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[News] Capcom Emulation Software?!ANN.lu
Posted on 09-Nov-2000 03:06 GMT by Christian Kemp15 comments
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junk_mail1@mail.com writes: Apparently Capcom seems to found a way to emulate their games. This will allow gamers to play capcom games on *any* platform available. Regardless of the architecture. It does not mention about "Amiga DE" being used to achieve this. Click here for the link.
Capcom Emulation Software?! : Comment 1 of 15ANN.lu
Posted by Ben on 08-Nov-2000 23:00 GMT
Oh come on please! Sega and Nintendo merging and now this!
If there is any truth in it it SHOULD be something to do with Amiga, as if the plan is to run on different processors INCLUDING "PC"s then surely they havent done all the work on their own?!
If this is Amiga related then they should be shouting about it!
Capcom Emulation Software?! : Comment 2 of 15ANN.lu
Posted by Francisco Rafael Coves on 08-Nov-2000 23:00 GMT
uumhhh!!!i browse the capcom oficial site and i not found any comment about it.so may be is a infounded rumour
but in other hand may be is true and neither capcom and amiga make an announcement for strategic reasons
Capcom Emulation Software?! : Comment 3 of 15ANN.lu
Posted by Chris Kelley on 08-Nov-2000 23:00 GMT
I'd just like to point out that Amiga/Tao aren't the only ones making cross platform write-once-run-anywhere software.So,why does everyone always assume an Amiga connection with articles like this. I get sick of seeing the same posts over and over,and all of them say "I didn't see Amiga mentioned,but I bet they're secret partners with Company X". Geez.
Capcom Emulation Software?! : Comment 4 of 15ANN.lu
Posted by Troels Ersking on 08-Nov-2000 23:00 GMT
In reply to Comment 3 (Chris Kelley):
hello Chris
Not that I doubt you're right about that there are other companies "making cross platform write-once-run-anywhere software" but could you please mention a few of those.....
I haven't really heard of others than Tao but if you say there are others I would like to know more about them. Please name some of these companies (+ links), thanks in advance.
Capcom Emulation Software?! : Comment 5 of 15ANN.lu
Posted by Ben on 08-Nov-2000 23:00 GMT
Hmm - yes, I havent heard of any other companies doing such a user/game/multi-media/scalable system - and certainly not one that runs on every chip under the sun - so come on, who else is really saying they can do this sort of thing?!!!
Capcom Emulation Software?! : Comment 6 of 15ANN.lu
Posted by Chris Kelley on 08-Nov-2000 23:00 GMT
In reply to Comment 5 (Ben):
Well,here we go...
<A HREF="http://www.sun.com/java/javaworks/index.jhtml">Sun Microsystems Java</A><br>
<A HREF="http://www.cling.gu.se/~cl3polof/vm/index.html">Genos</A><BR>
<A HREF="http://www.home.fh-karlsruhe.de/~hera0001/Miniproe.html">MiniProz</A><BR>
<A HREF="http://www-flash.stanford.edu/Embra/">Embra</A><BR>
<A HREF="http://www.research.ibm.com/daisy/home.html">Daisy(related to WORA)</A><BR>
<A HREF="http://www-sor.inria.fr/offresdemploi/postdoc-mva.html">Virtual Virtual Machine</A><BR>
I could list more,but I'm at work right now,and don't have access to my bookmarks.
Virtual machines have been in development at universities for quite some time.
Capcom Emulation Software?! : Comment 7 of 15ANN.lu
Posted by Chris on 08-Nov-2000 23:00 GMT
In reply to Comment 6 (Chris Kelley):
Sorry about that---Here's a clearer list...
Capcom Emulation Software?! : Comment 8 of 15ANN.lu
Posted by A3K on 09-Nov-2000 23:00 GMT
In reply to Comment 7 (Chris):
No offense but current JVM technology, and TAO VP are not the same monster.
as I understand it, the overhead is way too high on a normal JVM for it to be a viable write once run anywhere solution. I really cannot see a 3D networkable interactive game running on a console in Java.
Capcom Emulation Software?! : Comment 9 of 15ANN.lu
Posted by the man in the shadows on 09-Nov-2000 23:00 GMT
In reply to Comment 8 (A3K):
They haven't said much about it, but KDE is working on something of a virtual subsystem so that programs written for x86 will work on Alpha chips and vice versa. There are several others out there that don't sound feasible, but then again, how's the Amiga sound to some major PC gamer out there...
Look at it this way, it's all the same class, they just don't know which one to pick as they don't know which is better.
Capcom Emulation Software?! : Comment 10 of 15ANN.lu
Posted by John Block on 09-Nov-2000 23:00 GMT
Software/hardware companies just want a tool to bring around an affect, if Amiga were too high profile, their branding would compete and interfere with their partners and confuse customers.
Educating and bringing added value to something like VHS or Dolby is a massive and expensive process. To the business to business market, that's all amiga is, an enabling technology.
Capcom Emulation Software?! : Comment 11 of 15ANN.lu
Posted by Chris Kelley on 09-Nov-2000 23:00 GMT
I'd like to know how Capcom is arranging license agreements with Sony,Sega,Nintendo,etc. They'll probably have to pay a license fee to each company for each disc produced.That could be pretty expensive.
Capcom Emulation Software?! : Comment 12 of 15ANN.lu
Posted by Ben on 09-Nov-2000 23:00 GMT
VM is different to VP and all the Amiga stuff. VMWare is superb, but nothing to do with what Amiga are doing.
I guess Capcom may be fed up of hardware being tied to software, even Sega have hinted at that for a while!
Capcom Emulation Software?! : Comment 13 of 15ANN.lu
Posted by Chris Kelley on 09-Nov-2000 23:00 GMT
In reply to Comment 8 (A3K):
Java is too slow for 3d games,but it was just an example of write-once-run-anywhere. I think the IBM Daisy project is a better example. And,it's open source.
JVM and Tao are similar in the fact that they are based around a virtual RISC processor,though.
Capcom Emulation Software?! : Comment 14 of 15ANN.lu
Posted by Jerald Smith on 09-Nov-2000 23:00 GMT
In reply to Comment 12 (Ben):
Sega and Capcom are NOT fed up with software being tied to hardware. They are both coin-op manufacturers, and they know more than any PC developer out there now that your software can reach its maximum potential if you DO tie it to hardware! That is why all of their arcade projects are very fast, 60fps, no slowdown/flicker, and translates well to consoles.
The real problem exists in the PC desktop world, and you all know what I mean, so forget about details. I'd want the write-once-run-anywhere technology if I had to write stuff for the PC too!
Sega likes it now that they're realizing the hardware fight is a sinking ship with PS2, GameCube, and (sheesh!) Xbox around the corner. So they have the same strategy as 3DO did.
Capcom Emulation Software?! : Comment 15 of 15ANN.lu
Posted by Tony Gore on 10-Nov-2000 23:00 GMT
Well, I agree that until we hear _official_ announcemnets from Capcom or Amiga or any other company that is is all just speculation. But concider a few things that _could_ make it possible:
AmigaDE will currently run on:
Hitachi SH seriesSega Saturn and Sega Dreamcast
Power PCNintendo Cube
MipsNintendo64 (R4000) and Playstation One (R3000A)
x86PC's & X-Box
plus as was stated recently additional cpu's that cannot be mentioned yet(specutlation only) could be PS2 Emotion Engine CPU.
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