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[News] Aros newsANN.lu
Posted on 03-Mar-2000 09:48 GMT by Christian Kemp4 comments
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Sauro is quoting from the Aros website that says: There are still problems to build AROS Native/i386 with EGCS (GCC 2.95.2) which should be resolved, soon. Some more screenshots have been added. It's Doom, this time. Unlike other Amiga ports of Doom, Doom can be run several times on AROS and you can even play multiplayer games on one machine (not very useful, though: The keyboard is just too small for four players :-).
Aros news : Comment 1 of 4ANN.lu
Posted by the man in the shadows on 02-Mar-2000 23:00 GMT
correct me if I'm wrong but couldn't DoomAttack work with multiple players on one Amiga?
Aros news : Comment 2 of 4ANN.lu
Posted by John Chandler on 02-Mar-2000 23:00 GMT
In reply to Comment 1 (the man in the shadows):
Yes, but it was aimed at debugging/testing rather than serious play. The problems IIRC were that it was slow, required you to pull down a second screen to show two DOOMs at the same time, and so on...
Aros news : Comment 3 of 4ANN.lu
Posted by Steffen Haeuser on 02-Mar-2000 23:00 GMT
In reply to Comment 2 (John Chandler):
BTW... ZhaDoom could do this too, two or more Dooms at the same time... in a
WB Window... (you have to do -nosound for all Doom's except the first, though).
No network play for the other Doom's, though, but it was principially possible
to run several Doom Clients... at still a nice speed...
Steffen Haeuser
Aros news : Comment 4 of 4ANN.lu
Posted by Georg Steger on 02-Mar-2000 23:00 GMT
If someone wants the AROS Doom multiplayer routines just ask. They are
based on the one's from DoomAttack but bugfixed and not in an external
plugin. BTW: AROS Doom is based on ADoomPPC.
The multiplayer on one computer thing would also be easy to do with AROS
Quake, but unfortunately there is actually still some problem with
task switches in AROS (under Linux i386) where some FPU registers
(condition codes?) don't seem to be saved and when you start two programs
which use the FPU floating point calc. go wrong.
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