29-Mar-2024 12:39 GMT.
UNDER CONSTRUCTION
Anonymous, there are 45 items in your selection
[News] MorphOS gets DivineANN.lu
Posted on 19-Mar-2003 08:18 GMT by Thomas Steiding (Edited on 2003-03-19 09:34:01 GMT by Christian Kemp)45 comments
View flat
View list
Larian Studios and e.p.i.c. interactive announced today that they have signed a contract to bring Larian Studios‚ highly awarded role playing sensation Divine Divinity to the Apple Macintosh and MorphOS.

19.3.2003

Divine Divinity coming to the Mac and MorphOS

Larian Studios and e.p.i.c. interactive announced today that they have signed a contract to bring Larian Studios‚ highly awarded role playing sensation Divine Divinity to the Apple Macintosh and MorphOS.

Warrior, Wizard or Survivor? Which fate is yours?
It's your decision, one that will influence the gameplay of Divine Divinity ˆ playable as an action based RPG or a classical RPG!
According to prophecy, you are the chosen one. Only you have the strength, the courage and the magic to save the legendary lands of Rivellon from submission under the Lord of Chaos. Before you can take on the fight against Evil, you must journey far through a fantastic world torn apart by corruption, sinister plots and dark magic.
Caution is vital! Whatever happens, the evil magicians of the black ring must not get hold of you!

With an involving storyline and plenty of sub quests for maximum replayability, Divine Divinity is role-playing gaming at its best! As a warrior, wizard or survivor, you will create your own destiny !

More information on Divine Divinity and all the accolades it has achieved, can be found on e.p.i.c´s or Larian Studios website.

The Apple release will lead the way in QIII/03 followed shortly thereafter by the MorphOS release.

The Macversion will be OSX only and will require a G3-333, 128 MByte RAM and a 8 MByte 3D Gfxcard. The MorphOS version will need a Pegasos I or II.

MorphOS gets Divine : Comment 1 of 45ANN.lu
Posted by Elwood on 19-Mar-2003 07:48 GMT
I can't even ping www.larian.com :-|
MorphOS gets Divine : Comment 2 of 45ANN.lu
Posted by mahen on 19-Mar-2003 07:52 GMT
Don't know what it is, but thanks epic for bringing new games :)
MorphOS gets Divine : Comment 3 of 45ANN.lu
Posted by mahen on 19-Mar-2003 08:01 GMT
Wow, after further investigations I'm impressed:

it's a

1) very recent PC game (released end of 2002 in france)
2) ... and a very good one apparently judging from the reviews I read

*** THANKS EPIC ***

Now I hope there will be morphOS users by the time it's released...

I wonder how much the license cost them...
MorphOS gets Divine : Comment 4 of 45ANN.lu
Posted by Emeric SH on 19-Mar-2003 08:15 GMT
The screenshots are very impressive, and I've heard good things about the stuff. Looking forward to buy it.
MorphOS gets Divine : Comment 5 of 45ANN.lu
Posted by mahen on 19-Mar-2003 08:34 GMT
In reply to Comment 4 (Emeric SH):
Yep. It's the first port I won't be ashamed of ;)
MorphOS gets Divine : Comment 6 of 45ANN.lu
Posted by krize on 19-Mar-2003 08:45 GMT
mm yay!! great news, epic seems to deliver a lot of games these days !!!
MorphOS gets Divine : Comment 7 of 45ANN.lu
Posted by derf on 19-Mar-2003 08:46 GMT
its a very good game, so heres hoping for a good port.
MorphOS gets Divine : Comment 8 of 45ANN.lu
Posted by André Siegel on 19-Mar-2003 08:55 GMT
A very recent game. This is a big surprise, really. And the screenshots look good, too.
MorphOS gets Divine : Comment 9 of 45ANN.lu
Posted by strobe on 19-Mar-2003 09:25 GMT
I may be buying the Mac version, if I have the time to play it.

Looks good. I hope it's ported sooner than later.
MorphOS gets Divine : Comment 10 of 45ANN.lu
Posted by Lando on 19-Mar-2003 09:45 GMT
Very good news :) MorphOS certainly seems to be getting a lot of new games, both original titles, and PC ports.

Hopefully Pegasos II will be out by the time a lot of the games hit the market so they will have a chance of selling a large number of copies.
MorphOS gets Divine : Comment 11 of 45ANN.lu
Posted by tonya on 19-Mar-2003 09:56 GMT
now lets say what mos people say to os4 people... wHERE IS THE AMIGAOS VERSION?
anyway i dont care, i just wanted to say the same shit that mos people always does.
MorphOS gets Divine : Comment 12 of 45ANN.lu
Posted by Emeric SH on 19-Mar-2003 10:00 GMT
In reply to Comment 11 (tonya):
"now lets say what mos people say to os4 people... wHERE IS THE AMIGAOS VERSION?
anyway i dont care, i just wanted to say the same shit that mos people always does."

The game most probably requires more resources than what a 68K, or a B/CPPC Amiga can offer. As to a port for OS4 it's rather meaningless unless the developers can get it (or a working beta of it on an AmigaONE) to develop for.

Developing for something of which you know only what the feature list says is pretty hard IMHO.
MorphOS gets Divine : Comment 13 of 45ANN.lu
Posted by strobe on 19-Mar-2003 10:02 GMT
In reply to Comment 11 (tonya):
Look at the hardware demands before opening your mouth.

This thing will just about run on a 400mhz Pismo.
MorphOS gets Divine : Comment 14 of 45ANN.lu
Posted by takemehomegrandma on 19-Mar-2003 10:08 GMT
Very good news! Excellent! :-)
MorphOS gets Divine : Comment 15 of 45ANN.lu
Posted by takemehomegrandma on 19-Mar-2003 10:09 GMT
In reply to Comment 11 (tonya):
> wHERE IS THE AMIGAOS VERSION?

I'm sure there will be an AOS version too, some time after the A1 and OS4 is released.
MorphOS gets Divine : Comment 16 of 45ANN.lu
Posted by samface on 19-Mar-2003 10:43 GMT
In reply to Comment 12 (Emeric SH):
"As to a port for OS4 it's rather meaningless unless the developers can get it (or a working beta of it on an AmigaONE) to develop for."

Makes sense. But then, how come Zeoneo are making CandyFactory2 for AmigaOS4 only? I think that argument is pure bull, it's because they have signed an agreement with Genesi to exclusivly support MorphOS and MacOS. They will not support AmigaOS4 because of the terms of the contract, end of story. The current state of AmigaOS4 has NOTHING to do with it and is just another attempt to sling mud at the competition.
MorphOS gets Divine : Comment 17 of 45ANN.lu
Posted by mahen on 19-Mar-2003 10:59 GMT
In reply to Comment 16 (samface):
I thought that meant it was being developed for OS3.x and then when OS4 is released they would only make an OS4 executable or something like that...

While in this case, the authors of the port own a pegasos and develop directly for it - maybe already using some specific fonction...

(maybe, I'm not a developer ;)
MorphOS gets Divine : Comment 18 of 45ANN.lu
Posted by Anonymous on 19-Mar-2003 11:08 GMT
In reply to Comment 16 (samface):
samface: and why don't you stop making up things? You hairy thing.
MorphOS gets Divine : Comment 19 of 45ANN.lu
Message removed by Christian Kemp for violation of ANN's posting rules.
Specific reason from moderator: Foreign language, profanity
MorphOS gets Divine : Comment 20 of 45ANN.lu
Posted by Hooligan/DCS on 19-Mar-2003 11:40 GMT
In reply to Comment 16 (samface):
@Samface
>Makes sense. But then, how come Zeoneo are making CandyFactory2 for AmigaOS4 >only?

I believe they are not. All they have done is ANNOUNCE Candy Factory 2 for OS4. I could be wrong aswell, maybe Zeoneo have been delivered a beta OS4 months ago. Which one do you believe would be the correct assumption?
MorphOS gets Divine : Comment 21 of 45ANN.lu
Posted by Emeric SH on 19-Mar-2003 11:44 GMT
In reply to Comment 16 (samface):
" Makes sense. But then, how come Zeoneo are making CandyFactory2 for AmigaOS4 only? I think that argument is pure bull, it's because they have signed an agreement with Genesi to exclusivly support MorphOS and MacOS. They will not support AmigaOS4 because of the terms of the contract, end of story. The current state of AmigaOS4 has NOTHING to do with it and is just another attempt to sling mud at the competition."

You know something nobody else does (a secret contract not to support OS4), or just as usual you speak without backing up your weird statements? As to ZeoNeo, CF2 for OS4 was only _announced_, noone knows about the actual status of development.

Methinks there will be OS4 versions of Epic titles as soon as OS4 is available.
MorphOS gets Divine : Comment 22 of 45ANN.lu
Posted by André Siegel on 19-Mar-2003 11:53 GMT
In reply to Comment 16 (samface):
"I think that argument is pure bull, it's because they have signed an agreement with Genesi to exclusivly support MorphOS and MacOS. They will not support AmigaOS4 because of the terms of the contract, end of story. The current state of AmigaOS4 has NOTHING to do with it and is just another attempt to sling mud at the competition."

As always, you are utterly, totally wrong, Mr. Samface. (No surprise, is it?)Have you ever considered that e.p.i.c. have just aquired a license to port the game to *MorphOS*? If they want to support AmigaOS4.0, e.p.i.c. might have to pay another license fee. For the very same reason, *Hyperion* announced they cannot support MorphOS as all of their game license were for "AmigaOS" only...
MorphOS gets Divine : Comment 23 of 45ANN.lu
Posted by samface on 19-Mar-2003 12:21 GMT
In reply to Comment 22 (André Siegel):
In other words; restricted by the terms of the contract they have chosen. Yes, it's not like they didn't have the option to go down the AmigaOS4 route rather than the MorphOS route, you know...

Again, what was my error?
MorphOS gets Divine : Comment 24 of 45ANN.lu
Posted by [JC] on 19-Mar-2003 12:21 GMT
We have not completely ruled out ANY platform for the game, INCLUDING AmigaOS 4.0. We have not signed ANY exclusive deal with Genesi relating to any of our titles to my knowlege.

As of yet, to our knowlege, there is no usable (to the end user or app developer) OS4 system, therefore to announce support for it is stupid until the OS4 system is available to evaluate.

On the other hand, we have both a Pegasos I and MorphOS, have evaluated them and found them to be capable, hence we have announced support for them.

The game has very high spec requirements despite being a 2D game - screenshots don't really do it justice but there are a lot of alpha/particle effects that require a fair bit of grunt (all graphics are 16 bit). In places, it slows down a lot even on my (admittedly now dated) Athlon 800MHz using the Direct3D renderer, on a Geforce 2 MX card.
MorphOS gets Divine : Comment 25 of 45ANN.lu
Posted by samface on 19-Mar-2003 12:24 GMT
In reply to Comment 21 (Emeric SH):
> As to ZeoNeo, CF2 for OS4 was only _announced_, noone knows about the actual
> status of development.

Kind of like this announcement then.
MorphOS gets Divine : Comment 26 of 45ANN.lu
Posted by samface on 19-Mar-2003 12:25 GMT
In reply to Comment 24 ([JC]):
> to announce support for it is stupid until the OS4 system is available to
> evaluate.

I guess ZeoNeo are stupid then.
MorphOS gets Divine : Comment 27 of 45ANN.lu
Posted by [JC] on 19-Mar-2003 12:33 GMT
In reply to Comment 26 (samface):
> I guess ZeoNeo are stupid then.

Perhaps CandyFactory development can be started on the current AmigaOS and then moved easily to OS4 once it is available. Perhaps they have more closer dealings with Hyperion and know more about the system than we do. Perhaps as someone suggested, they have merely announced support for it but have not started work yet.

A game like Divine Divinity has absolutely *no chance* on the current AmigaOS - the 68K isn't fast enough, and the PPC is just too crippled with context switches to be useful. Therefore we could not start development of it until AmigaOS 4 is available, even in some beta form, for us to use.
MorphOS gets Divine : Comment 28 of 45ANN.lu
Posted by André Siegel on 19-Mar-2003 12:34 GMT
In reply to Comment 23 (samface):
> Again, what was my error?

As [JC] pointed out, they have no exclusive deal with Genesi whatsoever. That is a vile product of your imagination.
MorphOS gets Divine : Comment 29 of 45ANN.lu
Posted by Amiga User (Not Blind) on 19-Mar-2003 12:34 GMT
I see people are starting the OS4 vs MorphOS shit again.

This is about a game for MorphOS which is good to hear.
MorphOS gets Divine : Comment 30 of 45ANN.lu
Posted by gz on 19-Mar-2003 12:41 GMT
This game is recent, it's rpg in the vein of diablo (port for amiga was cancelled a long ago) and it's new! That's good news and certainly better than rehashing old games that people have been able to buy for budget prices for years.

I'm not saying porting old games in general is a bad thing but it's certainly better to have new ones than old ones.

AmigaOS fans will probably be catered with this game aswell when os4 gets released because the market potential is divided between mos and aos, so this should be good news to BOTH camps.
MorphOS gets Divine : Comment 31 of 45ANN.lu
Posted by takemehomegrandma on 19-Mar-2003 13:40 GMT
In reply to Comment 16 (samface):
Samface, I am sure that both Zeoneo and Epic (as profit seeking businesses) will be wherever the money and growth is. If/when the OS4 becomes available on some interesting and available hardware, and if/when Hyperion can show an interesting future path (business-wize) for their OS, then I am pretty sure that developers will start developing for that platform too.
MorphOS gets Divine : Comment 32 of 45ANN.lu
Posted by takemehomegrandma on 19-Mar-2003 13:42 GMT
In reply to Comment 30 (gz):
> I'm not saying porting old games in general is a bad thing but it's
> certainly better to have new ones than old ones.

I want *good* games. Age are of minor importance to me. Me and my friends are still having a lot of fun with Starcraft occationally.

But that's just me!
;-)

Of course you are right in that new games projects a completely different image onto the platform than old ones. An image of life and prosperity. That can never be bad for the platform. Keep the momentum going!
:-)
MorphOS gets Divine : Comment 33 of 45ANN.lu
Posted by Piru on 19-Mar-2003 14:11 GMT
In reply to Comment 32 (takemehomegrandma):
> I want *good* games. Age are of minor importance to me.

Here is a truly great Sierra game:
http://www.iki.fi/sintonen/pics/sarien.png :-)
MorphOS gets Divine : Comment 34 of 45ANN.lu
Posted by takemehomegrandma on 19-Mar-2003 14:18 GMT
In reply to Comment 33 (Piru):
:-)
MorphOS gets Divine : Comment 35 of 45ANN.lu
Posted by Kelly Samel on 19-Mar-2003 14:58 GMT
Certainly looks like a nice game. Hopefully offering
something similar to "Record of Lodoss War" on Dreamcast.

Look here for some screenshots:
http://www.larian.com/Site/english/divinity/screen_overview.html

Looks good and I look forward to playing it. :)
MorphOS gets Divine : Comment 36 of 45ANN.lu
Posted by Leo on 19-Mar-2003 21:42 GMT
Question is: who's gonna buy this game ?

How many Pegasos/MorphOS users are there ?

I hope BlizzPPC/CybPPC version of MorphOS will be out by the time the game is released... and the game will work on 604 and/or 604...

Leo.
MorphOS gets Divine : Comment 37 of 45ANN.lu
Posted by [JC] on 19-Mar-2003 23:59 GMT
In reply to Comment 36 (Leo):
> I hope BlizzPPC/CybPPC version of MorphOS will be out by the time the
> game is released... and the game will work on 604 and/or 604...

I imagine you mean 603/604 - to be honest I don't know much about those chips, but it's likely Divinity will be minimum G3.

I don't think classic Amiga hardware, no matter what it's fitted with (PPC, Mediator, etc), is going to be fast enough for this game.
MorphOS gets Divine : Comment 38 of 45ANN.lu
Posted by JoannaK on 20-Mar-2003 02:05 GMT
In reply to Comment 36 (Leo):
Considering that Mac release of this game is estimated to happen Q3/2003 and MOS version comes sometimes later (Q4?) I belive that Genesi have full production versions of Pegasos 2:s out to sales months before this game is ready. So, while guessing real numbers is quite difficult I do assume than it'll be considerable more than sold by now.
MorphOS gets Divine : Comment 39 of 45ANN.lu
Posted by Druideck on 20-Mar-2003 03:35 GMT
I am glad to see any new software for MorphOS or AmigaOS, why don't
people support both these products as they are the only thing
keeping old Amiga users moving forward?
I think a coalition is in order here, not more "my OS is bigger than yours"
Morphos runs most Amiga software does it not? That's a plus in my mind.

Druideck
MorphOS gets Divine : Comment 40 of 45ANN.lu
Posted by Steffen Haeuser on 20-Mar-2003 09:38 GMT
In reply to Comment 27 ([JC]):
>A game like Divine Divinity has absolutely *no chance* on the current AmigaOS - >the 68K isn't fast enough, and the PPC is just too crippled with context >switches >to be useful. Therefore we could not start development of it until >AmigaOS 4 is >available, even in some beta form, for us to use.

With a game this is usually a non-issue (contextswitches). Try running the
"Contextswitch" tool from Sven Ottemanns page in packground while a game like
Quake 2 or Shogo or Freespace is running. You will see the contextswitches
are not much of an issue limiting the speed. There are usually very little
68k-calls for a game.

Anyways, speed is not that big an issue while actually *developing* an Amiga version of a game. It gets a factor when developement is *finished*. And I guess when they do a MOS version it should not be too hard to keep the code in a way
that it would also compile on AmigaOS. For example while I was doing the MacOS port of Gorky 17 I was also keeping an at least "Alpha-Version-Stage" compile
for AmigaOS, though up to now there are no plans for an Amiga-Version. Just for the case that something gets to it later... and it was not that much work...

Look for example at the Q1 Source.
It compiles for WOS, 68k and MOS, and the "specific" code-parts for the three
things are really minimal (and a OS 4 support would not be much more work
either).

Steffen Haeuser
MorphOS gets Divine : Comment 41 of 45ANN.lu
Posted by Leo on 20-Mar-2003 11:03 GMT
In reply to Comment 40 (Steffen Haeuser):
>And I guess when they do a MOS version it should not be too hard to keep the code in a way that it would also compile on AmigaOS.

While would they do that ?

Leo.
MorphOS gets Divine : Comment 42 of 45ANN.lu
Posted by Leo on 20-Mar-2003 11:04 GMT
In reply to Comment 41 (Leo):
Oops ;)

I meant:

Why would they do that ?

Leo.
MorphOS gets Divine : Comment 43 of 45ANN.lu
Posted by [JC] on 20-Mar-2003 13:06 GMT
In reply to Comment 40 (Steffen Haeuser):
Well, we usually develop our stuff on top of a library that works similar to SDL, technically all that needs to be done for most of our titles is a compatible target for that library.

Thing is, Divinity is going to require at least a G3 300, hardware accelerated blits, and if you want the full amount of prettiness, OpenGL accelerated hardware. That's a bit above a Classic Amiga system, even though there's PCI available for them, there just isn't the bus bandwidth to make it worth bothering with.

We haven't yet ruled out AmigaOS 4.0 support, but we can't say yes or no of course until it's in a usable state :)
MorphOS gets Divine : Comment 44 of 45ANN.lu
Posted by SlimJim on 20-Mar-2003 16:19 GMT
In reply to Comment 42 (Leo):
> Why would they do that ?

Why not?

(Assuming the OS and hardware fit their needs of course).
.
SlimJim
MorphOS gets Divine : Comment 45 of 45ANN.lu
Posted by Eva on 22-Mar-2003 10:55 GMT
I can't believe in it :)
Thx to Epic for this good game that I played a bit on X86 system! It's relly a good RPG game (4CD) that I feel similar to Baldur's Gate (just stopped to play it coz it is really LONG).
Is there a way to preorder it?
Anonymous, there are 45 items in your selection
Back to Top