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[Files] QuarkTexANN.lu
Posted on 21-Jun-2003 01:19 GMT by Robert76 comments
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I released a Warp3D wrapper for WinUAE QuarkTex QuarkTex uses WinUAE's native interface and OpenGL to run Warp3D apps using hardware acceleration.
QuarkTex : Comment 1 of 76ANN.lu
Posted by James Carroll on 21-Jun-2003 00:22 GMT
whoa, cool!
QuarkTex : Comment 2 of 76ANN.lu
Posted by Frederik Yssing on 21-Jun-2003 07:26 GMT
In reply to Comment 1 (James Carroll):
This is something I hvae been wanting for a looooong time..
Very cool
QuarkTex : Comment 3 of 76ANN.lu
Posted by Velcro on 21-Jun-2003 07:55 GMT
Nice idea (odd name though?!).

What's the performance like? Compatabillity? Could it be ported to MOS? AROS? OS4??
QuarkTex : Comment 4 of 76ANN.lu
Posted by Leo on 21-Jun-2003 08:50 GMT
YES ! ;)

Leo.
QuarkTex : Comment 5 of 76ANN.lu
Posted by Amon_Re on 21-Jun-2003 08:54 GMT
In reply to Comment 3 (Velcro):
I doubt it could be ported to another system, other then perhaps Amithlonlike things.

AOS4 will have Warp3D so i don't see the point of porting it, as for AROS, i think it would be possible to use a simular wrapper, just like on MOS.

Technicly everything can be done, wether or not it'll work as good as the original is another thing alltogether ;)

Cheers
QuarkTex : Comment 6 of 76ANN.lu
Posted by Robert on 21-Jun-2003 09:15 GMT
In reply to Comment 5 (Amon_Re):
MOS got it's own wrapper and AROS does not have a 3D Api at all...so a wrapper can't help.

The native interface of WinUAE would have to be ported to other UAE ports. Should not be too tough.
Then QuarkTex could easily be ported if the host OS supports OpenGL.
QuarkTex : Comment 7 of 76ANN.lu
Posted by Leo on 21-Jun-2003 09:22 GMT
I just tried it and the only thing I get is gray a display when trying Warp3D stuff...

Some questions:

.When installing Warp3D, what hardware driver should be selected ?
."Copy the alib directory to your uae directory" => Where ? Libs: ?
.Is there anything to configure in Warp3D for Quartex to work ? If so, how ?


(I never used W3D before...)

(I have a Radeon with latest Catalysts(3.4) installed and UAE was running in fullscreen)

Leo.
QuarkTex : Comment 8 of 76ANN.lu
Posted by Mark Olsen on 21-Jun-2003 09:27 GMT
The comment for the "Engine" screenshot says that the window should be transparent, which is not true.

The window is indeed transparent using Warp3D and the Permedia2 driver, but that is due to a bug in the way the driver handles the blendmode used by the program.

The program uses W3D_SRC_ALPHA, W3D_ZERO as blendmode, which can't give transparency. If you hack the program to run in other screendepths than 15, you can verify that the window is not even transparent with Warp3D using a Voodoo3

So, your wrapper is perfect in this area :)
QuarkTex : Comment 9 of 76ANN.lu
Posted by Robert on 21-Jun-2003 09:51 GMT
In reply to Comment 8 (Mark Olsen):
@Mark Olsen:
Thank you very much.

@Leo:
Do not install Warp3D.
Just do what the readme says. The wrapper replaces Warp3D completely and there is nothing to config.
QuarkTex : Comment 10 of 76ANN.lu
Posted by Leo on 21-Jun-2003 10:27 GMT
In reply to Comment 9 (Robert):
I tried various Warp3D Demos that come with Warp3D and Payback Demo: I always get a gray screen ;((( (whatever screenmode I choose for the Warp3D programs: 8, 16 or 32 bit...)

(The programs seem to work: I can quit the demos,... but screen is gray ;(()

Leo.
QuarkTex : Comment 11 of 76ANN.lu
Posted by Robert on 21-Jun-2003 10:36 GMT
In reply to Comment 10 (Leo):
Is everything running fullscreen (winuae AND the Warp3D app)?
Do you use the latest WinUAE version?
Did you copy the libs to the proper places? The alib directory has to be in the winuae directory, so the path for Warp3D.alib has to something like "c:\program files\winuae\alib\Warp3D.alib".
Which graphics card do you use?
QuarkTex : Comment 12 of 76ANN.lu
Posted by Anonymous on 21-Jun-2003 10:38 GMT
Works here, seems to hang after some minutes of play, but its still great work.
QuarkTex : Comment 13 of 76ANN.lu
Posted by Anonymous on 21-Jun-2003 10:39 GMT
*Waiting for a final stable version to start coding 3D on amiga*

:)
QuarkTex : Comment 14 of 76ANN.lu
Posted by Anonymous on 21-Jun-2003 10:47 GMT
i meant, ADescent is running :).
QuarkTex : Comment 15 of 76ANN.lu
Posted by nfredrik on 21-Jun-2003 11:12 GMT
Works very well here.
I installed Warp3D4.2 for CVPPC/BVPPC as i it didn't work at first, probably an old WinUAE-version as it works with the newest version. And as you said Warp3D shoudln't be installed it doesn't seem to matter as I have installed.

Anyway... GREAT work Robert. Nice to see very tallanted programmers supporting the Amiga. Lets hope HereticII, Quake2 etc can be run at an acceptable speed. Thanks.
QuarkTex : Comment 16 of 76ANN.lu
Posted by Robert on 21-Jun-2003 11:17 GMT
In reply to Comment 15 (nfredrik):
Heretic2 and Quake2 are PPC games, so they won't work.

I didn't play ADescent long enough, I'll have a look, why this crashes.
QuarkTex : Comment 17 of 76ANN.lu
Posted by Anonymous on 21-Jun-2003 11:21 GMT
In reply to Comment 16 (Robert):
Well robert, here it doesnt "crash", it just stalls, with a frame of descent game, then nothing works anymore.
QuarkTex : Comment 18 of 76ANN.lu
Posted by Crumb // AAT on 21-Jun-2003 11:23 GMT
In reply to Comment 16 (Robert):
Quake2 is also 68k ;-)
QuarkTex : Comment 19 of 76ANN.lu
Posted by AnonX on 21-Jun-2003 11:33 GMT
In reply to Comment 18 (Crumb // AAT):
but then running 6 year old pc games on uae is a stupid idea...
payback will be worth it tho! :)
QuarkTex : Comment 20 of 76ANN.lu
Posted by Leo on 21-Jun-2003 11:35 GMT
Ok, alib wasn't in the right place: it works now ;)

GREAT work !

Leo.
QuarkTex : Comment 21 of 76ANN.lu
Posted by DruggedBunny on 21-Jun-2003 11:35 GMT
Great start! I've been waiting ages for someone to do something like this -- thanks, Robert, keep it going!
QuarkTex : Comment 22 of 76ANN.lu
Posted by Robert on 21-Jun-2003 11:42 GMT
In reply to Comment 18 (Crumb // AAT):
Ah, nice.
It was released as an "only PPC" game in the first place, wasn't it?
Can I download the 68k version from Hyperion after I bought the game?
QuarkTex : Comment 23 of 76ANN.lu
Posted by AnonX on 21-Jun-2003 14:26 GMT
wow payback looks great with this, thanks!
QuarkTex : Comment 24 of 76ANN.lu
Posted by Turrican on 21-Jun-2003 16:39 GMT
Ok because I never used 3D on an Amiga and I was always wondered.

What is Warp3D?

Is it something like the miniGL drivers 3Dfx had for the Voodoo cards?
QuarkTex : Comment 25 of 76ANN.lu
Posted by Anonymous on 21-Jun-2003 17:04 GMT
Great work Robert. As someone else said, it is nice to know that all the great coders have not abandoned the Amiga. :) Again, nice, and thank you!
QuarkTex : Comment 26 of 76ANN.lu
Posted by Iggy Drougge on 21-Jun-2003 17:40 GMT
In reply to Comment 25 (Anonymous):
It states that it is for UAE, which is an Amiga emulator, for those who don't know. Doesn't that mean that he in fact has left the Amiga?
QuarkTex : Comment 27 of 76ANN.lu
Posted by RexxMast on 21-Jun-2003 17:46 GMT
In reply to Comment 26 (Iggy Drougge):
I wouldn't necesairly say that is the case! It is still very Amiga related, regardless of whether it is for WinUAE or not. There is still lots of Amiga stuff going on in this particular coding. :)

It is definately nice to know there are people around who still know the Amiga and it's internal workings. :)

Again, I really don't think this necessairly implies that he has left the Amiga.

RexxMast
QuarkTex : Comment 28 of 76ANN.lu
Posted by Ben Hermans/Hyperion on 21-Jun-2003 18:00 GMT
In reply to Comment 22 (Robert):
Yes.
QuarkTex : Comment 29 of 76ANN.lu
Posted by mark on 21-Jun-2003 18:21 GMT
I'm having a bit of trouble getting this to work..

What screenmode should one select for the Warp3D applications - should it matter? Testing with "WarpTest" from the Warp3D archive:

- PAL, I get a vague image of a square, but it appears in just a few colours, and is made up of dots (sort of like it's trying to dither it). A flickering horizontal line appears level with the mouse pointer, and I can see the text on the screen only through this flickering line; the rest of the screen is black.

- UAEGFX 8bit, I get a more solid looking square. The number of colours is still rather low, and it appears to have to dither to get the lighting, but perhaps this is just down to it being 8bit colour. But the text still isn't appearing properly. There's no flickering line, but the text is appears extremely flickery (and the mouse pointer is flickery too). The rest of the screen is a blueish colour.

- UAEGFX 16bit and 32bit, now the text appears solidly, but the square isn't visible at all. The text also overwrites itself when it changes. And WinUAE crashes (or rather, silently quits) when I exit the Warp3D demo.

I'm running both UAE and the programs in full screen mode. In fact, I get the best results when running UAE in windowed mode, with PAL - the flickering line is still there and the text isn't there at all (not even through the flickering line), but the square appears correctly, with plenty of colours. I've checked that alib is in the right place.

This is with WinUAE 0.8.22r7 and AmigaOS 3.9, running with Windows 2000 and a Voodoo Banshee gfx card. I guess the graphics card could be the problem - I think it supports OpenGL 1.2 (certainly I've updated the driver so that it runs Quake 3 okay, but I'm not sure off hand what version of OpenGL this is.. is there a way to check?)
QuarkTex : Comment 30 of 76ANN.lu
Posted by Robert on 21-Jun-2003 18:27 GMT
@Iggy & RexxMast:

See post 13.
Who cares if I left "the Amiga" as long as I help "the Amiga"?

@Ben:
Then get ready to earn 10 Euros (just guessing, you don't have to correct me ;-).
QuarkTex : Comment 31 of 76ANN.lu
Posted by Robert on 21-Jun-2003 18:39 GMT
@Mark:
WarpTest is not the right demo to try.
The text and mouse cursor flicker, cause they are not drawn using Warp3D.
If it doesn't flicker and you dont't see the square, QuarkTex does not work at all.
Try a different demo.
You should not choose an AGA mode.
An 8Bit mode is not good, too - not enough colors.
You should choose UAEGFX 16Bit, your Banshee does not support 32Bit in 3D mode.
You are sure, you get the same results using 16 and 32 Bit gfx? In this case I'll send you a test version of Warp3D.alib.

Voodoo cards are known to have bad OpenGL drivers, but still it shouldn't behave like this.
QuarkTex : Comment 32 of 76ANN.lu
Posted by mark on 21-Jun-2003 19:13 GMT
In reply to Comment 31 (Robert):
Okay, I tried "Engine", "Gears_68k" and the Payback demo, both in 16bit and 32bit in various resolutions (640x480, 800x600) but in all cases, got a blank grey screen (though Engine showed some text in the bottom left corner, and the menu at the top, but I guess this isn't being done with Warp3D), and WinUAE crashed afterwards (sometimes exiting silently, sometimes with Windows complaining). I made sure I had plenty of RAM (tried 128MB with Payback).

I'd be happy to try out a test version if you like (though better to email me at mark dot harman at ntlworld dot com - the above email is mainly a spamtrap and only gets checked occasionally).
QuarkTex : Comment 33 of 76ANN.lu
Posted by dennis on 21-Jun-2003 19:19 GMT
Excellent!! i was soo mad when hyperion wouldnt allow a warp3D driver for UAE. There is a ppc software driver for it and they refused to allow porting it to x86. now though, its been by-passed and UAE reaches new levels of excellence while i wait for OS4 to come along and/or a pegasos with the apps i most want.
QuarkTex : Comment 34 of 76ANN.lu
Posted by Kjetil on 21-Jun-2003 19:28 GMT
Linux version and AROS version, be cool well I'm not so interest in UAE any way or any thing emulated, guess i board with things that crash.

guess an OS4.0 and MorphOS version is joke, when most programs using Warp3D is not so hardware dependent any way, guess some of this games will try to read the game port and may be access the sound directly. well may be an uae version for morphOS and OS4.0 is not so bad idea bet how ever it not extremely usefully,

This is for developers that do emulators way not port USER MODE LINUX (UML) to Amiga that be really cool, and may be a X-Windows wrapper, OpenSoundSystem wrapper,

just think about running MacOnLinux on UML on Amiga OS.
QuarkTex : Comment 35 of 76ANN.lu
Posted by Olegil on 21-Jun-2003 19:48 GMT
In reply to Comment 23 (AnonX):
*arghhh* I need to go home and grab my A1200's harddrive so I can play Payback in WinUAE. And I haven't even INSTALLED WinUAE...
QuarkTex : Comment 36 of 76ANN.lu
Posted by Felix on 21-Jun-2003 20:57 GMT
Is this legal???
Thought Warp3D had some license issue's ..

But great work, wish MOS had such a working wrapper..

Felix.
QuarkTex : Comment 37 of 76ANN.lu
Posted by corpse on 21-Jun-2003 21:28 GMT
In reply to Comment 36 (Felix):
I thought it did :|

MOS has Rave3D anyways ... Rave,Trance,Ambient, Don't tell me .. the MOS developers are into scooter :P
QuarkTex : Comment 38 of 76ANN.lu
Posted by Nicolas Sallin on 21-Jun-2003 22:07 GMT
In reply to Comment 36 (Felix):
Of course it is legal, whatever licence says.
MorphOS re-implements Warp3D too.
QuarkTex : Comment 39 of 76ANN.lu
Posted by Robert on 21-Jun-2003 23:06 GMT
Don't worry about legal issues, all Hyperion emloyees reacted very friendly.
QuarkTex : Comment 40 of 76ANN.lu
Posted by Alkis Tsapanidis on 21-Jun-2003 23:21 GMT
In reply to Comment 36 (Felix):
It does:-) And a MUCH faster and more complete one.
QuarkTex : Comment 41 of 76ANN.lu
Posted by Alkis Tsapanidis on 21-Jun-2003 23:22 GMT
In reply to Comment 37 (corpse):
I would certainly prefer heavy, doom, power, thrash, speed, death, black, grind
etc, not to forget hard, classic etc.
QuarkTex : Comment 42 of 76ANN.lu
Posted by Alkis Tsapanidis on 21-Jun-2003 23:34 GMT
In reply to Comment 41 (Alkis Tsapanidis):
Then, MorphOS should be renamed to HeadBangerOS or 80sPoserOS. :-)
QuarkTex : Comment 43 of 76ANN.lu
Posted by Felix on 22-Jun-2003 07:59 GMT
In reply to Comment 38 (Nicolas Sallin):
MOS & Warp3D, and when is that going to happen ??
QuarkTex : Comment 44 of 76ANN.lu
Posted by Robert on 22-Jun-2003 08:13 GMT
In reply to Comment 40 (Alkis Tsapanidis):
I can't be MUCH faster and more complete, sorry.
QuarkTex : Comment 45 of 76ANN.lu
Posted by Fabio Alemagna on 22-Jun-2003 09:04 GMT
In reply to Comment 36 (Felix):
> Is this legal???

Why shouldn't it?

> Thought Warp3D had some license issue's ..

Yes, so?
QuarkTex : Comment 46 of 76ANN.lu
Posted by David Scheibler on 22-Jun-2003 10:21 GMT
In reply to Comment 43 (Felix):
>MOS & Warp3D, and when is that going to happen ??

It already happened.
http://www.blachford.info/computer/begeistert010/pics/SebGame.jpg
QuarkTex : Comment 47 of 76ANN.lu
Posted by Anonymous on 22-Jun-2003 10:47 GMT
In reply to Comment 34 (Kjetil):
"way not port USER MODE LINUX (UML) to Amiga that be really cool,"

For the same reason no-one makes an add-on kit that turns a Ford Escort into a Formula One car. It's actually /easier/ to start from scratch.
QuarkTex : Comment 48 of 76ANN.lu
Posted by Robert on 22-Jun-2003 11:25 GMT
In reply to Comment 46 (David Scheibler):
Must be a fake, nobody uses keyboard and mouse to play Wipeout ;-)
QuarkTex : Comment 49 of 76ANN.lu
Posted by David Scheibler on 22-Jun-2003 11:33 GMT
In reply to Comment 48 (Robert):
;-)

Actually I have been playing Wipeout using GOA (the MorphOS Warp3D wrapper)
since last September on the Pegasos.
QuarkTex : Comment 50 of 76ANN.lu
Posted by Alkis Tsapanidis on 22-Jun-2003 12:03 GMT
In reply to Comment 44 (Robert):
First of all it uses a different approach, but you can ask the devs for more info.
Heretic2, Freespace, Quake2, Wipeout and Payback (these are the ones I tried)
and several other stuff work fine and fast.
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