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[Files] New version of QuakeANN.lu
Posted on 25-Nov-2002 16:53 GMT by Duncan15 comments
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The v2.o version of Quake is available at http://devnull.owl.de/~frank/quake_e.html Versions for PowerUp,Warpup and Morphos are there for download
New version of Quake : Comment 1 of 15ANN.lu
Posted by kriz on 25-Nov-2002 21:23 GMT
nice work!
thanks man :)
New version of Quake : Comment 2 of 15ANN.lu
Posted by Rimmer on 25-Nov-2002 21:54 GMT
Thanks for the work!
Just love Quake, it has a special "feeling" that not many new games has in multiplayer. Fast yet very controllable.
New version of Quake : Comment 3 of 15ANN.lu
Posted by Dude on 25-Nov-2002 22:08 GMT
I just wish for new version of GLQuake. After all it's nice to benefit from W3D! :)
New version of Quake : Comment 4 of 15ANN.lu
Posted by Massimiliano Tretene on 25-Nov-2002 22:11 GMT
In reply to Comment 3 (Dude):
As soon as I find a little more free time, I`ll update GLQuakeWOS with the new sources.
Stay tuned :-)
Ciao
Massimiliano
New version of Quake : Comment 5 of 15ANN.lu
Posted by Mad-Matt on 25-Nov-2002 22:15 GMT
In reply to Comment 4 (Massimiliano Tretene):
cool, Rumour had itthat GLQuakeWOS was updated a fair bit ago to gain a speed advantage from Warp3D 4.2 vertex arrays ?, But didnt appear due to problems making work with voodoo ?
Still, i hope we see the new QuakeGL. Strage at the moment Quake2 being faster then current glquake ;)
New version of Quake : Comment 6 of 15ANN.lu
Posted by Rimmer on 25-Nov-2002 22:51 GMT
In reply to Comment 4 (Massimiliano Tretene):
Yes please!! That would kick some serious butt!
Bring on some glorious GL!! :)
New version of Quake : Comment 7 of 15ANN.lu
Posted by Mirko Naumann on 26-Nov-2002 00:07 GMT
In reply to Comment 4 (Massimiliano Tretene):
Would be great!
Do you think you might remove the bug with the flickering Taskbar?
This Problem occurs on Voodoo cards + P96.
Only solution is maxsize=120 percent upto now :(
Nonetheless GLQuakeWOS is really cool!
Greetings
New version of Quake : Comment 8 of 15ANN.lu
Posted by Dude on 26-Nov-2002 00:15 GMT
In reply to Comment 4 (Massimiliano Tretene):
Great news...You have done a great work! :)
New version of Quake : Comment 9 of 15ANN.lu
Posted by Massimiliano Tretene on 26-Nov-2002 07:39 GMT
Yes, there are bugs with GLQuakeWOS running on a Voodoo card, they are still there since I don't have a PCI bridge to debug it with this configuration.
But, I've a dev AmigaOne G3-SE just waiting for OS4.0 to come.
Already got a Voodoo3 and a Voodoo5 :-)
Massimiliano
New version of Quake : Comment 10 of 15ANN.lu
Posted by miksuh on 26-Nov-2002 12:36 GMT
In reply to Comment 4 (Massimiliano Tretene):
I would like to have new version of GLQuake m68k too :) it's quite playable with Mediator+Voodoo3 :)
New version of Quake : Comment 11 of 15ANN.lu
Posted by Martin on 26-Nov-2002 19:03 GMT
In reply to Comment 10 (miksuh):
GLquake is very playable on a 060 128 meg cybervision card while regular quake
is slower :(
Roll on new version of GLquake
New version of Quake : Comment 12 of 15ANN.lu
Posted by cap on 26-Nov-2002 19:06 GMT
In reply to Comment 9 (Massimiliano Tretene):
It would be nice to see the water looking right in GlQuakewos.
New version of Quake : Comment 13 of 15ANN.lu
Posted by Kelly Samel on 27-Nov-2002 07:30 GMT
This new Quake runs faster than ClickBoom
Quake on Amithlon now, reccomended. I
can get ~60 fps in low res modes and
in 640x480 its way over 30, very smooth.
Thanks for the great port...
P.S: This is on a 1Ghz system
with Nvidia Vanta gfx...
New version of Quake : Comment 14 of 15ANN.lu
Posted by Alkemyst on 27-Nov-2002 19:12 GMT
In reply to Comment 13 (Kelly Samel):
ClickBoom 060 version is still faster than this new version on my
A12000 060/80Mhz & voodoo3
New version of Quake : Comment 15 of 15ANN.lu
Posted by Chris Handley on 28-Nov-2002 08:58 GMT
Strangely, on Amithlon using an AGP nVidia GF2Ti & AthlonXP, I found
the ClickBoom Quake to be 1/3 faster than this new version (43fps vs 33fps).
I have not made any speed-optimisations for either version, so your milage may vary!
But since the bugs are fixed, and AHI is supported, it now seems a tough choice
to choose between this & the CB version...
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