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[News] More photos from O.A.S.E. 2002ANN.lu
Posted on 18-Sep-2002 16:13 GMT by Wojtek Kozlowski54 comments
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New photos from O.A.S.E. 2002 in Graz.
More photos from O.A.S.E. 2002 : Comment 1 of 54ANN.lu
Posted by cOrpse on 18-Sep-2002 14:23 GMT
the people at the morphos demo looked excited lol
More photos from O.A.S.E. 2002 : Comment 2 of 54ANN.lu
Posted by Peter Gordon on 18-Sep-2002 14:39 GMT
"2. The OS4 in Mediator-armed Amiga computers."
I presume thats on Cyberstorm PPCs, not Shark? :D
More photos from O.A.S.E. 2002 : Comment 3 of 54ANN.lu
Posted by Kronos on 18-Sep-2002 14:55 GMT
In reply to Comment 2 (Peter Gordon):
On the 68k-part of the CyberStorm_PPC to be precise ..
More photos from O.A.S.E. 2002 : Comment 4 of 54ANN.lu
Posted by JoBBo on 18-Sep-2002 15:17 GMT
In reply to Comment 1 (cOrpse):
"the people at the morphos demo looked excited lol"
Those were all Amiga Inc. fans who were quite disillusioned by the fact that MorphOS is really, really cool... Most of 'em couldn't stand the pure beauty of MorphOS and so they were trying to not look at the big screen. Poor guys... I hope you feel better now!
More photos from O.A.S.E. 2002 : Comment 5 of 54ANN.lu
Posted by Anonymous on 18-Sep-2002 15:37 GMT
In reply to Comment 4 (JoBBo):
quack quack
More photos from O.A.S.E. 2002 : Comment 6 of 54ANN.lu
Posted by anarchic_teapot on 18-Sep-2002 16:37 GMT
In reply to Comment 3 (Kronos):
It's not easy to see, but I think it says "BVisionPPC" on the little sign on top of the demo computer.
More photos from O.A.S.E. 2002 : Comment 7 of 54ANN.lu
Posted by Kronos on 18-Sep-2002 16:57 GMT
In reply to Comment 6 (anarchic_teapot):
O.k., so it is the 68-part of a BlizzardPPC.....
More photos from O.A.S.E. 2002 : Comment 8 of 54ANN.lu
Posted by Jürgen Schober on 18-Sep-2002 17:07 GMT
In reply to Comment 6 (anarchic_teapot):
OK, some notes.
The machines are
Mirage 4000D with a CSPPC-604/233,060/50 (80MB RAM?),
Mediator 4000D PCI, Voodoo3/3000, FastEthernet RTL8139,
SB128, TV-Card (PCTV Studio Rave), Thylacine & Highway USB (15" TFT)
Elbox A1200T BPPC603/160,040/25, MediatorPCI, Voodoo3/3000,
RTL8139 FastEthernet, RTL8029 10MBit Ethernet, SB128.
A4000D CS-060/50, FastIDE-Z3, PicolloSD64, 80MB RAM,
Highway USB, Norway 10 MBit Ethernet (15" TFT)
All 3 machines did run
intuition.library V50.12 (I guess .12), layers.library V45 (?)
Picasso96 (without fastlayers patch!! not needed under OS4),
roadshow TCP/IP stack (+smbfs), envoy3, AmiDock (latest release) +
OS parts: Media Toolbox, GUI Prefs, new Palette Prefs. SirionUSB also
installed, but we used Poseidon to be honest.
BTW: A 060 running smbfs over a 100MBit ethernet to a Suse8.0 Linux server
opens drawers faster than local IDE !
BTW2: O.A.S.E. will be on tour on the 19. October in Slowenia!
regards
Jürgen
More photos from O.A.S.E. 2002 : Comment 9 of 54ANN.lu
Posted by Jürgen Schober on 18-Sep-2002 17:09 GMT
In reply to Comment 8 (Jürgen Schober):
Ah, yes. Indeed, all parts are (currently) 68K parts as has already
been mentioned at various times.
This will stay until ExecSG is integrated, of course!
More photos from O.A.S.E. 2002 : Comment 10 of 54ANN.lu
Posted by MIB on 18-Sep-2002 17:15 GMT
Is Ralph Smidt on a picture ?
More photos from O.A.S.E. 2002 : Comment 11 of 54ANN.lu
Posted by Jürgen Schober on 18-Sep-2002 17:55 GMT
In reply to Comment 10 (MIB):
No!
More photos from O.A.S.E. 2002 : Comment 12 of 54ANN.lu
Posted by arno on 18-Sep-2002 18:00 GMT
In reply to Comment 11 (Jürgen Schober):
Was he there at least?
More photos from O.A.S.E. 2002 : Comment 13 of 54ANN.lu
Posted by Anonymous on 18-Sep-2002 18:14 GMT
In reply to Comment 1 (cOrpse):
It just shows that showing a BIOS screen is not what people want to see...
More photos from O.A.S.E. 2002 : Comment 14 of 54ANN.lu
Posted by Jürgen Schober on 18-Sep-2002 18:52 GMT
In reply to Comment 13 (Anonymous):
No, Ralph Schmidt was not at the show.
David Scheibler + a coleague (whose name I always forgot, sorry) made the presentation. The Problem was, that the beamer didn't support the resolution of the Pegasos...so they used their "huge" plasma display instead...
I used another beamer for the OS4 demo, so...
More photos from O.A.S.E. 2002 : Comment 15 of 54ANN.lu
Posted by Anonymous on 19-Sep-2002 06:22 GMT
In reply to Comment 9 (Jürgen Schober):
> Ah, yes. Indeed, all parts are (currently) 68K parts as has already
> been mentioned at various times.
> This will stay until ExecSG is integrated, of course!
:)))
And AmigaOS4 is announced for Christmas (2002) ;))
Ben Hermans is really a bad OS project leader. Normal, that's not it's job ;)
Be realist, AmigaOS4 will be available in 2 years (somewhere in 2004), if Hyperion will survive until 2004 and if they are able to finish OS4, no sure :)
More photos from O.A.S.E. 2002 : Comment 16 of 54ANN.lu
Posted by Anonymous on 19-Sep-2002 06:53 GMT
In reply to Comment 15 (Anonymous):
Oh its you again. Go away.
More photos from O.A.S.E. 2002 : Comment 17 of 54ANN.lu
Posted by Anonymous on 19-Sep-2002 06:56 GMT
In reply to Comment 16 (Anonymous):
Ok, I stay, for you ;)
More photos from O.A.S.E. 2002 : Comment 18 of 54ANN.lu
Posted by LorD on 19-Sep-2002 08:10 GMT
In reply to Comment 15 (Anonymous):
Hyperion can survive if there games can be played on Pegasos... It will be there only solution for the moment.
More photos from O.A.S.E. 2002 : Comment 19 of 54ANN.lu
Posted by Björn Hagström on 19-Sep-2002 08:36 GMT
In reply to Comment 18 (LorD):
As if it's their amiga software unit that makes them money.
/Björn
More photos from O.A.S.E. 2002 : Comment 20 of 54ANN.lu
Posted by Menthos on 19-Sep-2002 08:57 GMT
In reply to Comment 18 (LorD):
Making games for Pegasos/MorphOS requires new licenses because they have licenses för AmigaOS (or linux in some cases). And MorpOS is not AmigaOS.
So more money is required for making games for Pegasos/MorphOS.
/Menthos
More photos from O.A.S.E. 2002 : Comment 21 of 54ANN.lu
Posted by Anonymous on 19-Sep-2002 09:24 GMT
In reply to Comment 20 (Menthos):
> Making games for Pegasos/MorphOS requires new licenses because they have
> licenses för AmigaOS (or linux in some cases). And MorpOS is not AmigaOS.
mmmmhh... when we develop softwares or games on an OS we must pay licences for this OS ?? I'm not sure...
More photos from O.A.S.E. 2002 : Comment 22 of 54ANN.lu
Posted by Alkis Tsapanidis on 19-Sep-2002 09:35 GMT
In reply to Comment 20 (Menthos):
Ehm, continuing to release WarpOS ports is fine. It works on all PPC Amiga
systems, including MorphOS and (later) OS4.
More photos from O.A.S.E. 2002 : Comment 23 of 54ANN.lu
Posted by Björn Hagström on 19-Sep-2002 09:50 GMT
In reply to Comment 21 (Anonymous):
What he tried to say is that Hyperions licenses for their ports only includes porting it to AmigaOS on Amiga branded hardware. Targeting their ports to MorphOS+Pegasos specifically would mean that thay have to extent their contracts (Ie, pay more for it) to include that platform.
However as long as they run on 68k machines and/or on WarpOS then it's likely that they would function under MorphOS+Pegasos as well as it can emulate a similar environment.
A port targeted for OS4 on the other hand may not function as intended under MorphOS. And Hyperions current licenses includes OS4.
/Björn
More photos from O.A.S.E. 2002 : Comment 24 of 54ANN.lu
Posted by Menthos on 19-Sep-2002 09:53 GMT
In reply to Comment 21 (Anonymous):
"mmmmhh... when we develop softwares or games on an OS we must pay licences for this OS ?? I'm not sure..."
Hmm.. I didn't meen that way. They have licenses for the game to convert the game to AmigaOS. They don't have licenses for developing the games for another OS (some linux ports excluded).
So if they want to convert the games to MorphOS they need a new license.
Is that more clear what I meen?
/Menthos
More photos from O.A.S.E. 2002 : Comment 25 of 54ANN.lu
Posted by Menthos on 19-Sep-2002 09:55 GMT
In reply to Comment 22 (Alkis Tsapanidis):
Yes, WarpOS is fine because it is a "AmigaOS system". I don't know how good MorphOS will run WarpOS program/games but if lucky they will work just fine.
/Menthos
More photos from O.A.S.E. 2002 : Comment 26 of 54ANN.lu
Posted by Menthos on 19-Sep-2002 10:00 GMT
In reply to Comment 23 (Björn Hagström):
Thanks Björn. I guess you are better in expressing what I meen than myself... =D
/Menthos
More photos from O.A.S.E. 2002 : Comment 27 of 54ANN.lu
Posted by Björn Hagström on 19-Sep-2002 10:04 GMT
In reply to Comment 26 (Menthos):
Hehe :)
/Björn
More photos from O.A.S.E. 2002 : Comment 28 of 54ANN.lu
Posted by Alkis Tsapanidis on 19-Sep-2002 11:17 GMT
In reply to Comment 25 (Menthos):
Most progs work fine with the WarpUP emul.
More photos from O.A.S.E. 2002 : Comment 29 of 54ANN.lu
Posted by [JC] on 19-Sep-2002 14:06 GMT
In reply to Comment 28 (Alkis Tsapanidis):
We have found that our WarpUP compiled code runs BETTER under MorphOS than it does under WarpUP proper. This is presumably because MorphOS is PPC native and doesn't have to arse about with the 68K.
More photos from O.A.S.E. 2002 : Comment 30 of 54ANN.lu
Posted by Anonymous on 19-Sep-2002 15:35 GMT
In reply to Comment 19 (Björn Hagström):
"As if it's their amiga software unit that makes them money."
Good point. I hear its the Hyperion spaceport that makes all the money, the theme park, chain of restaurants and the software unit are just sideshows.
Now, back in the real world. Hyperion Entertainment is a small private company that makes (or rather ports from the PC) Amiga games. Obviously it loses money doing this, but since it's a private company we have no way to know how much.
More photos from O.A.S.E. 2002 : Comment 31 of 54ANN.lu
Posted by Björn Hagström on 19-Sep-2002 16:18 GMT
In reply to Comment 30 (Anonymous):
http://www.hyperion-software.com/
/Björn
More photos from O.A.S.E. 2002 : Comment 32 of 54ANN.lu
Posted by Kronos on 19-Sep-2002 16:48 GMT
In reply to Comment 31 (Björn Hagström):
Huh ???
AFAIK "only" Hyperion-Entertainment is a "Big Ben" company, and has
nothing to do with Hyperion Solutions.
More photos from O.A.S.E. 2002 : Comment 33 of 54ANN.lu
In reply to Comment 15 (Anonymous):
Message removed by CK for violation of ANN's posting rules.
Specific reason from moderator: Abusive language
More photos from O.A.S.E. 2002 : Comment 34 of 54ANN.lu
Posted by SimplePPC on 19-Sep-2002 16:56 GMT
In reply to Comment 22 (Alkis Tsapanidis):
I doubt very much that there will be much WarpOS games from us. All effort is focused on OS4, and games after that will be for AmigaOS.
More photos from O.A.S.E. 2002 : Comment 35 of 54ANN.lu
Posted by anon on 20-Sep-2002 00:11 GMT
In reply to Comment 34 (SimplePPC):
Who is "us" and what are "games from us" ?
SimpleGames like SimplePPC? (no offence) :)
More photos from O.A.S.E. 2002 : Comment 36 of 54ANN.lu
Posted by Björn Hagström on 20-Sep-2002 02:30 GMT
In reply to Comment 32 (Kronos):
I never said anything diffrently. In fact, I only supplied an URL. But Amigans are well known to put words in other peoples mouths so I understand your actions.
/Björn
More photos from O.A.S.E. 2002 : Comment 37 of 54ANN.lu
Posted by Ole-Egil on 20-Sep-2002 04:22 GMT
In reply to Comment 35 (anon):
SimplePPC == Timothy de Groote, Hyperion employee.
So "us" would mean them, obviously ;-)
More photos from O.A.S.E. 2002 : Comment 38 of 54ANN.lu
Posted by Menthos on 20-Sep-2002 04:43 GMT
In reply to Comment 30 (Anonymous):
I guess you haven't followed the Hyperion statments the last few years... They have stated some times that they are working as ordinary IT Consultants for other companies. So I guess their Amiga Game Porting side has been affected by that. (Fewer games released than planned last year and so on)
I'm just glad they are still in business.
/Menthos
More photos from O.A.S.E. 2002 : Comment 39 of 54ANN.lu
Posted by Ben Hermans/Hyperion on 20-Sep-2002 04:48 GMT
In reply to Comment 38 (Menthos):
To be absolutely correct: we have been taking on software development contract-work for Mac and Windows companies.
By way of example, we are porting Nobody Lives Forever and Aliens versus Predator 2 to the Mac for MacPlay, a well-known Mac games publisher and developer.
More photos from O.A.S.E. 2002 : Comment 40 of 54ANN.lu
Posted by Anonymous on 20-Sep-2002 05:31 GMT
In reply to Comment 39 (Ben Hermans/Hyperion):
With all that, and so few employees, you have time to develop (seriously) OS4 ?...
More photos from O.A.S.E. 2002 : Comment 41 of 54ANN.lu
Posted by Anonymous on 20-Sep-2002 07:23 GMT
In reply to Comment 40 (Anonymous):
It was already stated that ~30 individuals are working on OS4. Many of those are not Hyperion employees afaik.
More photos from O.A.S.E. 2002 : Comment 42 of 54ANN.lu
Posted by Don Cox on 20-Sep-2002 09:09 GMT
In reply to Comment 41 (Anonymous):
Nor do the AOS 4 team members need to be employed by Hyperion. All
that is needed is a clear agreement as to what the coder will produce,
when it is to be ready, and how the person will eventually be paid.
In some cases there will be no payment - AHI, for instance, is
freeware AFAIK. (Thanks, Martin).
In other cases some kind of royalty or licensing deal will have been
worked out. Concepts such as "employees" and "wages" are not
appropriate for this kind of project.
One thing Amiga users need to forget is the concept of a big company
(like Commodore) which has headquarters offices, manufacturing plant,
sales team, etc, and sells you a consumer product with a guarantee.
The Amiga "industry" is a bunch of people working in ones and twos,
sometimes in alliance and sometimes quarrelling. There is no "big
company". Not even as big as Red Hat.
Just individuals doing their best. This seems to be a good formula for
producing software, judging from Pagestream, Digital Almanac, SFX,
etc.
More photos from O.A.S.E. 2002 : Comment 43 of 54ANN.lu
Posted by Alkis Tsapanidis on 20-Sep-2002 09:20 GMT
In reply to Comment 36 (Björn Hagström):
Hyperion Software != Hyperion Entertainment.
More photos from O.A.S.E. 2002 : Comment 44 of 54ANN.lu
Posted by Björn Hagström on 20-Sep-2002 09:25 GMT
In reply to Comment 43 (Alkis Tsapanidis):
Red != Blue
/Björn
More photos from O.A.S.E. 2002 : Comment 45 of 54ANN.lu
Posted by Björn Hagström on 20-Sep-2002 09:36 GMT
In reply to Comment 23 (Björn Hagström):
I wrote: "What he tried to say is that Hyperions licenses for their ports only includes porting it to AmigaOS on Amiga branded hardware. Targeting their ports to MorphOS+Pegasos specifically would mean that thay have to extent their contracts (Ie, pay more for it) to include that platform."
Amiga branded hardware can be removed from that comment. The licenses are only tied to operating systems developed and marketed by AmigaInc.
Quoting from the Hyperion home page (http://www.hyperion-entertainment.com/_amiga/index.html):
""
Will Hyperion support alternative operating systems like MorphOS and AROS which target the Amiga user-base?
The answer is simple: no. Leaving aside considerations such as IP and copyright infringement and further market fragmentation which would lead to sharply reduced sales in the Amiga market and the fact that we would need to rebuild our code-base, we want to make it clear our licenses are tied to a specific operating system, not to a specific hardware platform. If it were otherwise, we would just obtain a license for PPC and we could port for any OS running on PPC including MacOS, AmigaOS, Linux PPC, Beos etc. In reality our license agreements limit the scope of our rights to AmigaOS meaning ports for AROS and MorphOS are LEGALLY IMPOSSIBLE and would require prior re-negotiation of our license agreements. We would think it highly doubtful that large entertainment software companies would even consider this without very substantial upfront royalty payments which would be impossible to recuperate due to low sales. Obviously, the new Amiga OS based on Elate IS covered by our existing license agreements as it is an OS developed and marketed by the Amiga Inc. We therefore can and will support Amiga DE and OS 5.
""
/Björn
More photos from O.A.S.E. 2002 : Comment 46 of 54ANN.lu
Posted by Anonymous on 20-Sep-2002 10:15 GMT
In reply to Comment 45 (Björn Hagström):
Ok, that's a reason, but if they would they could ;)
(if Hyperion does't develop OS4, the things would be perhaps different...).
More photos from O.A.S.E. 2002 : Comment 47 of 54ANN.lu
Posted by Anonymous on 20-Sep-2002 16:36 GMT
In reply to Comment 39 (Ben Hermans/Hyperion):
It's "No One Lives Forever" Ben. You know, the game that's on budget release for the PC in your local game store. The sequel is due out next month.
More photos from O.A.S.E. 2002 : Comment 48 of 54ANN.lu
Posted by dammy on 20-Sep-2002 17:39 GMT
In reply to Comment 47 (Anonymous):
Boy howdy, does that ever impress me. Pretty sad when the porting of shortly to be out of date games to the Amiga is boasted as a show of coding capabilities.
Dammy
More photos from O.A.S.E. 2002 : Comment 49 of 54ANN.lu
Posted by Anonymous on 21-Sep-2002 10:10 GMT
In reply to Comment 48 (dammy):
You should know yourself that its not about programming skills - recent titles are simply too expensive.
More photos from O.A.S.E. 2002 : Comment 50 of 54ANN.lu
Posted by Ben Hermans/Hyperion on 21-Sep-2002 18:36 GMT
In reply to Comment 47 (Anonymous):
Wow, what a revelation!
I really didn't know that.
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