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[Files] Quake 2 sources publically availableANN.lu
Posted on 14-Dec-2002 15:41 GMT by darklite34 comments
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The Quake 2 & mods Amiga sources and support files as released by Hyperion. The archives have all been converted from Hyperion's proprietary hpa format to lha.

The archives should be available from Aminet soon.

Thanks to Golem/AmigaNet for doing all the repacking and uploading. He also did a quick attempt to compile Quake 2 from these but wasn't successful.

And of course a big thank-you to Steffen Haeuser (and whoever might have contributed) for all the work he's put into these ports.

Quake 2 sources publically available : Comment 1 of 34ANN.lu
Posted by SlimJim on 14-Dec-2002 15:15 GMT
I'll still buy this from Hyperion when I get hardware to run it.
.
SlimJim
Quake 2 sources publically available : Comment 2 of 34ANN.lu
Posted by Fabio Alemagna on 14-Dec-2002 15:22 GMT
In reply to Comment 1 (SlimJim):
> I'll still buy this from Hyperion when I get hardware to run it.

You should buy it if you want to give the right credit to whoever did it. Making the sources free shouldn't you stop from buying it, if you really believe the product is worth the price you're going to pay.
Quake 2 sources publically available : Comment 3 of 34ANN.lu
Posted by cOrpse on 14-Dec-2002 15:36 GMT
"He also did a quick attempt to compile Quake 2 from these but wasn't successful."

And what exactly is a "quick attempt" ... I think you really mean "We got the sources and don't know what to do with them"

no ... you don't use visual studio to compile amiga programs ;)
Quake 2 sources publically available : Comment 4 of 34ANN.lu
Posted by Anonymous on 14-Dec-2002 15:51 GMT
I bought Hyperions release and was suprized that it ran in a first try. Quality stuff.
Quake 2 sources publically available : Comment 5 of 34ANN.lu
Posted by Fabio Alemagna on 14-Dec-2002 15:53 GMT
In reply to Comment 4 (Anonymous):
> I bought Hyperions release and was suprized that it ran in a first try. Quality
> stuff.

Ehum? You are surprised that a product you buy does actually work as expected?!
Quake 2 sources publically available : Comment 6 of 34ANN.lu
Posted by Golem on 14-Dec-2002 15:56 GMT
In reply to Comment 3 (cOrpse):
Damn... which icon should I click then?
Quake 2 sources publically available : Comment 7 of 34ANN.lu
Posted by Steffen Haeuser on 14-Dec-2002 16:08 GMT
In reply to Comment 1 (SlimJim):
The "whoever else have contributed" are Thomas Frieden and Hans-Joerg Frieden and
Christian Michael BTW. Christian was working on all those optimizations.

Please note that the Mod-Sources
are *not* GPL (though they are OpenSource), only the Quake 2 Executables(+Sources
of course) themselves are. Only some Mod-Sources were included
as some of them are ClosedSource Mods where I do not have the right to redistribute
the Source-Code. Ah, not completely right, the ctf Source code (which was
included into id's Quake 2 Source release) actually *is* GPL - but things like
the ACEBot for example are not GPL.

Please note there will also soon be a Quake 2 Update which asides from other things
includes even more optimizations (For download for registered users) and
"there will be some more Quake 2 related nice surprises soon".

I hope this will stop all Quake 2 related public Hyperion-bashing now. (I'd also
really appreciate this claim in the other thread we would have been "in violation to
id Software's licence" would be removed (not the thread, just the sentence with
this false claim), I told already two times that we never sold any copies
of Quake 2 which included the Quake 2 Exe and the Mods on one CD, and despite
my correction this wrong claim is still there).

Steffen Haeuser
Quake 2 sources publically available : Comment 8 of 34ANN.lu
Posted by catohagen on 14-Dec-2002 16:20 GMT
In reply to Comment 5 (Fabio Alemagna):
>Ehum? You are surprised that a product you buy does actually work as expected?!

I bought Voyager, but the latest 2 updates don't work....so I bought Ibrowse
Quake 2 sources publically available : Comment 9 of 34ANN.lu
Posted by Anonymous on 14-Dec-2002 16:34 GMT
Anybody knows who "darklite" is ? Recently, he posted with the same IP as Ben Hermans from Hyperion.
Quake 2 sources publically available : Comment 10 of 34ANN.lu
Posted by catohagen on 14-Dec-2002 16:35 GMT
In reply to Comment 9 (Anonymous):
they use same server/proxy
Quake 2 sources publically available : Comment 11 of 34ANN.lu
Posted by hgm on 14-Dec-2002 16:59 GMT
In reply to Comment 5 (Fabio Alemagna):
< Ehum? You are surprised that a product you buy does actually work as expected?!>
This is an windoze user. They expect to fail. And are surprised if the stuff works.
Quake 2 sources publically available : Comment 12 of 34ANN.lu
Posted by Anonymous on 14-Dec-2002 17:15 GMT
In reply to Comment 9 (Anonymous):
>Anybody knows who "darklite" is ?

The newest member of Digital Corruption
Quake 2 sources publically available : Comment 13 of 34ANN.lu
Posted by Steffen Haeuser on 14-Dec-2002 17:16 GMT
In reply to Comment 9 (Anonymous):
darklite is Brecht Machiels, an Amithlon-fanatic (I think he could be the person who invented the term "Fanatic" :) ). Ben and Brecht know each other AFAIK (and can't stand each other AFAIK). I still wonder why Brecht took back his source code request. Maybe he just could not stand the idea that Ben might get 5 EUR from *him* ? :)

At one point actually Brecht contacted the FSF,
asking them if "Hyperion is doing something wrong" or something like that
(don't know what exactly he asked). Not surprisingly the FSF supported
*our* view. Brecht posted the result of his inquiry some time ago at
Moo Bunny.

Actually two people requested the Quake 2 source-code (and took NOT back the request). Both were very polite. I think the second person gave it then to Brecht, probably, so he now could add his news-item. I want also to add that I would have been in no way forced to include the source-code of the Mods, which are not under GPL, but did so anyways (at least of some Mods).

Steffen Haeuser
Quake 2 sources publically available : Comment 14 of 34ANN.lu
Posted by SlimJim on 14-Dec-2002 17:16 GMT
In reply to Comment 2 (Fabio Alemagna):
> You should buy it if you want to give the right credit to whoever did it. Making the sources free
> shouldn't you stop from buying it, if you really believe the product is worth the price you're going
> to pay.
Although I don't quite understand that wording of yours I get your main point and I think it means
we agree on this.
( I guess it's nice to be able to get the sources easily if I should ever want to do something more
with them.)
.
SlimJim
Quake 2 sources publically available : Comment 15 of 34ANN.lu
Posted by darklite on 14-Dec-2002 17:33 GMT
In reply to Comment 13 (Steffen Haeuser):
>darklite is Brecht Machiels, an Amithlon-fanatic (I think he could be the
>person who invented the term "Fanatic" :) ).
I used to be, but now I can hardly be fanatic about something that's dead.
>Ben and Brecht know each other AFAIK (and can't stand each other AFAIK).
We "know" eachother from ANN and Moobunny.
>I still wonder why Brecht took back his source code request. Maybe he just
>could not stand the idea that Ben might get 5 EUR from *him* ? :)
That's right :)
Plus I didn't have the offer that was included on the Hyperion Quake2 CD.
I figured someone would eventually would get the sources from you... and that's what happened obviously :)
>At one point actually Brecht contacted the FSF, asking them if "Hyperion is
>doing something wrong" or something like that (don't know what exactly he
>asked). Not surprisingly the FSF supported *our* view. Brecht posted the result
>of his inquiry some time ago at Moo Bunny.
I was genuinly confused about that part of the GPL, and it turned out you were indeed correct, which I admitted in that thread on Moobunny.
>Actually two people requested the Quake 2 source-code (and took NOT back the
>request). Both were very polite.
I wasn't? :)
>I want also to add that I would have been in no way forced to include the
>source-code of the Mods, which are not under GPL, but did so anyways (at least
>of some Mods).
There, don't you feel better now that the sources are out in public? :)
PS. Fabio, here's another chance to ask your question ;)
Quake 2 sources publically available : Comment 16 of 34ANN.lu
Posted by Bill Hoggett on 14-Dec-2002 17:35 GMT
In reply to Comment 12 (Anonymous):
> The newest member of Digital Corruption
Isn't that a bit below the belt, even for the usual standard of anon postings?
Quake 2 sources publically available : Comment 17 of 34ANN.lu
Posted by Bill Hoggett on 14-Dec-2002 17:39 GMT
In reply to Comment 13 (Steffen Haeuser):
@Steffen
> I still wonder why Brecht took back his source code request.
As I understand it, when Brecht made his initial request, he was not in posession of the binary. Since he was asked to produce the "offer" that comes with the binary and must be distributed with it and could not, he retracted his request.
Nothing wrong in any of this, on either side.
Quake 2 sources publically available : Comment 18 of 34ANN.lu
Posted by Anonymous on 14-Dec-2002 17:51 GMT
In reply to Comment 13 (Steffen Haeuser):
> Actually two people requested the Quake 2 source-code (and took NOT back
> the request). Both were very polite.
Of course they were! They had to be.
No one wants to have trouble with the warlord of the ehf-forces (a war which took place centuries back).
The consequences would be getting e-mailed without request by (a reason why you see this anonymous here as name)
Quake 2 sources publically available : Comment 19 of 34ANN.lu
Posted by Steffen Haeuser on 14-Dec-2002 17:59 GMT
In reply to Comment 17 (Bill Hoggett):
Some comments earlier I "hinted" at that there is some more news concerning Quake 2 soon asides from a Quake 2 Update with more optimizations.
The news is that we now have a 68k version of Quake 2 which is currently in final testing. This version (the new optimizations went both into the PPC
and the 68k version, 68k and PPC version are at the same state) actually can
run playable on a 060 (nothing below a 060 of course, and of course a PPC
will still get higher fps values) + Voodoo 3. If everything works out,
this should soon be released.
The Update for the PPC version and the 68k version of Quake 2 will be available for download at our Webpage for registered users soon.
We also have versions of the xatrix and rogue Level-Packs in final testing.
Also a version of AirQuake 2 Binaries was recently compiled (Can anyone point me to where the AirQuake 2 Datafiles are still available ? The site seems to be down... both 0.85 and 2.0 Binaries are ported, BTW)
Steffen Haeuser
Quake 2 sources publically available : Comment 20 of 34ANN.lu
Posted by Steffen Haeuser on 14-Dec-2002 17:59 GMT
In reply to Comment 17 (Bill Hoggett):
Some comments earlier I "hinted" at that there is some more news concerning Quake 2 soon asides from a Quake 2 Update with more optimizations.
The news is that we now have a 68k version of Quake 2 which is currently in final testing. This version (the new optimizations went both into the PPC
and the 68k version, 68k and PPC version are at the same state) actually can
run playable on a 060 (nothing below a 060 of course, and of course a PPC
will still get higher fps values) + Voodoo 3. If everything works out,
this should soon be released.
The Update for the PPC version and the 68k version of Quake 2 will be available for download at our Webpage for registered users soon.
We also have versions of the xatrix and rogue Level-Packs in final testing.
Also a version of AirQuake 2 Binaries was recently compiled (Can anyone point me to where the AirQuake 2 Datafiles are still available ? The site seems to be down... both 0.85 and 2.0 Binaries are ported, BTW)
Steffen Haeuser
Quake 2 sources publically available : Comment 21 of 34ANN.lu
Posted by Anonymous on 14-Dec-2002 19:10 GMT
In reply to Comment 1 (SlimJim):
You still need to buy Quake 2 to play this. The only question is whether you want to buy the Amiga-specific version. If you already have a version of Quake 2 for some different platform then it's very understandable that you don't want to pay for yet more copies, certainly JC wouldn't expect you to.
Quake 2 sources publically available : Comment 22 of 34ANN.lu
Posted by Johan "Graak" Forsberg on 14-Dec-2002 19:53 GMT
What kind of FPS can you expect from this version of Quake II on a Blizzard PPC@200 MHz and Mediator + Voodoo3? I've tried a beta version of Quake II (which I got from Thomas Friden), but it was pretty laggy..
Quake 2 sources publically available : Comment 23 of 34ANN.lu
Posted by Fabio Alemagna on 14-Dec-2002 19:53 GMT
In reply to Comment 15 (darklite):
> PS. Fabio, here's another chance to ask your question ;)
Let's not get silly now... The question has been asked, no answer has been given, people drawed their conclusions already... This is NOT a chance to ask the question again, perhaps this would be a chance for Steffen to give his answer.
Quake 2 sources publically available : Comment 24 of 34ANN.lu
Posted by Lando on 14-Dec-2002 19:54 GMT
In reply to Comment 5 (Fabio Alemagna):
>> I bought Hyperions release and was suprized
>> that it ran in a first try. Quality
>> stuff.
>>
>Ehum? You are surprised that a product you buy
>does actually work as expected?!
Lots of things these days don't work (or at least, not properly) for me (A4k/CSPPC/Mediator/Voodoo3). Like, I recently bought Art Effect from H&P and it has graphics problems with my Voodoo3. Also certain games don't run well, or have crashes (eg. GLQuakeWOS had graphics problems, until Christian fixed it).
However, Hyperion games always seem to be very stable and thoroughly tested.
When you see the Hyperion logo on a piece of software you can take it as a sign of quality (One of the reasons I'm so looking forward to OS4)
Quake 2 sources publically available : Comment 25 of 34ANN.lu
Posted by Anonymous on 14-Dec-2002 20:29 GMT
In reply to Comment 24 (Lando):
> Art Effect from H&P [...] has graphics problems [...] However, Hyperion games always seem to be very stable and thoroughly tested.
It's easier to debug most games than to debug most applications, don't be so hard on H&P.
In a game, you have components that can be debugged thoroughly, because they can only assume a (comparatively) finite number of states, because they are often clearly separated into components (rendering engine, sound, ai) and because some complex components (like the rendering engine) are recycled often. After a while, these are virtually bug-free.
You can never test all problematic situations with non-trivial application software, there is an infinite number of situations people can get into by using menus, configuration options, rexx commands, upgrading older versions, etc.
I wonder if Hyperion developers would care to comment to what degree they find quality assurance for OS4 more dificult than for their games :-)
Quake 2 sources publically available : Comment 26 of 34ANN.lu
Posted by Hans-Joerg Frieden on 14-Dec-2002 22:55 GMT
In reply to Comment 3 (cOrpse):
And here was me thinking that the build system was cleverly done :-)
Quake 2 sources publically available : Comment 27 of 34ANN.lu
Posted by derf on 14-Dec-2002 23:04 GMT
In reply to Comment 23 (Fabio Alemagna):
you wouldnt let it lie!</vic reeves> ;)
seriously, you may not have asked the question again, but you asked for the reply.
please just drop it, you are looking silly now.
Quake 2 sources publically available : Comment 28 of 34ANN.lu
Posted by CodeSmith on 15-Dec-2002 01:23 GMT
In reply to Comment 25 (Anonymous):
Oh man, yet another "OS4 is going to suck because Hyperion only know how to program games" post. If anything, I'm *glad* that Hyperion is a games company, because this is the last kind of software company that cares at all about performance. Everyone else is hell-bent on adding as many features as possible, with quality control being secondary.
Your comment of "you have components that can be debugged thoroughly, because they can only assume a (comparatively) finite number of states, because they are often clearly separated into components (rendering engine, sound, ai) and because some complex components (like the rendering engine) are recycled often" applies to *all* software. Only an amateur will start writing code without thoroughly designing it, this includes "breaking the functionality into clearly separated components". You mention rendering engine, sound, AI. Well that could easily be GUI, spellchecking, printing on a word processor. Component reuse is something all serious companies try to do as much as possible.
You've been using too much MS software and got suckered into their "sure our software has bugs, but that's because apps are HARD to write" rhetoric.
Quake 2 sources publically available : Comment 29 of 34ANN.lu
Posted by Anonymous on 15-Dec-2002 03:41 GMT
In reply to Comment 28 (CodeSmith):
>You've been using too much MS software and got suckered into their "sure our software has bugs, but that's because apps are HARD to write" rhetoric.
Good guess but wrong, I'm developing Amiga software.
Quake 2 sources publically available : Comment 30 of 34ANN.lu
Posted by Rob on 15-Dec-2002 06:00 GMT
In reply to Comment 22 (Johan "Graak" Forsberg):
Good enough to be well playable. I'm nearing the end of the game now.
Blizzard PPC 040/25 603/210 + Mediator + Voodoo 3.
Quake 2 sources publically available : Comment 31 of 34ANN.lu
Posted by SimplePPC on 15-Dec-2002 07:37 GMT
In reply to Comment 30 (Rob):
Ron ? the rob from the UK show ? Thanks for buying it ! :)
Quake 2 sources publically available : Comment 32 of 34ANN.lu
Posted by Paul H on 15-Dec-2002 10:47 GMT
In reply to Comment 22 (Johan "Graak" Forsberg):
I haven't tested the FPS on my PPC603 240 setup. But it is definately pretty
nippy. I played against my brother (over my network) and he was on a fast PC
Laptop. We had no problems at all and the speed was quite evenly matched between
machines.
Top Job Hyperion!
Quake 2 sources publically available : Comment 33 of 34ANN.lu
Posted by Steffen Haeuser on 15-Dec-2002 17:01 GMT
In reply to Comment 22 (Johan "Graak" Forsberg):
In reply of Comment 22: Most likely the version you got was a quite old version,
before any of the optimizations were included (the optimization-work was started
- if I do not remember wrong - around 3 months before the release of the game).
The optimizations sped up the game to more than 2x the speed.
Some Speed Data (taken from www.amigaspeed.de.vu):
Tested using timerefresh always at start of the first level to generate
a comparable situation (and yes, I know that timerefresh is crap for speed
comparision - but at least that's a comparable situation in these tests)
A1200 240 MHz PPC, 060, G-Rex, Voodoo 3:
320x240: 49.84 fps
640x480: 32.67 fps
800x600: 20.61 fps
1024x768: 15.61 fps
A4000 233 MHz PPC, 060, Prometheus, Voodoo 3:
320x240: 71.4 fps
640x480: 52.1 fps
800x600: 31.1 fps
1024x768: 18.4 fps
Timerefresh at Heretic II, also start at first level (of course timerefresh
of Quake 2 and timerefresh of Heretic II should not be really directly compared,
as this is a different game level)
A1200 240 MHz:
320x240 19.4 fps
640x480 18.9 fps
800x600 16.2 fps
1024x768 12.3 fps
The update of Quake 2 will also feature (for the GL Version) a fps-counter,
and several more optimizations.
Steffen Haeuser
Quake 2 sources publically available : Comment 34 of 34ANN.lu
Posted by breed on 16-Dec-2002 00:44 GMT
GOOD WORK :)
i bought Q2 for amiga :), the installation is easy and the game is so fast :)
i play in 800x600 on a voodo3 :)
thanx :)
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