| [Web] Ben Hermans Interview on Amiga.org | ANN.lu |
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| Ben Hermans Interview on Amiga.org : Comment 51 of 80 | ANN.lu |
| Posted by darklite on 21-May-2003 09:20 GMT | In reply to Comment 47 (PMC): >Why is anyone going to take up with a new platform to play a game that has
>been available on PC/PS2 etc for months and is now proably discounted at
>retailers anyway? Come on guys, we need another Lemmings/Worms/Turrican to
>grab the attention of the cynics!
I'm afraid that is not a possility in today's world. You need alot more cash to really impress with graphics.
Either that, or you need to bring something totally different. Let's say, for example, games with brain-stimulation or something crazy like that.
Another example, that is perhaps more realistic (though I doubt it): highly advanced AI, every choice ones makes in the game can change *everything* that happens from there on. It would be nice to break free from this linear gameplay we are all so bored of.
Games like Jagged Alliance 2 and GTA3 show how much more fun a game can get with freedom like that. Yet, those are still far from being completely non-linear. |
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| Ben Hermans Interview on Amiga.org : Comment 52 of 80 | ANN.lu |
| Posted by Kjetil on 21-May-2003 09:26 GMT | | I remember that one they hard to release some games to get the funding for AmigaOS4.0 as I remember, there for a holt in the development process, there have been reported otter things, like things that where originally planed for OS4.1/OS4.2 where to go inn to OS4.0 as they where ahead of schedule, I guess this makes them in schedule. +1 and -1 is 0, we do not know, all I can say is that things may some times go better the expected and some themes things that are expected to be easy can be the real problem. |
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| Ben Hermans Interview on Amiga.org : Comment 53 of 80 | ANN.lu |
| Posted by john on 21-May-2003 09:53 GMT | In reply to Comment 49 (David Scheibler): The guy that was responsible for the integration had to withdraw assistance due to health problems. Hyperion then took over that part of the project in-house.
Anyway, it's all a moot point, since it's reported as now booting as PPC only, therefore the intergration must be functioning.
-john |
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| Ben Hermans Interview on Amiga.org : Comment 54 of 80 | ANN.lu |
| Posted by miksuh on 21-May-2003 10:45 GMT | In reply to Comment 13 (Darth_X): I know atleast one bettatester here in Finland, so they do exists :) |
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| Ben Hermans Interview on Amiga.org : Comment 55 of 80 | ANN.lu |
| Posted by miksuh on 21-May-2003 10:47 GMT | In reply to Comment 13 (Darth_X): I know atleast one betatester here in Finland, so they do exists :) |
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| Ben Hermans Interview on Amiga.org : Comment 56 of 80 | ANN.lu |
| Posted by Olegil on 21-May-2003 10:47 GMT | In reply to Comment 38 (Don Cox): It was ExecSG. U-Boot looks nothing like that. |
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| Ben Hermans Interview on Amiga.org : Comment 57 of 80 | ANN.lu |
| Posted by Lando on 21-May-2003 11:55 GMT | Great interview, although it doesn't say anything we didn't already know.
Still, looking forward to getting my hands on OS4 and getting my $50 discount from AInc (yea right). |
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| Ben Hermans Interview on Amiga.org : Comment 58 of 80 | ANN.lu |
| Posted by Gregg on 21-May-2003 12:14 GMT | In reply to Comment 38 (Don Cox): Don :
"IMO everything is fine except their time estimates."
That was a little tongue-in-cheek, I hope.
"Given enough time, anything is possible."
Gregg |
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| Ben Hermans Interview on Amiga.org : Comment 59 of 80 | ANN.lu |
| Posted by Anonymous on 21-May-2003 12:59 GMT | In reply to Comment 20 (Kay): It's easy to live a windows free life, sort of :)
My household is now completely free of anything Microsoft:
A1200 060 tower system, with all the trimmings :)
iMac with Mac OSX - IE just replaced with Mozilla, ahhhhhh mozilllaaa
Palm Pilot - set up to hotsync with Amiga via Spitfire
ummmmmm yummmy in my tunmmy |
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| Ben Hermans Interview on Amiga.org : Comment 60 of 80 | ANN.lu |
| Posted by Anonymous on 21-May-2003 13:01 GMT | In reply to Comment 50 (bennymee): Who cares? As long as its released sometime before I pass out of this world - ain't getting any younger you know
Let me at that AOS - please take my money hyperion! |
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| Ben Hermans Interview on Amiga.org : Comment 61 of 80 | ANN.lu |
| Posted by Crumb // AAT on 21-May-2003 14:21 GMT | In reply to Comment 13 (Darth_X): I know 4 of them (Spanish) |
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| Ben Hermans Interview on Amiga.org : Comment 62 of 80 | ANN.lu |
| Posted by tinman on 21-May-2003 14:36 GMT | In reply to Comment 51 (darklite): > games with brain-stimulation or something crazy
Wasn't there a game called "Endorphin" for the PS1 which was supposed to have subliminal messages for playing with your moods? |
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| Ben Hermans Interview on Amiga.org : Comment 63 of 80 | ANN.lu |
| Posted by Don Cox on 21-May-2003 15:10 GMT | In reply to Comment 39 (PMC): "Oh, and I'll have a 2003 update of Deluxe Paint too please!"
Now that I would definitely pay for.
Actually, if somebody can produce a transparent AGA emulation for OS 4, I would buy that, provided it allows DPaint, Brilliance and Scala to run. |
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| Ben Hermans Interview on Amiga.org : Comment 64 of 80 | ANN.lu |
| Posted by Don Cox on 21-May-2003 15:15 GMT | In reply to Comment 58 (Gregg): ""IMO everything is fine except their time estimates."
That was a little tongue-in-cheek, I hope."
Well, only a little. I don't think they are being particularly slow on this project - one would expect it to take a couple of years. |
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| Ben Hermans Interview on Amiga.org : Comment 65 of 80 | ANN.lu |
| Posted by Some Farker on 21-May-2003 16:57 GMT | In reply to Comment 47 (PMC): From a pure-games standpoint, for me, the A1 would have to have three things available to make it attractive:
A *smart* single-player first person shooter along the lines of Medal of Honor:Allied Assault, Half Life (c'mon September! WOO!), or Operation:Flashpoint. Quake, Quake II and Shogo need not apply.
A good combat space-sim, even if it was heavily story driven like the Wing Commander line (Descent Freespace is coming to the A1, correct?)
A flightsim wouldn't hurt either, even if it was "lite", like the titles published by NovaLogic.
And of *course*, good role-playing games. Baldur's Gate II, etc. Oh, yes, a company is planning to make computer games out of all the great Advanced Dungeons & Dragons adventure campaigns (the pen-and-paper ones). Be nice to see those get ported (won't happen, but would be nice.) |
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| Ben Hermans Interview on Amiga.org : Comment 66 of 80 | ANN.lu |
| Posted by PMC on 21-May-2003 17:46 GMT | In reply to Comment 65 (Some Farker): Now you're talking.The best space combat game I ever played had to be Elite. Totally open ended, set in a vast universe and there were even missions available if you knew where to look. Frontier and First Encounters were both great games in their own right, but the possibilities of such a game today are endless...... Imagine network gaming? All the eye candy you could want with trick 3d and visuals - something that would work well with that ATI Radeon - and the freedom to approach the game in any way you choose...... Now that would be a killer title! |
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| Ben Hermans Interview on Amiga.org : Comment 67 of 80 | ANN.lu |
| Posted by Anonymous on 22-May-2003 00:43 GMT | In reply to Comment 66 (PMC): I keep hearing about Elite and Frontier. They sure sound like possible mmorpg possibilities??
Amigans are pretty creative. And, it's much easier to program on an Amiga, so stuff should pop up all over the place. It'll be the wild west for sharewarers, as well. I mean, I was able to write script files on my Amiga, but batch files on ms-dos, I found next to useless.
I had "fun" writing script files, can the same be said on ms-dos?
People will go for the simplicity.
AmigaOne! It has underestimated potential for overwhelming success!!!! |
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| Ben Hermans Interview on Amiga.org : Comment 68 of 80 | ANN.lu |
| Posted by Darrin on 22-May-2003 04:17 GMT | In reply to Comment 66 (PMC): >>The best space combat game I ever played had to be Elite. Totally open ended, set in a vast universe and there were even missions available if you knew where to look. Frontier and First Encounters were both great games in their own right, but the possibilities of such a game today are endless...... Imagine network gaming? All the eye candy you could want with trick 3d and visuals - something that would work well with that ATI Radeon - and the freedom to approach the game in any way you choose...... Now that would be a killer title!
Elite 4 is currently in production and is being produced by a team led by one of the original authors (David Braben). I have a link to the site somewhere, but I can't seem to find it at the moment...
No doubt I'll be one of the first to buy it when it comes out :-)
Go to "http://www.frontier.co.uk/" for more details.... |
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| Ben Hermans Interview on Amiga.org : Comment 69 of 80 | ANN.lu |
| Posted by PMC on 22-May-2003 07:47 GMT | In reply to Comment 68 (Darrin): Have already checked out the news for Elite 4. Yes, Braben is involved, but sadly him and Ian Bell (original co-creator of Elite) aren't on speaking terms.
Licensing this for the AOne is going to be highly unlikely, but what about taking the concept and developing it? Wasn't there a PPC-based game in development a while back that was similar? Whatever happened to it? |
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| Ben Hermans Interview on Amiga.org : Comment 70 of 80 | ANN.lu |
| Posted by Kay on 22-May-2003 08:21 GMT | In reply to Comment 69 (PMC): Thinking of Explorer 2260? I hope it gets released, although I'm not holding my breath. There haven't been any news on it for a long time, and it was always a very amibtious project. Let's hope it doesn't go the way of SpaceStation3000 (another game I was really looking forward to). :-/
Kay |
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| Ben Hermans Interview on Amiga.org : Comment 71 of 80 | ANN.lu |
| Posted by Ed Collins on 22-May-2003 08:44 GMT | In reply to Comment 70 (Kay): Development work is still continuing on Explorer2260. Though work has moved over to linux. Once it is finished, there could be an amiga port to OS4.
Ed. |
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| Ben Hermans Interview on Amiga.org : Comment 72 of 80 | ANN.lu |
| Posted by Kay on 22-May-2003 08:57 GMT | In reply to Comment 71 (Ed Collins): Hehe, I KNEW you would show up when I mentioned your game. Glad to hear that it hasn't been cancelled. How much progress has been made? Any new screenshots? Estimates on release date? :-)
Kay |
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| Ben Hermans Interview on Amiga.org : Comment 73 of 80 | ANN.lu |
| Posted by PMC on 22-May-2003 10:05 GMT | In reply to Comment 71 (Ed Collins): Ah, so Explorer2260 is your baby? I saw some screenshots a while ago and was very impressed. This could be just the thing we need on our beloved platform........
I'm very relieved to hear that development is ongoing, if only on Linux. Please, please port it to OS4.0! |
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| Ben Hermans Interview on Amiga.org : Comment 74 of 80 | ANN.lu |
| Posted by Ed Collins on 22-May-2003 11:03 GMT | In reply to Comment 72 (Kay): >Hehe, I KNEW you would show up when I mentioned your game. Glad to hear
>that it hasn't been cancelled. How much progress has been made? Any new
>screenshots? Estimates on release date? :-)
I'm a bit like the candyman (without the hook). Mention the game title 3 times and I'll appear hehe.
Some progress has been made though a lot of code was rewrote with linux in mind. We both have full time jobs so can only fit in work on the game when we have time. So can't give any estimates. Or even screenshots for that matter. :(
Ed. |
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| Ben Hermans Interview on Amiga.org : Comment 75 of 80 | ANN.lu |
| Posted by Anonymous on 22-May-2003 11:03 GMT | In reply to Comment 73 (PMC): A Linux version is perfect for the AmigaOne as Linux is the OS you get delivered with an AmigaOne.
It is nice to see, however, to see people begging for a non-existant game on a non-existant OS.
Better stick with Linux as its future looks much more promising. |
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| Ben Hermans Interview on Amiga.org : Comment 76 of 80 | ANN.lu |
| Posted by Jack Perry on 22-May-2003 13:26 GMT | > For example, he will say he has tangible proof that Amiga Inc.
> is not going bust any time soon. But he doesn't tell us what
> the proof is.
I can't see what's so hard about this. What Ben meant, is that he has tangible proof that satisfies *him*. He didn't say it was tangible proof that would satisfy *other* people.
As far as we other people are concerned, we have two choices: either we trust Ben's word, or we don't. Ben is a businessman, and so far a successful one in a poor market. It would not damage him were he to claim that Amiga, Inc. were going bust if in fact it were. It would, however, greatly damage his credibility, and thus his future business and his investment in Amiga OS, if he were to claim they were not going bust, when they are. So, I am inclined to believe him (although I wonder about that Bolton Peck business).
If you are not inclined to believe him, fine, but he is under no obligation to make you believe him, and I don't see him telling you to believe him: I see him stating what *he* believes.
'Course, I haven't read all the comments anyway. It gets tiresome after a while... |
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| Ben Hermans Interview on Amiga.org : Comment 77 of 80 | ANN.lu |
| Posted by darklite on 22-May-2003 14:46 GMT | In reply to Comment 63 (Don Cox): >"Oh, and I'll have a 2003 update of Deluxe Paint too please!"
>
>Now that I would definitely pay for.
>
>Actually, if somebody can produce a transparent AGA emulation for OS 4, I
>would buy that, provided it allows DPaint, Brilliance and Scala to run.
Stop living in the past Don :p
If you want to run DP, Brilliance and Scala, there's no reason not to run it on an A1200 or A4000, but on an emulator of some sort. |
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| Ben Hermans Interview on Amiga.org : Comment 78 of 80 | ANN.lu |
| Posted by Don Cox on 22-May-2003 16:49 GMT | In reply to Comment 77 (darklite): "Stop living in the past Don :p"
It seems to be incredibly difficult to write a paint program that equals them. Perfect Paint, for example, has some nice image processing tricks but is nowhere near those two for painting and animation. So it will probably be easier to get them to run on an AmigaOne than to write replacement programs.
"If you want to run DP, Brilliance and Scala, there's no reason not to run it on an A1200 or A4000, but on an emulator of some sort."
The old Amigas are steadily dying of hardware failure. I would rather simply run a program than have to fire up an emulator and run it in some kind of sandbox, isolated from the rest of the OS. What if you want to write a script combining DPaint with some other program?
Also, consider that most of the customers for an Amiga will be motivated by nostalgia. They will want to play their old games and programs. |
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| Ben Hermans Interview on Amiga.org : Comment 79 of 80 | ANN.lu |
| Posted by Anonymous on 22-May-2003 22:02 GMT | In reply to Comment 71 (Ed Collins): >Once it is finished, there could be an amiga port to OS4.
Don“t forget MOS, will ya? :) |
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| Ben Hermans Interview on Amiga.org : Comment 80 of 80 | ANN.lu |
| Posted by Oh yeah on 23-May-2003 07:43 GMT | In reply to Comment 40 (Alkis Tsapanidis): Oh jeah, I remember you wanted to have it run faster, fooled around with your ppc and it broke. And you cried all the day. I have some relatives living nearby your place who I was visiting then, just did'nt know it was you until later. Sad Van Ker. |
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