[News] Amiga One Dev board screenshot UPDATE | ANN.lu |
Posted on 08-Jul-2002 23:48 GMT by cOrpse | 38 comments View flat View list |
Amiga.org / Amigart : Ole Egil has posted new screenshots of SIN Linux PPC demo version running on his AmigaOneG3-SE.(Game runs at 800x600, software renderer, all options enabled, 16 bit textures config.)
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Amiga One Dev board screenshot UPDATE : Comment 1 of 38 | ANN.lu |
Posted by Anonymous on 08-Jul-2002 23:55 GMT | So we don´t need Hyperion´s Amiga-SIN any longer? |
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Amiga One Dev board screenshot UPDATE : Comment 2 of 38 | ANN.lu |
Posted by Darrin on 09-Jul-2002 00:04 GMT | Drool.... |
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Amiga One Dev board screenshot UPDATE : Comment 3 of 38 | ANN.lu |
Posted by the man in the shadows on 09-Jul-2002 00:10 GMT | In reply to Comment 1 (Anonymous): check that last picture again...
olegil/.hyperion/../../yadda/blah/blah |
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Amiga One Dev board screenshot UPDATE : Comment 4 of 38 | ANN.lu |
Posted by SimplePPC on 09-Jul-2002 03:05 GMT | In reply to Comment 3 (the man in the shadows): Actually Hyperion did the Sin for Linux port long time ago :)
About 1997 game being to old to play. I cannot believe that AMiga users *the REAL ones* have bought and played SIn, SHogo and HEretic II on WIn95 already as they were to stubborn. And yes i like SIN too. Who knows when it's opensource GPL someday it can have added effects like q2MAX :) |
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Amiga One Dev board screenshot UPDATE : Comment 5 of 38 | ANN.lu |
Posted by Steffen Haeuser on 09-Jul-2002 06:31 GMT | In reply to Comment 1 (Anonymous): Hi!
The Linux and Amiga versions were coded in parallel by me and Peter Annuss. Just the Amiga version was not released due to the performance problem. Well, on the AmigaOne no longer a problem :)
I doubt that you'll still find Sin Linux anywhere in shops, BTW. It sold very BAD. If I remember right only 100 copies were ever bought (I mean by dealers to sell them again to end users). And this was not a particular problem of Sin. Actually most Linux games I know of had similar low numbers (well, some REALLY famous stuff like Quake 3 sold better - but asides from that NOT) - at least unless they were sold of as "lowcost games" from the start. Yes, the first two Linux-Games ever published (Hopkins FBI and this strategy game, how again was the name) sold better, but only as dealers did not know then how bad Linux game sold... they often had stock of them YEARS AFTER still. One of the reasons why dealers did not want to take any good numbers of Sin was BTW "we still have so much stock of these other games".
BTW: This comment is not meant as an "attack" on the Linux Operating System. I really like Linux !!! In my view it is "second-best" after AmigaOS :)
Steffen |
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Amiga One Dev board screenshot UPDATE : Comment 6 of 38 | ANN.lu |
Posted by Kjetil on 09-Jul-2002 07:57 GMT | In reply to Comment 5 (Steffen Haeuser): So how many where ever sold directly to Linux end users,
This sound funny when Sin came out the gfx driver support for nivida and otter cards where not so good, so you needed to have Voodoo card, this limited my interest in 3D based games at the time, any way I’m not game nerd, if I ever play an game usually my interest for the game stops after an week, or 3 days. As for Linux games well bout more Linux games then I ever have on Windows games, Don’t think I own more the 10 Amiga Games,
I do think I own more PC + Linux games then I ever owned Amiga Games, this has some thing with income and the cost per game.
How come I bout more Linux games then Windows games, well the easy access to Demos at Loki, there is all ways interesting to se how fast your computer is and if the game is good then I go out and get it. |
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Amiga One Dev board screenshot UPDATE : Comment 7 of 38 | ANN.lu |
Posted by Ole-Egil on 09-Jul-2002 08:11 GMT | Ok, where can I buy it?
I want Sin for LinuxPPC, full version, and am willing to pay for it.
And I mean that. |
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Amiga One Dev board screenshot UPDATE : Comment 8 of 38 | ANN.lu |
Posted by takemehomegrandma on 09-Jul-2002 09:17 GMT | It looks very nice. How is the 3D support (like HW 3D acceleration, drivers) in Linux? I have very poor experiance from Linux, but I imagine that it can´t be compared to windows?
I am kind of curious on Linux, and I will propably try it out now when I am on vacation and has some time to sit down. What pros and cons are there to run Linux on PPC instead of x86? Prize is of course an issue, but I already got that part.
(BTW, do they still call it 'Amiga One' even if it doesn't have an Amiga OS? What's so 'Amiga' about standard POP hardware running Linux, except the prize? Isn't there a risk that the whole amiga brand and it's values (everything it stands for) gets polluted when it's just a plain Linux box? Wouldn't it be better to call it something like 'Linux One' in this configuration? Then nobody would be fooled to think that it has anything to do with Amiga, as people know it. Just a thoght.) |
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Amiga One Dev board screenshot UPDATE : Comment 9 of 38 | ANN.lu |
Posted by Ole-Egil on 09-Jul-2002 09:37 GMT | In reply to Comment 8 (takemehomegrandma): I have no idea why I even bother...
Why can't I just shut up and work instead of always finding a reason for posting here?
Yes, there is 3D support in Linux. Ever hear of OpenGL? Well, ever hear of Mesa, then? I hope so...
You need DRI, though. |
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Amiga One Dev board screenshot UPDATE : Comment 10 of 38 | ANN.lu |
Posted by Darrin on 09-Jul-2002 09:58 GMT | In reply to Comment 9 (Ole-Egil): >>I have no idea why I even bother... Why can't I just shut up and work instead of always finding a reason for posting here?
Perhaps it's because there are lots of people like me who look forward to reading what you post on the AmigaOne and who appreciate your efforts ;) |
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Amiga One Dev board screenshot UPDATE : Comment 11 of 38 | ANN.lu |
Posted by Alfred Schwarz on 09-Jul-2002 10:02 GMT | In reply to Comment 9 (Ole-Egil): Well, OpenGL/Mesa does not mean it has hardware support, it could also be full or partial software renderer; you have a 3D layer, but if you're unlucky a very slow one :-(
Ciao, Alfred |
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Amiga One Dev board screenshot UPDATE : Comment 12 of 38 | ANN.lu |
Posted by Alfred Schwarz on 09-Jul-2002 10:04 GMT | In reply to Comment 8 (takemehomegrandma): > BTW, do they still call it 'Amiga One' even if it doesn't have an Amiga OS?
Are you following the news? There is no enduser-AmigaOne till now, only dev-boards (why do they call it Pegasos, it doesn't have wings!)
Ciao, Alfred |
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Amiga One Dev board screenshot UPDATE : Comment 13 of 38 | ANN.lu |
Posted by takemehomegrandma on 09-Jul-2002 10:16 GMT | In reply to Comment 9 (Ole-Egil): Well, I know about Open GL, but I have no experiance from it. How does that compare to DirectX/Direct3D ? |
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Amiga One Dev board screenshot UPDATE : Comment 14 of 38 | ANN.lu |
Posted by takemehomegrandma on 09-Jul-2002 10:27 GMT | In reply to Comment 12 (Alfred Schwarz): OK, I must have missed that. Shame on me :-)
I just saw some messages/threads from people that 'were using their new amigas', and it seemed to be nothing else but linux boxes. But as linux developer systems that might make sence.
Thanks! |
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Amiga One Dev board screenshot UPDATE : Comment 15 of 38 | ANN.lu |
Posted by Anonymous on 09-Jul-2002 12:42 GMT | In reply to Comment 8 (takemehomegrandma): If you take a perfectly good PC with nVidia card, then 3D in Linux on the same hardware is comparable because you're using almost exactly the same drivers (nVidia's in house development team).
So if you run Quake 3 or RtCW or something with a native port, then 3D image quality and performance are very nearly identical. A little faster in Linux at low resolutions, a little faster in Windows at high resolutions, if I remember rightly.
If you run non-native games (ports, emulators) then performance suffers but visual quality is generally still as good.
If you use e.g. ATI or Matrox cards or you don't have a PC-compatible, then performance in Linux is significantly worse than Windows, varying from 10% to maybe 50% or more degradation. This is because not enough money is available to pay a full time driver development company. The Weather Channel deal announced on /. recently might change that in the coming months.
The situation is universally better than on the classic Amiga of course. We must wait and see whether AOS4 will be able to live up to the fast AGP cards which could theoretically be used with an AmigaOne. |
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Amiga One Dev board screenshot UPDATE : Comment 16 of 38 | ANN.lu |
Posted by takemehomegrandma on 09-Jul-2002 16:30 GMT | In reply to Comment 15 (Anonymous): From that point of view the Amithlon solution seems quite clever! |
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Amiga One Dev board screenshot UPDATE : Comment 17 of 38 | ANN.lu |
Posted by Anonymous on 09-Jul-2002 21:55 GMT | In reply to Comment 5 (Steffen Haeuser): >If I remember right only 100 copies were ever bought
I guess that was the reason why your company does not
want to see any x86 AmigaOS, right? |
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Amiga One Dev board screenshot UPDATE : Comment 18 of 38 | ANN.lu |
Posted by cOrpse on 09-Jul-2002 23:00 GMT | In reply to Comment 17 (Anonymous): "I guess that was the reason why your company does not
want to see any x86 AmigaOS, right?"
I think you don't know what your talking about ;).
Hyperion have been contracted to produce a *PPC* amiga OS upgrade , If they want to produce something else its not under the contract and therefor not the same job. |
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Amiga One Dev board screenshot UPDATE : Comment 19 of 38 | ANN.lu |
Posted by hgm on 10-Jul-2002 08:53 GMT | This is stunning news. I will eat my socks today. PPC computer running PPC Linux.
Even with screenshots. I can't waiting till the next surprise. |
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Amiga One Dev board screenshot UPDATE : Comment 20 of 38 | ANN.lu |
Posted by redrumloa on 10-Jul-2002 09:57 GMT | In reply to Comment 19 (hgm): How many non-Apple PPC computers have you seen running ANYTHING? Oh wait... |
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Amiga One Dev board screenshot UPDATE : Comment 21 of 38 | ANN.lu |
Posted by Anonymous on 10-Jul-2002 09:59 GMT | eww it sucks the Rage is better and its runing on morphos which is running on the Pegasos.
16bit textures ah hat sucks we had 32bit textures on older games like napalm.
Like i said this is going backwards. |
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Amiga One Dev board screenshot UPDATE : Comment 22 of 38 | ANN.lu |
Posted by ehaines on 10-Jul-2002 10:02 GMT | In reply to Comment 21 (Anonymous): Stop being a moron, Shawn. Napalm is 8-bit. 256 colors. It's not
3D, so it doesn't use "textures" at all, much less 32 bit. |
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Amiga One Dev board screenshot UPDATE : Comment 23 of 38 | ANN.lu |
Posted by Mike on 10-Jul-2002 10:28 GMT | In reply to Comment 22 (ehaines): Man, you are desperate you dont know who he is or who i am at all . I'm mike .I meant to say we can use
texture but they arent real life like and naplam isnt 8bit.
Texture just doenst provide life like detail which is the problem of pcs.
We have better ports in the form of quake 2 and the guns are round and look
realistic where with the pc side its flat and texturized.
Napalm still beats dukem mhp and c&c. Well no sense in arguing
with you. Belive in what is false not what is true as you do. |
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Amiga One Dev board screenshot UPDATE : Comment 24 of 38 | ANN.lu |
Posted by TBone on 10-Jul-2002 10:32 GMT | In reply to Comment 18 (cOrpse): "Hyperion have been contracted to produce a *PPC* amiga OS upgrade , If they want to produce something else its not under the contract and therefor not the same job. "
Not that I'm siding with your anonymous adversary here, but that's not entirely accurate. |
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Amiga One Dev board screenshot UPDATE : Comment 25 of 38 | ANN.lu |
Posted by Anonymous on 10-Jul-2002 17:12 GMT | In reply to Comment 21 (Anonymous): Rage doesn't run on MorphOS and the Pegasos, it runs on Mac. |
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Amiga One Dev board screenshot UPDATE : Comment 26 of 38 | ANN.lu |
Posted by Alkis Tsapanidis on 10-Jul-2002 17:17 GMT | In reply to Comment 23 (Mike): No, YOU don't know what are you talking about...
Napalm IS 8bit and the Quake 2 port looks EXACTLY the same as the PC version
using a Voodoo3.
BTW, what does Duke Nukem have to do with napalm? |
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Amiga One Dev board screenshot UPDATE : Comment 27 of 38 | ANN.lu |
Posted by ehaines on 10-Jul-2002 18:48 GMT | In reply to Comment 23 (Mike): > Man, you are desperate you dont know who he is or who i am at all . I'm mike .
You're Shawn.
> I meant to say we can use texture but they arent real life like
Huh?
> and naplam isnt 8bit.
It is. It runs on an 8-bit screenmode. Anyone can confirm this. It runs
on AGA, which is 8-bit max, except for HAM8, and Napalm for sure does not
use HAM8. Way to make yourself look like a complete idiot to the world.
> Texture just doenst provide life like detail which is the problem of pcs.
Only if your artists are bad.
> We have better ports in the form of quake 2 and the guns are round and look
> realistic where with the pc side its flat and texturized.
More world-class idiocy. The graphics are identical, the source code is
nearly identical except for some Amiga-specific adaptions. It uses the
CD from the PC for everything except the executable.
> Napalm still beats dukem mhp
Huh?
> and c&c.
A matter of opinion. (I'd agree, actually.)
> Well no sense in arguing with you.
Right. Take a look at the Quake2 Amiga source when it's released, and post
your abject apology publicly, and you *may* slightly redeem yourself.
> Belive in what is false not what is true as you do.
That's what you do, and everybody keeps telling you. Why don't you
listen? I've got 100% easily verified facts on my side, all you have
are wild insane claims that everybody laughs at. |
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Amiga One Dev board screenshot UPDATE : Comment 28 of 38 | ANN.lu |
Posted by redrumloa on 10-Jul-2002 19:27 GMT | In reply to Comment 23 (Mike): Shawn wrote:
>Man, you are desperate you dont know who he is or who i am at all . I'm mike
You're Shawn! Have you seen a psychiatrist for this problem? |
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Amiga One Dev board screenshot UPDATE : Comment 29 of 38 | ANN.lu |
Posted by Hagge on 10-Jul-2002 22:09 GMT | images removed? |
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Amiga One Dev board screenshot UPDATE : Comment 30 of 38 | ANN.lu |
Posted by U. Ichikawa on 11-Jul-2002 09:27 GMT | Do as me, join the "I'm Amiga club".
No time to argue, just do it!!! |
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Amiga One Dev board screenshot UPDATE : Comment 31 of 38 | ANN.lu |
Posted by Ole-Egil on 11-Jul-2002 11:24 GMT | In reply to Comment 17 (Anonymous): >>If I remember right only 100 copies were ever bought
>I guess that was the reason why your company does not
>want to see any x86 AmigaOS, right?
Well, if a linux game for x86 doesn't sell more than 100 copies, how would an amiga game for x86 sell? Think about it. |
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Amiga One Dev board screenshot UPDATE : Comment 32 of 38 | ANN.lu |
Posted by TBone on 11-Jul-2002 11:31 GMT | In reply to Comment 31 (Ole-Egil): So the choice of architecture for an OS should be decided on how lucritive the Games porting market will be?
Frankly, dont know about anyone else, but I don't intend to use a future Amiga for games anyhow, although it would be nice, I wouldn't make it my main reason for architecture preference. |
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Amiga One Dev board screenshot UPDATE : Comment 33 of 38 | ANN.lu |
Posted by Ole-Egil on 11-Jul-2002 11:38 GMT | In reply to Comment 32 (TBone): Then get a license and port it to x86 yourself. Seems you are rather sure of success, so a few million clams spent on development shouldn't be much of a problem, right? ;-) |
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Amiga One Dev board screenshot UPDATE : Comment 34 of 38 | ANN.lu |
Posted by ehaines on 11-Jul-2002 12:26 GMT | In reply to Comment 30 (U. Ichikawa): > Do as me, join the "I'm Amiga club".
> No time to argue, just do it!!!
No. I already bought an A1 dev board. Besides, I hate joining clubs. :) |
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Amiga One Dev board screenshot UPDATE : Comment 35 of 38 | ANN.lu |
Posted by TBone on 11-Jul-2002 16:16 GMT | In reply to Comment 33 (Ole-Egil): "Then get a license and port it to x86 yourself. Seems you are rather sure of success, so a few million clams spent on development shouldn't be much of a problem, right? ;-) "
Well that's hardly a logical progression of thought, is it?
A market succeeds based on it's ability to give the customer what they want to pay for, not by what they tell them to do themselves. It's already been proven that there is in fact a market for it, this market is beneficial to Amiga, but a certain developer makes a living porting games, and his needs outweigh both the end user and Amiga...
It doesn't feel right, especially since I'm supposed to pay quite a bit more money for underperforming (by comparison) hardware, to subsidise a game porting software market I won't benefit from anyway.
The "Buy our product our way or do it yourself" arguement isn't a way of winning customers, it's a way of shutting them up an losing them if they feel you've alienated them.
As for the "doing it yourself", well, it is being done :) |
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Amiga One Dev board screenshot UPDATE : Comment 36 of 38 | ANN.lu |
Posted by Anonymous on 11-Jul-2002 16:52 GMT | In reply to Comment 32 (TBone): >So the choice of architecture for an OS should be decided on how lucritive the Games porting market will be?
Tell me just one thing - is Hyperion (OS4 project management) a games company or not? |
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Amiga One Dev board screenshot UPDATE : Comment 37 of 38 | ANN.lu |
Posted by TBone on 12-Jul-2002 11:12 GMT | In reply to Comment 36 (Anonymous): "Tell me just one thing - is Hyperion (OS4 project management) a games company or not? "
Is this a trick question? :)
Is was Hyperion who presented this arguement, about porting games. Their position is that people won't buy the games if the PC hardware can already run the games they already have, so the OS should be written for non-PC hardware, so people will have to buy the game again.
How is this "good for OS4 and it's users?" Sure it creates a nice little market for them, but it's not benefitting OS4 or Amiga, it's benefitting a specific company and it's retail game porting business, and the users are shouldering the extra burdon and cost to give them that advantage. |
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Amiga One Dev board screenshot UPDATE : Comment 38 of 38 | ANN.lu |
Posted by NeRP on 13-Jul-2002 14:38 GMT | In reply to Comment 37 (TBone): Bullshit.
Linux has alot more development going for it, but the majority of
linux users still have Windows dual booted. Why? Must be just to |
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Anonymous, there are 38 items in your selection |
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