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[Files] Scalos Beta v40.22ANN.lu
Posted on 13-Sep-2002 08:32 GMT by Budda13 comments
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Scalos v40.22 BETA archive has been revealed to the world. Grab the latest changes from the downloads page of Scalos.co.uk You can find the changes listed on the Scalos.co.uk->News->Version History page, or check the "History" text file in the archive.
Scalos Beta v40.22 : Comment 1 of 13ANN.lu
Posted by Kjetil on 13-Sep-2002 06:47 GMT
I find it interesting to se that work has started to convert ASM code to C, will there be an PPC version of Scalos soon? Or is there going to be an AROS port as well as native MorphOS version?
Scalos Beta v40.22 : Comment 2 of 13ANN.lu
Posted by Budda on 13-Sep-2002 06:51 GMT
In reply to Comment 1 (Kjetil):
The porting to 'C' has been on going for some time now - totally thanks to Jurgens work on the ASMone -> 'C' porting it is now mainly done, apart from some smaller support libraries/datatypes.
Yes the plan is for a MorphOS/Amithlon/Classic release. Maybe even an AROS version although some I've heard that some differences with file handling may break Scalos code? (I can't remember the details).
Having the code build totally in GCC should help this along too.
Scalos Beta v40.22 : Comment 3 of 13ANN.lu
Posted by Björn Hagström on 13-Sep-2002 07:10 GMT
In reply to Comment 2 (Budda):
The AROS people prefers Open Source currently for some reason. How open source is scalos ? :)
/Björn
Scalos Beta v40.22 : Comment 4 of 13ANN.lu
Posted by Budda on 13-Sep-2002 07:14 GMT
In reply to Comment 3 (Björn Hagström):
Scalos isn't open source - at all.
I don't quite understand why software running on AROS has to be Open Source anyway - not if they are not working on it directly.
Scalos Beta v40.22 : Comment 5 of 13ANN.lu
Posted by Björn Hagström on 13-Sep-2002 07:23 GMT
In reply to Comment 4 (Budda):
If someone decided to port scalos to it, then I don't think anyone would try to stop that from happening. It (the scalos port) would just not get anyway near the AROS cvs repository. It seems as if the team is not quite ready for 3rd party propertary, non open source, software just yet. Maybe when they have a stable usable product ..
/Björn
Scalos Beta v40.22 : Comment 6 of 13ANN.lu
Posted by Kjetil on 13-Sep-2002 08:07 GMT
In reply to Comment 5 (Björn Hagström):
I do not think so in most of comments I have looked at that involves the AROS teem they seemed to have great interest in seeing feedback and same to notice my post about liking to port my program to AROS, how ever never managed if it where to be open source or not, and I not think I ever talked about what it where, PublicPaint at Sourceforge.net
They never seed any thing negative about it, in most cases they welcome more developers to contribute to AROS.
I think AROS is ready for 3 RD part developers to start developing for AROS for what is se when I look at the disk images they provide I’m quite amazed with the progress, the question in my mind, will AROS library’s be ready for an full scale port of desktop system like Scalos.
It may prove to be required that Scalos teem to help AROS teem with librarys need to port Scalos to AROS.
And AROS may prove to change many times, making the port harder to maintain.
Scalos Beta v40.22 : Comment 7 of 13ANN.lu
Posted by Björn Hagström on 13-Sep-2002 08:15 GMT
In reply to Comment 6 (Kjetil):
Please, do stick around the dev list for a while.
/Björn
Scalos Beta v40.22 : Comment 8 of 13ANN.lu
Posted by Budda on 13-Sep-2002 08:43 GMT
In reply to Comment 6 (Kjetil):
Scalos requires some 3rd party libraries of which we do not have source code to: such as the guigfx.library and MUI custom classes used in the preferences programs. I've not looked at this AROS Zune system yet.
This is where the much mentioned 68k emulation is quite essential I think.
Scalos Beta v40.22 : Comment 9 of 13ANN.lu
Posted by Kjetil on 13-Sep-2002 09:47 GMT
In reply to Comment 8 (Budda):
If you know how you call the functions, and you know how that function basically works, you are then close to be able to make an function that have the same arguments that do about the same thing, this will aide the development of AROS and if that library is looked at as important part of AROS then you my talke the AROS teem help you finish the library. Otter vice you end up whit you own port of the library may be an Tiny version of the full 68k version that may be all you need any way to run it any way.
Scalos Beta v40.22 : Comment 10 of 13ANN.lu
Posted by anon on 13-Sep-2002 10:46 GMT
In reply to Comment 8 (Budda):
Get latest (12.09.2002 aka yesterday) guigfx.lib + sourcecodes here: http://www.neoscientists.org/~tmueller/binarydistillery/guigfxlib/guigfxlib.lha
Scalos Beta v40.22 : Comment 11 of 13ANN.lu
Posted by anon on 13-Sep-2002 10:48 GMT
In reply to Comment 10 (anon):
Oh, I forgot. guigfx.lib reqs of course render.lib which you can get the sources here: http://www.neoscientists.org/~tmueller/binarydistillery/renderlib/renderlib_src.lha and the binaries here: http://www.neoscientists.org/~tmueller/binarydistillery/renderlib/renderlib.lha
Happy Porting!
Scalos Beta v40.22 : Comment 12 of 13ANN.lu
Posted by Kronos on 13-Sep-2002 11:58 GMT
In reply to Comment 3 (Björn Hagström):
Huh ????
I've locked onto the AROS-DEV-maillist over a month ago only to port a
non-open-source piece of SW, and the welcome was quit friendly.
The AROS-Licence does allow all kinds of licences for 3rd-party-SW as
long as it doesn't make any changes to AROS itself. If it does, you
have to feed back the changes (AOS3.5/9,Amithlon,MorphOS).
And now I just have to wait for C++ support ;-(
Scalos Beta v40.22 : Comment 13 of 13ANN.lu
Posted by Björn Hagström on 13-Sep-2002 15:10 GMT
In reply to Comment 12 (Kronos):
"Huh ????"
No comment.
"I've locked onto the AROS-DEV-maillist over a month ago only to port a
non-open-source piece of SW, and the welcome was quit friendly."
I never said they were not.
"The AROS-Licence does allow all kinds of licences for 3rd-party-SW as
long as it doesn't make any changes to AROS itself. If it does, you
have to feed back the changes (AOS3.5/9,Amithlon,MorphOS)."
I never said it didn't.
"And now I just have to wait for C++ support ;-("
Soon (tm).
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