|[Web] Videoshot from Commodores bankrupcy||ANN.lu|
|Posted on 01-Apr-2000 09:00 GMT by Christian Kemp||9 comments|
Soren Ladegaard writes:
Video footage of the last days at Commodore. There's even a video clip that shows the AAA chipset. Great stuff for Amiga fans.
|Videoshot from Commodores bankrupcy : Comment 1 of 9||ANN.lu|
|Posted by Michael Jantzen on 31-Mar-2000 22:00 GMT|
|I think this is one of the more fascinating lings to come along in a while.|
One question for the Amiga owners (Escom, Gateway, Amino [well sort of]) over the years - why didn't anyone bother making the AAA Amiga (5000?) a reality? I know Dave Haynie said it would be outdated today, but isn't ECS and AGA (both of which I use to this day) out-dated as well?
Michael Jantzen ^_^
|Videoshot from Commodores bankrupcy : Comment 2 of 9||ANN.lu|
|Posted by Janne Sirén on 31-Mar-2000 22:00 GMT|
|BTW: The video footage in question is from the excellent Deathbed Vigil "documentary" by Dave Haynie. A great piece of film - if you ever get the chance to see it you should.|
|Videoshot from Commodores bankrupcy : Comment 3 of 9||ANN.lu|
|Posted by Henrik Mikael Kristensen on 31-Mar-2000 22:00 GMT|
|In reply to Comment 1 (Michael Jantzen):|
(Sniff) It brings a tear in my eye when I look at that triple A motherboard. :-)
It's so sad that it was never finished, because I think it could have given the Amiga the edge, it needed to keep ahead of the PC for at least a couple of more years.
Chunky pixel graphics: How Wolfenstein never made it to the Amiga. One of the first games in which the game area was calculated pixel by pixel, thus giving much better performance with chunky graphics than with planar graphics (at the time, new techniques have come along since then). That's one of the reasons, ID Software wouldn't do it for the Amiga. Another was also CPU-power.
I think that was one of the first hit games which didn't come to the Amiga. I sensed it the day I saw it on a 286 PC: "That's it. The PC owns the wow-factor now. The Amiga is falling behind."
Of course it became much worse with Doom, which was supposed to be completely impossible to do at the time on anything else but a PC.
I think those two games did it. They helped knocking Commodore over.
|Videoshot from Commodores bankrupcy : Comment 4 of 9||ANN.lu|
|Posted by Robert Simmonds on 31-Mar-2000 22:00 GMT|
|I would actually quite like to see the Death Bed Vigil. I remember Dave Haynie saying that he was going to put it on the internet as one huge (or several smaller) MPEG, and i was wondering if he has done that yet?|
Robert Simmonds, Editor of Amiga Showcase http://www.amigashowcase.org.uk
|Videoshot from Commodores bankrupcy : Comment 5 of 9||ANN.lu|
|Posted by huh on 31-Mar-2000 22:00 GMT|
|In reply to Comment 3 (Henrik Mikael Kristensen):|
Are you serious? This had nothing to do with the lack of Wolfenstien. The Amiga has no problem running such a simple game (this was proved ages ago). ID's lack of support had nothing to do with the Amiga's ability
|Videoshot from Commodores bankrupcy : Comment 6 of 9||ANN.lu|
|Posted by Henrik Mikael Kristensen on 01-Apr-2000 22:00 GMT|
|In reply to Comment 5 (huh):|
I experienced it that way, and it took well while after the appearance of Doom to figure out how they'd done it.
By then it was too late.
|Videoshot from Commodores bankrupcy : Comment 7 of 9||ANN.lu|
|Posted by Troels Ersking on 01-Apr-2000 22:00 GMT|
|In reply to Comment 6 (Henrik Mikael Kristensen):|
Well I believe you are right. It was Wolfenstein and (especially) Doom that draw attention to the PC, if we have had theese games at the same time as the PC, things COULD (maybe) have been a lot better today.
I am no programmer but I don't think it was possible to make wolfenstein or doom at the Amiga's back then when A-500/2000 was the average system.
Look at the attemts that has been done later on the AGA machines.
|Videoshot from Commodores bankrupcy : Comment 8 of 9||ANN.lu|
|Posted by Teemu I. Yliselä on 01-Apr-2000 22:00 GMT|
|ID were partially right about at least Doom not running on Amiga. Remember that back in 1993 an average Amiga owned by a games player was either a bog standard A1200 or in many cases still an A500, on which Doom would've really crawled. Of course a 040 Amiga especially with a gfx-card is by far fast enough to run Doom at an acceptable speed, but not many people had such machines back then.|
|Videoshot from Commodores bankrupcy : Comment 9 of 9||ANN.lu|
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