it 15 minutes per day and then put it up till the next day, unlike
Quake, which made me lose track of the time for several hours at a
time. :-) |
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Tales from Heaven available : Comment 11 of 12 | ANN.lu |
Posted by Anonymous on 05-Feb-2000 23:00 GMT | In reply to Comment 10 (Brian Donahue): I disagree, I think the game is addictive. It still needs a lot of work, true,
but it's breaking away from the 3D slash 'em/kill 'em which I'm BORED of. I
like the puzzle aspect. It needs improvements but it's a lot of fun. It IS a
little frusterating at times but that's because of some poshing it needs and
I'm still getting used to it. :)
NICE Job on the game. We need more like this and pinball games! :) |
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Tales from Heaven available : Comment 12 of 12 | ANN.lu |
Posted by Kjetil Hvalstrand on 05-Feb-2000 23:00 GMT | Be nice to the programmers they are staring to get instinct in the amiga marked.
Ther are not meny games prodused this deys, witch is not ported from PC. |
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Anonymous, there are 12 items in your selection |
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