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[News] McEwen and Moss Present the Amiga Vision on IBM developerWorksANN.lu
Posted on 01-Aug-2000 07:19 GMT by Christian Kemp9 comments
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Amiga.com linked to this interview, saying Gentoo Technologies CEO Daniel Robbins interviews the Amiga executives, discussing the renaissance of Amiga multimedia technology, the Software Development Kit, and the history of Amiga.
McEwen and Moss Present the Amiga Vision on IBM developerWorks : Comment 1 of 9ANN.lu
Posted by Bruce on 31-Jul-2000 22:00 GMT
Bill's comment "The Amiga created what we know today as the video-gaming market" is an outright lie, and no-one in or outside of the Amiga community would ever believe it.
Considering that he made this false statement in order to gain PR, I have to question how many other untruths he has told in previous statements for marketing purposes. Such examples show that Bill is not a trustworthy individual, and is prepared to lie in order to gain support from the community.
We've also seen the excuses that he recently made over the royalty/licensing botch-up, which was a fairly poor cover-up - even though most of you did believe it. If he continues at this rate, then you would all do well to treat everything that he says with caution.
McEwen and Moss Present the Amiga Vision on IBM developerWorks : Comment 2 of 9ANN.lu
Posted by Rasmus on 31-Jul-2000 22:00 GMT
In reply to Comment 1 (Bruce):
Well actualy amiga was THE game machine af the late 80's and early 90's. I for one was young at that age and all my frinds would have a A500 just for the games... The Commodre A500 was that times playstaion... But then again, you could say the same about the C64 before the amiga, so maybe the C64 started it?
I think sony,sega, ninbtendo, etc owes a lot to the amiga...
McEwen and Moss Present the Amiga Vision on IBM developerWorks : Comment 3 of 9ANN.lu
Posted by Henrik Mikael Kristensen on 31-Jul-2000 22:00 GMT
In reply to Comment 2 (Rasmus):
I think the Amiga was marketed as a games machine in Europe, especially the A500 and A1200 was. Not as a machine of creativity. Whenever I bumped into an Amigan back then and asked them how to do this and that in Workbench, they'd say: "Workbench? What's that?"
I didn't know anyone who had a bigbox Amiga back then for serious work. I think most of the Amigans back then were interested in playing games, because it was so easy. Just insert the disk and go. Today we're forced to boot into an OS environment, before we can start a game. That's why many people rarely noticed AmigaOS's capabilities.
McEwen and Moss Present the Amiga Vision on IBM developerWorks : Comment 4 of 9ANN.lu
Posted by Joe "Floid" Kanowitz on 31-Jul-2000 22:00 GMT
In reply to Comment 1 (Bruce):
Bill's statement about the gaming market wasn't really a lie as much as a really poor way of phrasing what he actually meant. He was saying that the Amiga created what we NOW know as the modern gaming market- high performance hardware aimed at running entertainment software, 3D games (the Amiga did have a fair share of software 3D during the 80s), etc... It's both basically true and a horrible exaggeration at the same time.
Some of Fleecy's comments were a bit more grating to my ear... but we /are/ dealing with a startup company trying to peddle itself before it even has its main product out, so it's their prerogative to try to sell themselves to others and cover up some snafus (like the MP argument; history has been rewritten since that AW article was posted, and now MP was always planned in the release version of Ami)... Fleecy seems like a very nice guy, but he's stuck with the drive to apply spin where it can do the most damage.
When the PR from Snoqualmie gets you down, just remember- it's better than dealing with Jack Tramiel :)
In any case, we shouldn't overlook the most interesting announcement made, regarding the multiprocessor abilities of Elate/intent/{lord I still don't know what to call it}, and thus Ami. Can someone with real knowledge of How This Stuff Works explain how it might be similar to, or different from, other asymmetric techniques? QNX can distribute threads across different machines on a network AFAIK... Does Tao distribute below the thread level?
McEwen and Moss Present the Amiga Vision on IBM developerWorks : Comment 5 of 9ANN.lu
Posted by Luca on 01-Aug-2000 22:00 GMT
In reply to Comment 1 (Bruce):
From what I know in the 15 years i have spent on Amiga he is quite right, actually.
McEwen and Moss Present the Amiga Vision on IBM developerWorks : Comment 6 of 9ANN.lu
Posted by Casey R Williams on 01-Aug-2000 22:00 GMT
In reply to Comment 1 (Bruce):
Well, this is a pretty subjective matter. Obviously Amiga weren't the first to
make videogames. But Amiga platforms did host many games that were substantially
better than versions for other systems, and often could not be produced for those
systems. Much of the 3D and storytelling aspects we take for granted today owe
their refinement to the more experimental Amiga games of 10 years ago. However,
much of the Amiga library consists of the very types of games which publishers
seem to now be abandoning and appear to be popular largely for their retro-novelty
alone. Either way, the Amiga has had her share of pioneers.
McEwen and Moss Present the Amiga Vision on IBM developerWorks : Comment 7 of 9ANN.lu
Posted by Mikkel Gravgaard on 01-Aug-2000 22:00 GMT
I think that the interview sounds like it has been "written" ... the questions are like in the TV-Shop 15 minutes commercials:
Interviewer: "So, you mean that the NG-Amiga341 X Pro can make you feel better in just 3 minutes a day?"
Celebrety: "EXCACTLY Mike! The NG-Amiga341 X Pro is the answer to all your needs. And the best part: It can be stored underneeth your bed in no-time!"
McEwen and Moss Present the Amiga Vision on IBM developerWorks : Comment 8 of 9ANN.lu
Posted by Martin Baute on 01-Aug-2000 22:00 GMT
In reply to Comment 7 (Mikkel Gravgaard):
Yes, of course, what did you expect? The interviewer is enlisted Amiga developer and SDK owner. ;-)
McEwen and Moss Present the Amiga Vision on IBM developerWorks : Comment 9 of 9ANN.lu
Posted by Kenshiro on 02-Aug-2000 22:00 GMT
In reply to Comment 7 (Mikkel Gravgaard):
Yeah! then Bill points to the camera and shouts "FER OLTIMATE RESOLTS!"
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