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[Files] Payback Update 5 AvailableANN.lu
Posted on 22-Oct-2001 01:08 GMT by Christian Kemp11 comments
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James Daniels wrote: Apex Designs have released Payback Update 5. This release fixes the stability problems that were reported with Update 4 and should also work properly on Voodoo3 boards. The Warp3D support has also been accelerated slightly. There's also an updated demo available to download here. Finally, there are two updated maps (including the first one to make use of custom textures) available to download from this page.
Payback Update 5 Available : Comment 1 of 11ANN.lu
Posted by James Daniels on 21-Oct-2001 23:11 GMT
I don't know why the links above weren't displayed as they should
be - a bug in ANN perhaps? Anyway, just click on the Apex Designs link
and follow the links from there.
Payback Update 5 Available : Comment 2 of 11ANN.lu
Posted by Jeff on 21-Oct-2001 23:57 GMT
In reply to Comment 1 (James Daniels):
Looks like you missed out your </A> tabs.
Payback Update 5 Available : Comment 3 of 11ANN.lu
Posted by the man in the shadows on 22-Oct-2001 01:04 GMT
In reply to Comment 2 (Jeff):
Nope, they's there, check the source.
Payback Update 5 Available : Comment 4 of 11ANN.lu
Posted by Steve on 22-Oct-2001 01:22 GMT
In reply to Comment 3 (the man in the shadows):
They are, but the "<" symbols got changed to "<", so although they display fine, they wont be recognised as the start of the HREF statement.
Payback Update 5 Available : Comment 5 of 11ANN.lu
Posted by James Daniels on 22-Oct-2001 02:19 GMT
In reply to Comment 4 (Steve):
Yes, I typed them as normal, but the 'add news item' script changed
them to &lt - except the first one for some strange reason. I
hope you've all managed to get the page anyway. :)
Payback Update 5 Available : Comment 6 of 11ANN.lu
Posted by James Daniels on 22-Oct-2001 03:00 GMT
Ah, it's fixed - thanks Christian!
(At least, I assume it was you. :)
Payback Update 5 Available : Comment 7 of 11ANN.lu
Posted by Christian Kemp on 22-Oct-2001 06:40 GMT
In reply to Comment 6 (James Daniels):
Yep, that was me. :)
The problem is that my HTML parser right now is very, very picky. A HREF will only work if in uppercase and exactly the same format (ie. <A HREF="...">...</A>
Payback Update 5 Available : Comment 8 of 11ANN.lu
Posted by Zipper on 22-Oct-2001 11:41 GMT
In reply to Comment 6 (James Daniels):
And Payback is really fixed, it works OK with Prometheus/Voodoo3.
Thx, at last it is playable with nice GFX!
Z
Payback Update 5 Available : Comment 9 of 11ANN.lu
Posted by StAn on 22-Oct-2001 22:04 GMT
Works, nice, great.
The textures are still messed up most of the time when I press Amiga-M, but that's a Warp3D feature I guess.
(I'm sure I'm gonna get flamed for that :) - haven't found the time/courage to write a detailed bug report)
And err, does Payback use triple-buffering ? I could do with a little bit less jerkyness ;)
Payback Update 5 Available : Comment 10 of 11ANN.lu
Posted by James Daniels on 22-Oct-2001 23:10 GMT
In reply to Comment 9 (StAn):
No, it doesn't use triple buffering. However, it doesn't wait for the
vertical blank so triple buffering wouldn't increase the framerate, it
would just use up more GFX RAM. As for speed, I suggest you stick to
non-rotating mode unless you've got a really kick-ass system. Also,
some levels are more efficiently designed than others - I've found the
best is Corona City (played with the rain off - i.e. on the final
level of the game or in multiplayer mode). I get near 30 fps on my
240Mhz 603e & BVision.
Payback Update 5 Available : Comment 11 of 11ANN.lu
Posted by Michael Taylor on 23-Oct-2001 04:44 GMT
The last Demo I tried worked pretty well with my CSPPC @ 200 & Picasso 4/P96.
I'm pretty impressed between the 68K & PPC version. Wow! The game is a LOT
more enjoyable with WarpOS support, & even Picasso 4! ;)
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