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[Files] TTEngine 6.4 for MorphOSANN.lu
Posted on 11-Jun-2003 08:32 GMT by Grzegorz Kraszewski7 comments
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I've ported TTEngine, the TrueType text rendering engine, to MorphOS. Native PowerPC version is about 150 to 200% faster compared to emulated 68k one. Download it from TTEngine home page. Ported and tested on Pegasos I (G3 600 MHz).
TTEngine 6.4 for MorphOS : Comment 1 of 7ANN.lu
Posted by Peter Gordon on 11-Jun-2003 07:02 GMT
Doesn't MorphOS already support truetype fonts?!
TTEngine 6.4 for MorphOS : Comment 2 of 7ANN.lu
Posted by mahen on 11-Jun-2003 07:29 GMT
In reply to Comment 1 (Peter Gordon):
Yes it does, through its diskfont.library
TTEngine 6.4 for MorphOS : Comment 3 of 7ANN.lu
Posted by Peter Gordon on 11-Jun-2003 09:38 GMT
In reply to Comment 2 (mahen):
Right. So why do you need ttengine?!
TTEngine 6.4 for MorphOS : Comment 4 of 7ANN.lu
Posted by Frodon on 11-Jun-2003 09:40 GMT
In reply to Comment 3 (Peter Gordon):
Hello,

Well some software use ttengine for displaying fonts (particularly some 68k softwares). So it can be helpful to have a speed boost in font rendering for them :)

Regards
TTEngine 6.4 for MorphOS : Comment 5 of 7ANN.lu
Posted by Grzegorz Kraszewski on 11-Jun-2003 11:33 GMT
In reply to Comment 3 (Peter Gordon):
Personally I am not satisfied with features and quality of built-in MOS FreeType engine. It is still limited by old diskfont.library API. It has no gamma correction. It has no Unicode support. I think default MOS engine is great, because it allows for TrueType smoothed fonts in any legacy application. Some applications however may want to use TTEngine enchanced features.
TTEngine 6.4 for MorphOS : Comment 6 of 7ANN.lu
Posted by takemehomegrandma on 11-Jun-2003 13:21 GMT
In reply to Comment 5 (Grzegorz Kraszewski):
> Some applications however may want to use TTEngine enchanced features.

Text support in different kind of graphic programs for instance?
TTEngine 6.4 for MorphOS : Comment 7 of 7ANN.lu
Posted by mahen on 11-Jun-2003 14:55 GMT
In reply to Comment 5 (Grzegorz Kraszewski):
Well, I'm sure the entire amiga OS 3.x has tons of restrictions; some of them were removed in the current A/Box, but for some of them, we'll have to wait for new APIs...

Anyway, I thought the anti-aliased fonts in MOS were pretty good...

What about unicode ? What is planned ?
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