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[News] Wired on Fathammer and PDA developmentANN.lu
Posted on 07-Nov-2001 06:37 GMT by Christian Kemp20 comments
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Wired has an article on Fathammer (the company RJ Mical joined as chief architect. Their X-Forge™ 3D Game Engine might be one of the things that AmigaDE is up to against on the PDA market. "No other company is offering developers this opportunity to quickly move their games on to all of the mobile platforms," says IDC analyst Schelley Olhava" in the Wired article, which might also hint that Amiga's marketing could be better. PDA development is also discussed in a Slashdot article
Wired on Fathammer and PDA development : Comment 1 of 20ANN.lu
Posted by Anonymous on 07-Nov-2001 08:08 GMT
Marketing sells. Technology does not.
I hope Amiga know what they're doing by adopting a 'no marketing', 'no advertising' approach.... Fathammer seems to have the contacts, the skills, the marketing...and now the actual products....
Wired on Fathammer and PDA development : Comment 2 of 20ANN.lu
Posted by priest on 07-Nov-2001 09:02 GMT
WOW!
Ami3D should be there NOW!
Any comments from Hyperion guys?
Wired on Fathammer and PDA development : Comment 3 of 20ANN.lu
Posted by priest on 07-Nov-2001 09:06 GMT
"No other company is offering developers this opportunity to quickly move their games on to all of the mobile platforms," says IDC analyst Schelley Olhava. "And that's going to be a big help to developers of PC and console games, who are looking for ways to get into the handheld market."
Uh, oh...
Wired on Fathammer and PDA development : Comment 4 of 20ANN.lu
Posted by AlBolone on 07-Nov-2001 09:13 GMT
Well... there the DE goes... Another wasted chance for the Amiga! AInc won't be able to deliver anything like that in time to be part of the mobile entertainment market. Seems like they will be stuck with an awfully delayed OS4... :¬(
Wired on Fathammer and PDA development : Comment 5 of 20ANN.lu
Posted by Hans-Joerg Frieden on 07-Nov-2001 09:32 GMT
In reply to Comment 2 (priest):
If you had been at the WOA show, you could have seen it in action :-)
Yes, it *is* there. Just not public yet.
Wired on Fathammer and PDA development : Comment 6 of 20ANN.lu
Posted by AlBolone on 07-Nov-2001 09:56 GMT
In reply to Comment 5 (Hans-Joerg Frieden):
@ Hans-Jörg:
Wow - that's good news!! What will it be like and will it stand the competition? Is it for the DE layer or for OS4 then? And when will we get detailed information about it??
But thanks for letting us know anyway :¬) !
Wired on Fathammer and PDA development : Comment 7 of 20ANN.lu
Posted by adam on 07-Nov-2001 10:04 GMT
In reply to Comment 6 (AlBolone):
yeah we've been only waiting about 12 months since amiga announced it
would be released 'couple of weeks'/'very soon'
but shows us the goods hyperion and sdk will have my purchase...
Wired on Fathammer and PDA development : Comment 8 of 20ANN.lu
Posted by priest on 07-Nov-2001 10:05 GMT
In reply to Comment 4 (AlBolone):
Time will tell what application platform gains the greatest success, but early birds eat most of the worms, I quess...
War has not yet really started, but SOME enemies seem to have their bombers (B52) in the air already while SOME other enemies build alliances behind the scenes ...
I think wars can not be won using only stealth bombers.
And the groundforces of Amiga (the community) has experienced quite amount of napalm and antrax already... New supply of food and armaments would be welcome.
Wired on Fathammer and PDA development : Comment 9 of 20ANN.lu
Posted by gz on 07-Nov-2001 12:20 GMT
In reply to Comment 8 (priest):
hehee, nice way to put it :)
I agree. We need supplies in the near future, because the battle will just be getting tougher by day.
Fathammer will be posing a problem since it's roots are connected to the remedy entertaintment (max payne) and madonion.com saga. And I'm afraid these dudes know what they are doing and with the know how, and experience they have gained, it's going to be a bitter battle too.
I fear for AI, and for our platform, because this will be the LAST chance for us.
At least for me, After this it's time to move on after 12 years of being in the service. Hopefully us veterans shall get our pension ;)
Wired on Fathammer and PDA development : Comment 10 of 20ANN.lu
Posted by Brecht [darklite] on 07-Nov-2001 16:07 GMT
In reply to Comment 9 (gz):
first BAFs, BMF's, then W&W's and now ... MM's: Metaphor Maniacs
Wired on Fathammer and PDA development : Comment 11 of 20ANN.lu
Posted by Ruben Monteiro on 07-Nov-2001 16:15 GMT
Let's not exagerte things. This is just a 3d engine, not an OS like AmigaDE. And anyway it's utopic to believe that Amiga/Tao had a unique idea and of course there will be competitors.
Amiga should start thinking about developing an attractive GUI for DE, so that it can start getting attention. If you don't look great, you don't sell.
Wired on Fathammer and PDA development : Comment 12 of 20ANN.lu
Posted by priest on 07-Nov-2001 16:25 GMT
In reply to Comment 11 (Ruben Monteiro):
Even though AmigaDE is more than just Ami3D, this product might take away some potential AmigaDE users (like some 3D game creators, eg. no Max Payne for AmigaDE).
btw: AmigaDE is not an OS (last time I checked).
Wired on Fathammer and PDA development : Comment 13 of 20ANN.lu
Posted by Ruben Monteiro on 07-Nov-2001 18:41 GMT
In reply to Comment 12 (priest):
>Even though AmigaDE is more than just Ami3D, this product might take away some >potential AmigaDE users (like some 3D game creators, eg. no Max Payne for >AmigaDE).
Well, that's life. We can't expect to have a monopoly, but we can try to have a better solution than the others.
Hopefully Ami3D will be simple enough (and powerful) to use. Something like Blitz3D would be great!
>btw: AmigaDE is not an OS (last time I checked).
What will you call it then, when it's running natively on PDA hardware? (It can do that, you know).
Wired on Fathammer and PDA development : Comment 14 of 20ANN.lu
Posted by gz on 07-Nov-2001 20:36 GMT
In reply to Comment 10 (Brecht [darklite]):
mmmh... ejecting one post out of my fingertips with a sence of humour (be it good or bad humour) hardly makes me any kind of MM-BAF-FUD-HUD-BMX-IBM-ATX activist.
But Im glad if I helped spawn a new breed of ppl into the community :)
Wired on Fathammer and PDA development : Comment 15 of 20ANN.lu
Posted by gz on 07-Nov-2001 20:51 GMT
In reply to Comment 11 (Ruben Monteiro):
Currently the only DE apps AI are selling ARE games for pda's (DE player excluded) And quite frankly when say, pda manufacturers are looking for content that will help push their handhelds forward, which one do you think they will choose? The DE with tetris or X-Forge with max payne running?
The manufacturers of those devices couldnt care less if the DE is more than just a game engine. All they are in for is buying customers, and when u show a bunch of ppl quake3 arena or other games like that running on a handheld they will buy it and use it. And only after awhile of using they will start thinking of the other things that count in their purchase, but then it's too late as they have already bought it. Looks sells these days, and the DE looks like a skoda when compared to the bmw x-forge is.
It's sad but that's how the consumer market works...
Wired on Fathammer and PDA development : Comment 16 of 20ANN.lu
Posted by The Wretched on 07-Nov-2001 21:52 GMT
Heres my 0.02.
I cared about AmigaDE a lot, but as time goes on I'm beginning to lose hope in it. Its like Amiga have just licenced Tao's stuff, modified it a bit, and released it in the hope that it (with the help of a few very dated looking games) will bring them the money.
AmigaDE sounded a great idea at first. An awesome amiga-like environment that could run on anything and save developers some serious cash by implementing *real* write once run anywhere, while offering the unique amiga environment to the masses as well. That, in my opinion, is what it should have been. That way you're not competing with Wintel, you're 'assimilating' it. Like the ultimate trojan horse!
But lets look at reality here. What do we have? What is AmigaDE? A system that plays tetris on handhelds. Not only that, you have to pay for the player AND for tetris. Now, excuse me while I go pick up my jaw...
Don't get me wrong, AmigaDE is nice to code for, its fast, its stable, it has lots of potential. But I bought the SDK it in the hope that I could code big things and ultimatley *use* big things. But I can't, can I?
Wired on Fathammer and PDA development : Comment 17 of 20ANN.lu
Posted by Ruben Monteiro on 08-Nov-2001 01:05 GMT
In reply to Comment 16 (The Wretched):
You have a good point, no doubt. But the current Amiga developers are bedroom coders, coding part-time. Getting full-time developers onto our platform will always be difficult, be it for AmigaDE or AmigaOS.
Wired on Fathammer and PDA development : Comment 18 of 20ANN.lu
Posted by priest on 08-Nov-2001 11:39 GMT
In reply to Comment 15 (gz):
Made me think that Doom and Quake should also be downloadable from the site, perhaps without any extra fee, just to remind people that it is not limited to 2D. On the other day I was at sharp's developer site where people were having fantasies about running DOOM on sharp PDA, damn, it already exists for intent...???
Wired on Fathammer and PDA development : Comment 19 of 20ANN.lu
Posted by priest on 08-Nov-2001 11:43 GMT
In reply to Comment 16 (The Wretched):
>But I bought the SDK in the hope that I could code big things and
>ultimatley *use* big things. But I can't, can I?
Hmmm... We've seen it run Photogenics, is that a "big thing" or not?
At least it is bigger than those current DE games...
btw. Is Paul Nolan working for Amiga Inc currently? (he had some kind of contract work with AI some time ago)
Wired on Fathammer and PDA development : Comment 20 of 20ANN.lu
Posted by The Wretched on 08-Nov-2001 13:49 GMT
In reply to Comment 19 (priest):
If I could have PG for AmigaDE, I would be the first to run out and buy it :-)
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