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[News] Pagan Games UpdateANN.lu
Posted on 27-Nov-2002 12:08 GMT by Thomas Würgler23 comments
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Pagan Games posted an official update on their website today. The entire piece is also posted here: Hello everyone!

It's been a while since our last update, but here is a report on our current status.

First of all we might as well get this out of the way - Dafel: Bloodline is still on hold. It's not cancelled, but we're reconsidering what the appropriate media for this title is. It is obvious that doing a version for 68k Amigas would be futile nowadays, yet on the other hand it would require a serious overhaul to be suitable for the AmigaOne. We've been considering smaller versions of the game - installments if you will - on AmigaDE, which would allow users to play the game both on PDAs and Amigas, once AmigaDE is implemented in AmigaOS 4. We do have plenty to do with our current projects, though, so time will tell what happens. One day Dafel: Bloodline will be a reality, but not just yet. The same goes for Scavengers and Magick by the way.

What are we doing then? Well, first of all we are working on two AmigaDE titles. One will be a puzzle/platformer called Quingle and the other is a straight puzzle game. The latter is as of yet unnamed, but will be rather different from what you've seen before. We're progressing quickly on the unnamed title, and hope to have it out very soon.

Quingle hit a bit of a speed bump some time ago, but is picking up its pace again. Hopefully we'll have some screenshots for you to look at in the near future. It is a very nice looking game. It has a old-school cartoony pixel-style, which has been updated for the 21st century, combining the best of both worlds.

We're also working on a shoot 'em up project. This is a somewhat massive project, so it will be some time till it's done. We are currently developing it with the Dreamcast in mind, thanks to the excellent publicly available development tools, but we are definitely interested in seeing it on other platforms as well. AmigaOne could do with a bit of hardcore shooter action - don't you think? The game has an unusually interesting story line, highly polished graphics and lots and lots of action. If you have seen GigaWing 2 or Ikaruga, you know what I mean when I say action.

Here's hoping that we'll all have shiny new AmigaOnes in the near future. We want to express our gratitude towards Amiga Inc., for providing excellent support, Hyperion for doing such an awesome job on AmigaOS 4 and being generally nice guys, and Eyetech for making the effort to get the AmigaOne out there to the people.

Sincerely,
Pagan Games

Pagan Games Update : Comment 1 of 23ANN.lu
Posted by buzz on 27-Nov-2002 11:17 GMT
I dont see why doing a 68k version now is any more futile than 1 year ago.
COME ON! finish it off!! :-)
Pagan Games Update : Comment 2 of 23ANN.lu
Posted by brotheris on 27-Nov-2002 12:10 GMT
68k versions will work everywhere, it sounds like bad excuse.
Pagan Games Update : Comment 3 of 23ANN.lu
Posted by joe on 27-Nov-2002 12:28 GMT
Ikaruga (or the like) for the A1. YESSSSS ;)
Pagan Games Update : Comment 4 of 23ANN.lu
Posted by Robert on 27-Nov-2002 12:58 GMT
In reply to Comment 1 (buzz):
> I dont see why doing a 68k version now is any more futile than 1 year ago.
> COME ON! finish it off!! :-)
Well, no being much of a gamer these days, the only things likely to capture
my imagination will have to be pretty spectacular, which means I'm unlikely
to get excited about anything that would run on, e.g. 68030 - it's not impossible but it is unlikely.
Robert
Pagan Games Update : Comment 5 of 23ANN.lu
Posted by Thomas Würgler on 27-Nov-2002 13:09 GMT
In reply to Comment 2 (brotheris):
It may work everywhere (more or less), but the problem is that we're concerned noone would want it (or very few), if it didn't take advantage of the available hardware (that is G3/G4 and 3D card).
If one looks at how few copies the really big titles sell, and then consider how much a title that looks like it time-warped straight out of 1998 to the present would sell... It's just futile.
Pagan Games Update : Comment 6 of 23ANN.lu
Posted by Don Cox on 27-Nov-2002 14:16 GMT
In reply to Comment 4 (Robert):
The use of 68k versions is to run on Amithlon.
Pagan Games Update : Comment 7 of 23ANN.lu
Posted by Anonymous on 27-Nov-2002 15:16 GMT
"We're also working on a shoot 'em up project. This is a somewhat massive project, so it will be some time till it's done. We are currently developing it with the Dreamcast in mind"
?????
I know Dreamcast might still have (just) more users than the Amiga, but how do you plan to sell it to Dreamcast owners????
Pagan Games Update : Comment 8 of 23ANN.lu
Posted by Anonymous on 27-Nov-2002 15:32 GMT
In reply to Comment 6 (Don Cox):
An Amithlon version is not impossible, however the current engine would be most unimpressive, and I think many Amithlon users would simply boot up in Windows and have a game of [insert big RPG] instead.
That's why we'll either go for AmigaDE (PDAs + desktop) or PPC Amigas. The size and scope of the game will depend on the platform that we choose.
Pagan Games Update : Comment 9 of 23ANN.lu
Posted by Thomas Würgler on 27-Nov-2002 15:36 GMT
In reply to Comment 8 (Anonymous):
That was me by the way :)
Pagan Games Update : Comment 10 of 23ANN.lu
Posted by Thomas Würgler on 27-Nov-2002 15:37 GMT
In reply to Comment 7 (Anonymous):
We've been thinking long and hard about that, and we have several possibilities. We'll decide which way to go, when that time comes :)
Pagan Games Update : Comment 11 of 23ANN.lu
Posted by brotheris on 27-Nov-2002 15:43 GMT
In reply to Comment 8 (Anonymous):
You consider that all Amithlon users use it like a game ?
Tell me, why did they bought Amithlon then ? Just to reboot into windows ?
Pagan Games Update : Comment 12 of 23ANN.lu
Posted by priest on 27-Nov-2002 16:04 GMT
Would it be hard to get AmigaDE running on Amithlon system as a x86 native Amithlon/Linux binary?
Pagan Games Update : Comment 13 of 23ANN.lu
Posted by Thomas Würgler on 27-Nov-2002 16:17 GMT
In reply to Comment 11 (brotheris):
I certainly didn't. But most people I know who use Amithlon, don't use it for games. That's why we won't put much effort into it. We're doing AmigaOS and AmigaDE games. If they happen to work on other systems and people want to buy it that's fine. We just don't support them officially.
Pagan Games Update : Comment 14 of 23ANN.lu
Posted by SlimJim on 27-Nov-2002 16:20 GMT
If Dafel: Bloodline only hold an interesting storyline (from what I have read, it has) and good gameplay. For me, there's a big difference between having not-so-top-of-the line graphics - and looking *cheap*: the first can be remedied
with good general gameplay, the second impacts on the whole experience. So far
Dafel (from screenshots) looks like it's in the first category (let's see about
the gameplay of course). To summarize, it's the story I want, and as long as
the graphics engine don't get in the way, I'm satisfied.
I really hope you release this eagerly anticipated game for AOS4. I'm sure you
can keep adding features id infinitum - but since I want to play this game this
decade, I'd retain the super features for the sequel...;-)
All said, keep up the good work! It's encouraging to see some game developers
staying with the Amiga, inspite of the market being somewhat...slow ;-).
Respect.
.
SlimJim
Pagan Games Update : Comment 15 of 23ANN.lu
Posted by SlimJim on 27-Nov-2002 16:23 GMT
In reply to Comment 14 (SlimJim):
Hmm, my first sentence sort of peeled off down the abyss of incomprehensibility.
Hope the thumbs-up aspect of the post shines through anyway.
.
SlimJim
Pagan Games Update : Comment 16 of 23ANN.lu
Posted by NihilVor on 27-Nov-2002 17:45 GMT
I hope they get this thing out on the Amiga. Dafel Bloodline
has to be one of the few games I've actually been eagerly waiting for.
Pagan Games Update : Comment 17 of 23ANN.lu
Posted by redrumloa on 27-Nov-2002 20:15 GMT
I thought this game was near completion eons ago. If it really is near completeion why not just finish it and sell as a budget game? It could be fine tuned for future versions on bigger and better platforms, like Apex Designs did with Payback. Shoot being 68k IMO as long as you support AHI and RTG you should be compatible with all Amigas and Amiga clones.
Just my $0.02.
Pagan Games Update : Comment 18 of 23ANN.lu
Posted by buzz on 27-Nov-2002 22:19 GMT
There is more to a good game than incredible 3d graphics.
I can still spend a day and play through the turrican series. terrific stuff.
and they work on less than an 030 :)
An good idea with well worked out gameplay and a polished visuals/music can mean more than just some fancy 3d engine.
some of my favourite games are the simplest. I spend ages on MAME and even play games which I never used to play at the arcade, so that cant be for nostalgia. its just some games are really terrific!
Pagan Games Update : Comment 19 of 23ANN.lu
Posted by Kal-L on 27-Nov-2002 22:41 GMT
In reply to Comment 13 (Thomas Würgler):
I'm using Amithlon as my main OS, all I did previously with my former 1200, I do it right now with Amithlon. As for games, I play Quake, Foundation (1024*768 at high speed, a charm), Descent FreeSpace, even Earth2140 (you could have used AHI ;) ) and I'm not the only Amithlon user to do so.
So saying Amithlon users use AmigaOS in a different way than other Amiga users is false.
And no, I did not pay 180 Euros just to reboot under Windows. I want to play AmigaOS games, not heavy Windows games.
--
Mehdi
Pagan Games Update : Comment 20 of 23ANN.lu
Posted by Anonymous on 28-Nov-2002 02:10 GMT
>We want to express our gratitude towards Amiga Inc., for providing excellent support,
>Hyperion for doing such an awesome job on AmigaOS 4 and being generally nice guys,
>and Eyetech for making the effort to get the AmigaOne out there to the people.
Hey, no mention of bplan/Thendic & Co? Don't you target this platform, too?
Pagan Games Update : Comment 21 of 23ANN.lu
Posted by Thomas Würgler on 28-Nov-2002 09:21 GMT
In reply to Comment 19 (Kal-L):
We DID use AHI, but it was a massive performance hit. We were reluctant to switch, since we felt Draco users should also be able to run the game with sound. In the end there was more of an advantage in doing a Paula version, than an AGA version.
Pagan Games Update : Comment 22 of 23ANN.lu
Posted by Thomas Würgler on 28-Nov-2002 09:21 GMT
In reply to Comment 19 (Kal-L):
We DID use AHI, but it was a massive performance hit. We were reluctant to switch, since we felt Draco users should also be able to run the game with sound. In the end there was more of an advantage in doing a Paula version, than an AHI version. (damn those wandering thoughts)
Pagan Games Update : Comment 23 of 23ANN.lu
Posted by Thomas Würgler on 28-Nov-2002 09:24 GMT
In reply to Comment 20 (Anonymous):
No.
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