|[Files] A/NES CGFX v1.30 beta 1 released||ANN.lu|
|Posted on 21-Dec-2002 09:24 GMT by Morgan||11 comments|
A major update of A/NES CGFX has been released. This time it include NSF-support(!) and rewritten DPCM code (very accurate).
Just in time for christmas, check out this new beta of A/NES CGFX. It comes with a new interface for playing NSF's (and this one even works on P96 systems). Tons of NSF's can be found at http://www.zophar.net/nsf/. Oliver Achten, the new member of the A/NES CGFX team, has rewritten the DPCM sound channel, and it's now very accurate (compared to previous versions).
A/NES CGFX v1.30 beta 1 can be found at:
|A/NES CGFX v1.30 beta 1 released : Comment 1 of 11||ANN.lu|
|Posted by Iggy Drougge on 21-Dec-2002 18:53 GMT|
|Haven't been able to try it out yet (my monitor has issued me a death threat recently), but I'm happy to see that work goes on at at least an IBrowse pace. =)|
Good to see NSF support, but would it be possible to make a Deli/Eagle player as well, so it could be integrated with all my other chip tunes?
|A/NES CGFX v1.30 beta 1 released : Comment 2 of 11||ANN.lu|
|Posted by cap on 21-Dec-2002 21:08 GMT|
|In reply to Comment 1 (Iggy Drougge):|
It doesn't run on my system. Crashes nicely requiring reboot.
060/ppc grex voodoo
|A/NES CGFX v1.30 beta 1 released : Comment 3 of 11||ANN.lu|
|Posted by Fabrizio "Lanch" Bartoloni on 21-Dec-2002 23:56 GMT|
|In reply to Comment 2 (cap):|
It works bad on mine too (sprites are drawn but not deleted and background
layers are invisible) A1200, latest CGX, 32Mb RAM, Os3.5bb2, previous one
|A/NES CGFX v1.30 beta 1 released : Comment 4 of 11||ANN.lu|
|Posted by Morgan (A/NES CGFX author) on 22-Dec-2002 10:58 GMT|
|Known problems with A/NES CGFX is compability problems with P96 systems (however the NSF player do work with P96). The graphics problems described sounds like a game that is trying to do both horisontal/vertical scrolling at the same time, else it could be the result of a not entirely supported mapper. The scrolling bugs are being worked on however... It's not really that easy making a 100% compatible graphics engine when I want it to run at an acceptable framerate even on slower CPU's, like my 68040/25. :-)|
|A/NES CGFX v1.30 beta 1 released : Comment 5 of 11||ANN.lu|
|Posted by Crumb on 22-Dec-2002 15:43 GMT|
|In reply to Comment 4 (Morgan (A/NES CGFX author)):|
It may be a good idea to add specific P96 support... it doesn't require lots of modifications.
|A/NES CGFX v1.30 beta 1 released : Comment 6 of 11||ANN.lu|
|Posted by Morgan (A/NES CGFX crew) on 22-Dec-2002 17:08 GMT|
|In reply to Comment 5 (Crumb):|
The problem right now is that it's a standard OS-call that is causing crashes on P96 equipped systems (BltBitmap() for the one who's interested), however we're investigating this currently...
|A/NES CGFX v1.30 beta 1 released : Comment 7 of 11||ANN.lu|
|Posted by TanZyr on 22-Dec-2002 17:49 GMT|
|In reply to Comment 6 (Morgan (A/NES CGFX crew)):|
"The problem right now is that it's a standard OS-call that is causing crashes on P96 equipped systems (BltBitmap() for the one who's interested), however we're investigating this currently..."
What if BltBitmap() was patched using another util/patch? Would that improve things to the point of making it useable on p96-based systems? What about the built-in (albeit REALLY out of date) CGFX emulation within p96?
Y'know, it's times like this I wish I'd cobbled my S-S to be a dual-RTG system. ;)
|A/NES CGFX v1.30 beta 1 released : Comment 8 of 11||ANN.lu|
|Posted by Morgan (A/NES CGFX crew) on 23-Dec-2002 08:54 GMT|
|In reply to Comment 7 (TanZyr):|
At the moment we really don't have a clue why BltBitmap() is crashing on P96-systems since it's a (very) standard OS-call, and all parameters that are passed to it are 100% valid. Probably something else in the code somewhere that the P96-software doesn't like.
Anyway, may I suggest that bugreports, ideas etc. are discussed in the official A/NES forum instead (hem.passagen.se/anescgfx/ click the forum-link).
|A/NES CGFX v1.30 beta 1 released : Comment 9 of 11||ANN.lu|
|Posted by Crumb on 23-Dec-2002 22:34 GMT|
|In reply to Comment 8 (Morgan (A/NES CGFX crew)):|
have you reported this bug to the P96 crew? it may help them to improve compatibility...
|A/NES CGFX v1.30 beta 1 released : Comment 10 of 11||ANN.lu|
|Posted by Anonymous on 25-Dec-2002 13:49 GMT|
|A/NES CGFX v1.30 beta 1 released : Comment 11 of 11||ANN.lu|
|Posted by Morgan (A/NES crew) on 25-Dec-2002 17:18 GMT|
|In reply to Comment 9 (Crumb):|
I've talked to one of the guys behind the P96 software yes.. However no real progress yet sadly.
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