16-Apr-2024 11:48 GMT.
UNDER CONSTRUCTION
Anonymous, there are 28 items in your selection
[News] Coyote Flux announce JMinerANN.lu
Posted on 07-Mar-2002 18:08 GMT by Teemu I. Yliselä28 comments
View flat
View list
The French coding team Coyote Flux have revealed the latest in their line of interesting Amiga projects. "J Miner is a sequence-based photogrammetry package, allowing to correct and edit photos as if they were 3D models. The program is entirely written in PPC680x0, so both 68k and PPC versions are available." Read more about it here.
Coyote Flux announce JMiner : Comment 1 of 28ANN.lu
Posted by Christophe Decanini on 07-Mar-2002 17:12 GMT
Since when coyote flux is french ?
Coyote Flux announce JMiner : Comment 2 of 28ANN.lu
Posted by Christophe Decanini on 07-Mar-2002 17:18 GMT
I think that they would need to redesign their website. It is very hard to read the pages with these backgrounds.
Is the software commercial, freeware ?
Coyote Flux announce JMiner : Comment 3 of 28ANN.lu
Posted by B.vd.Meer on 07-Mar-2002 17:18 GMT
In reply to Comment 1 (Christophe Decanini):
Since they did/do some contract work for a firm there.
Coyote Flux announce JMiner : Comment 4 of 28ANN.lu
Posted by B.vd.Meer on 07-Mar-2002 17:20 GMT
In reply to Comment 1 (Christophe Decanini):
A company owned by Bill Buck (Viscorp) if I remember correctly.
Coyote Flux announce JMiner : Comment 5 of 28ANN.lu
Posted by Christophe Decanini on 07-Mar-2002 17:24 GMT
In reply to Comment 3 (B.vd.Meer):
Coyote Flux
Rijenpad 21
1324WC Almere
Holland
Didn't know Holland was French ;)
Coyote Flux announce JMiner : Comment 6 of 28ANN.lu
Posted by Teemu I. Yliselä on 07-Mar-2002 17:45 GMT
In reply to Comment 1 (Christophe Decanini):
Oops, just assumed it since the main page says "Coyote Flux, Paris". :) OK, so they're Dutch, but currently based in France, right?
Coyote Flux announce JMiner : Comment 7 of 28ANN.lu
Posted by Christophe Decanini on 07-Mar-2002 17:55 GMT
In reply to Comment 6 (Teemu I. Yliselä):
I didn't notice the Paris until you wrote about it.
Well I have no clue what this Paris is doing there ...
I remember listening to Coyote flux interviewing Bill Mc Even: They did not sound french at all. It sounded more german/dutch ...
Regards, american moderator Christophe ;)
PS: Yes I'am located in the USA but I'am not American.
Coyote Flux announce JMiner : Comment 8 of 28ANN.lu
Posted by Hm... on 07-Mar-2002 18:24 GMT
This looks like it's based on "voxels"...
Coyote Flux announce JMiner : Comment 9 of 28ANN.lu
Posted by Detritus on 07-Mar-2002 18:28 GMT
According to the webpage, this will not work on AmigaXL, Amithlon or UAE. Why?
Are they deliberately preventing the 68k version from working on an emulated environment?
Coyote Flux announce JMiner : Comment 10 of 28ANN.lu
Posted by redrumloa on 07-Mar-2002 19:05 GMT
Actually this looks VERY promising! I like!
Coyote Flux announce JMiner : Comment 11 of 28ANN.lu
Posted by Christophe Decanini on 07-Mar-2002 19:11 GMT
In reply to Comment 9 (Detritus):
I guess they used some 68060 functionalities that are not available in emulators.
"Both versions are heavily optimized"
"High speed 80-bits floating point assembly engine"
Anyway warp3d is required ...
Coyote Flux announce JMiner : Comment 12 of 28ANN.lu
Posted by gz on 07-Mar-2002 19:34 GMT
In reply to Comment 8 (Hm...):
I agree. Definitely looks like voxel graphics. Pretty cool idea they
are having there. If it runs fast enough, there might be potential for
a pretty innovative game using their engine.
Especially the aerial photo which was turned into 3d landscape looked
good. How about it guys? Anyone interested of doing a helicopter
warfare game on amiga with realistic looking voxel terrain?
It's been quite awhile since we've had anykind of fly/destroy games on
our miggies and I sometimes miss those... Thunderhawk and desert
strike kicked serious butt.
Coyote Flux announce JMiner : Comment 13 of 28ANN.lu
Posted by Casey R Williams on 07-Mar-2002 19:40 GMT
Clever, possibly even useful. Nice to know those guys are still at it, but I wonder what happened to Burning Rubber? Is it just me or do they imply that it can extract 3d info from a 2D source? If so, then I wonder if they have any clever algorithms/options to fill in the missing data?
Coyote Flux announce JMiner : Comment 14 of 28ANN.lu
Posted by Budda on 07-Mar-2002 19:59 GMT
In reply to Comment 13 (Casey R Williams):
It looks like the missing data becomes just dark patches, see the photo of the bedroom floor on the website.
Coyote Flux announce JMiner : Comment 15 of 28ANN.lu
Posted by B.vd.Meer on 07-Mar-2002 20:23 GMT
In reply to Comment 5 (Christophe Decanini):
Coyote Flux
Rijenpad 21
1324WC Almere
Holland
>Didn't know Holland was French ;)
Last time I met them they where still living near Paris, that was december 2001.
Coyote Flux announce JMiner : Comment 16 of 28ANN.lu
Posted by Christophe Decanini on 07-Mar-2002 20:31 GMT
In reply to Comment 15 (B.vd.Meer):
"Last time I met them they where still living near Paris, that was december 2001."
It does not mean they are french ...
Coyote Flux announce JMiner : Comment 17 of 28ANN.lu
Posted by Graham on 07-Mar-2002 20:53 GMT
In reply to Comment 14 (Budda):
I think that the dot render is just that - one dot for each pixel in the photograph, except with the inferred height added.
Hence the black spaces are where there are no dots because the height changed rapidly in the top down photo - the edge of the bed, for example.
I expect that the next step is to create a true 3D scene from a 2D image, with all the correct textures etc included as well, and mapped to the correct positions in the image.
Coyote Flux announce JMiner : Comment 18 of 28ANN.lu
Posted by Coyote Flux on 07-Mar-2002 21:55 GMT
Hello there!
First of all, we live in Paris, not "near Paris" and we will continue to live here. So we are a little bit of French now, but since we were born in Amsterdam we are also still kinda dutch... :-)
Anyway, there are a lot of exciting things going on with both the 3D engine and J Miner, but there is not a lot we can tell you right now.
Thanks for the comments, we really appreciate it.
Best regards,
Sharwin & Rakesh Raghoebardayal
Coyote Flux announce JMiner : Comment 19 of 28ANN.lu
Posted by Casey R Williams on 07-Mar-2002 22:54 GMT
In reply to Comment 18 (Coyote Flux):
Wow, Coyote Flux themselves dropped in! OK, so this thing can analyze moving frames and build 3d data from that? I want to know where you are going with this! Are you thinking of a game engine which can reproduce environments from 3d locations, or is it some kind of production tool? Do you have any plans for filling in the missing parts of the scene, like with symmetry, or filling in the volume as solid? I hope the site is updated regularly as this thing develops...
Coyote Flux announce JMiner : Comment 20 of 28ANN.lu
Posted by Jarno van der Linden on 08-Mar-2002 01:18 GMT
If you want to know more about how these sort of things are done, the keywords to search for are "optical flow", "image flow", and "3D reconstruction".
Basically, it involves figuring out how much things in the scene appear to move as the camera moves. The more it moves, the closer it is to the camera.
Once you've figured out a depth for each pixel, you can warp the image to any viewpoint by for example rendering them as 3D points or voxels.
There are zillions of algorithms for finding per-pixel image flow floating around the computer vision community. Probably none work well in all situations.
This isn't a magic solution to all your modelling problems, but it is neat that someone has implemented this on an Amiga.
Coyote Flux announce JMiner : Comment 21 of 28ANN.lu
Posted by Christophe Decanini on 08-Mar-2002 03:47 GMT
In reply to Comment 18 (Coyote Flux):
Apologies for the useless country/nationality discussion.
I should ban myself from ANN ;)
I was wondering how fast was your program.
What CPU power would it need to be real time ?
Does a fast G4 with altivec would be enough to process in realtime
with a nice resolution ?
Coyote Flux announce JMiner : Comment 22 of 28ANN.lu
Posted by Solar on 08-Mar-2002 09:14 GMT
In reply to Comment 11 (Christophe Decanini):
> "High speed 80-bits floating point assembly engine"
I might be totally off here, but wasn't the 6888x FPU "limited" to 64 bit? I really don't know...
Coyote Flux announce JMiner : Comment 23 of 28ANN.lu
Posted by José on 08-Mar-2002 10:09 GMT
Good to see there are still cool projects going on. With new Amigas coming maybe there will be more and more.. and more....:)
Coyote Flux announce JMiner : Comment 24 of 28ANN.lu
Posted by anon on 08-Mar-2002 10:35 GMT
In reply to Comment 22 (Solar):
Yep, you are totally off and you don't know :)
PPC is limited to 64bit, that's what you read somewhere and mixed it up with 68k.
Coyote Flux announce JMiner : Comment 25 of 28ANN.lu
Posted by kokkie on 08-Mar-2002 11:02 GMT
"The french coding team" ?
actually they are a dutch coding team living in France :)
grtx kokkie
-Amiga rulez !!!-
Coyote Flux announce JMiner : Comment 26 of 28ANN.lu
Posted by aap :-) on 08-Mar-2002 11:31 GMT
In reply to Comment 25 (kokkie):
> -Amiga rulez !!!-
True words of wisdom!!
De groeten....
Coyote Flux announce JMiner : Comment 27 of 28ANN.lu
Posted by koan on 08-Mar-2002 12:28 GMT
In reply to Comment 17 (Graham):
> Hence the black spaces are where there are no dots because the height changed > rapidly in the top down photo - the edge of the bed, for example.
You cannot have views of surfaces that haven't been seen yet.
Coyote Flux announce JMiner : Comment 28 of 28ANN.lu
Posted by logain on 08-Mar-2002 14:33 GMT
Great Project! I hope it will soon also support Multiimage reconstruction.
Anonymous, there are 28 items in your selection
Back to Top