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[Files] MorphOS 1.4 availableANN.lu
Posted on 09-Aug-2003 08:34 GMT by Martin "Senex" Heine129 comments
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After finishing the internal betatest, Genesi today released MorphOS 1.4 in the version of Aug. 9th to all registered Pegasos-users. It's downloadable as usual from the BT2-FTP-server. The new features of MorphOS 1.4 include:

- installer
- JIT compiler "Trance"
- Turboprint integrated
- USB integrated
- Radeon DVI & overlay (except for 8500)
- 3d for Voodoo3 & 4
- Warp3D emulation
- support for graphic tablets
- S/PDIF output
- sound datatypes
- Kaya (mp3/ogg sound player)
- calculator
- taskmanager
- ambient panels/lasso/shortcuts
- dock manager
- new fonts & skins
- more mprefs
- on the fly skin change
- boot without connected ps2 mouse
- keyboard reboot
- zoom
- gradients
- and more...
MorphOS 1.4 available : Comment 1 of 129ANN.lu
Posted by bbrv on 09-Aug-2003 06:52 GMT
Come and get it!!!

:-D
MorphOS 1.4 available : Comment 2 of 129ANN.lu
Posted by AdmV on 09-Aug-2003 06:58 GMT
In reply to Comment 1 (bbrv):
I suggest you change that to 'Come and Crash it ' :P

It is Beta, right ?

AdmV
MorphOS 1.4 available : Comment 3 of 129ANN.lu
Posted by Senex on 09-Aug-2003 07:11 GMT
Before I get crucified for making this public (in view of the to be expected run onto the FTP server): it was already mentioned by someone else on the BT2-ML before, so anyone capable of downloading it did get to know it already. :-)
MorphOS 1.4 available : Comment 4 of 129ANN.lu
Posted by mahen on 09-Aug-2003 07:30 GMT
In reply to Comment 2 (AdmV):
Frustrated I guess ? Tsss...

Ask real users what they think.
MorphOS 1.4 available : Comment 5 of 129ANN.lu
Posted by Anonymous on 09-Aug-2003 07:37 GMT
> The new features of MorphOS 1.4 include:

Wow! Nice. Very nice.
MorphOS 1.4 available : Comment 6 of 129ANN.lu
Posted by mark on 09-Aug-2003 07:53 GMT
that is so great that i can't believe how great this is...
MorphOS 1.4 available : Comment 7 of 129ANN.lu
Posted by mahen (mos user for 10 months) on 09-Aug-2003 07:55 GMT
In reply to Comment 6 (mark):
Well, still less complete than the first version of OS4.0.

I autoban myself from ann. Sorry :(
MorphOS 1.4 available : Comment 8 of 129ANN.lu
Posted by Rudei on 09-Aug-2003 08:00 GMT
Its good that they included an Installer :)
MorphOS 1.4 available : Comment 9 of 129ANN.lu
Posted by Kronos on 09-Aug-2003 08:00 GMT
In reply to Comment 7 (mahen (mos user for 10 months)):
>Well, still less complete than the first version of OS4.0.

Compare when OS4 is released. Makes little sense now.
MorphOS 1.4 available : Comment 10 of 129ANN.lu
Posted by mahen (mos user for 10 months) on 09-Aug-2003 08:02 GMT
In reply to Comment 9 (Kronos):
That was my silly irrational attempt to start a flamewar when everthing is OK by mentioning this stupid argument, being a mos user since last oct myself :)

Peace everyone, enjoy this awesome update :)
MorphOS 1.4 available : Comment 11 of 129ANN.lu
Posted by Rudei on 09-Aug-2003 08:03 GMT
In reply to Comment 9 (Kronos):
The only thing that makes little sense is your constant bitchin`
MorphOS 1.4 available : Comment 12 of 129ANN.lu
Posted by mahen on 09-Aug-2003 08:06 GMT
In reply to Comment 11 (Rudei):
Ah ah :) My attempt was successful then :)
MorphOS 1.4 available : Comment 13 of 129ANN.lu
Posted by Rudei on 09-Aug-2003 08:09 GMT
In reply to Comment 12 (mahen):
LOL!
Not so... he knows I`m only messin`
MorphOS 1.4 available : Comment 14 of 129ANN.lu
Posted by takemehomegrandma on 09-Aug-2003 08:57 GMT
:-)

I came back from a great week at Mallorca last night, and after a couple of hours of sleep I wake up and see this! Thanks for waiting for me, guys! :-p

I am downloading it now. But I guess I am not the only one, judging from the transfer speed. :-/

Anyway, I think this is going to be a great leap forward, worth waiting for! Thank you! :-)
MorphOS 1.4 available : Comment 15 of 129ANN.lu
Posted by Senex on 09-Aug-2003 09:19 GMT
As Mahen added at Amiga.org, some of the further features are:

- PNG buttons
- Blending
- Autoscroll
- Individual skins for each screen

Anything more I forgot...?

Btw, the fitting screenshot to the integration of Turboprint:

http://www.morphos.net/images.php?image=195
MorphOS 1.4 available : Comment 16 of 129ANN.lu
Posted by krize on 09-Aug-2003 09:41 GMT
mmm looking very good, dont get why these sad people always have to bitch about something ... please grow will ya ?
MorphOS 1.4 available : Comment 17 of 129ANN.lu
Posted by Anonymous on 09-Aug-2003 10:09 GMT
>- on the fly skin change

Where is it? I can not find it.
MorphOS 1.4 available : Comment 18 of 129ANN.lu
Posted by Senex on 09-Aug-2003 10:20 GMT
In reply to Comment 17 (Anonymous):
The skins are set in the screen preferences. You can define a different skin for each screen and, as usual, either test or save it.
MorphOS 1.4 available : Comment 19 of 129ANN.lu
Posted by Jacek Piszczek on 09-Aug-2003 10:21 GMT
In reply to Comment 17 (Anonymous):
Launch System prefs from Ambient menu, click on ScreenMode, doubleclick on some
screen mode and enjoy the skin preview and selector.
MorphOS 1.4 available : Comment 20 of 129ANN.lu
Posted by Nicolas Sallin on 09-Aug-2003 10:43 GMT
@Senex

There is no S/PDIF output.
MorphOS 1.4 available : Comment 21 of 129ANN.lu
Posted by Anonymous on 09-Aug-2003 10:45 GMT
How can I instruct MorphOS 1.4 to display png files as images? For example, the icons in the contributions folder from MorphOS 1.3 were displayed as images. Now they are displayed as file names. Btw, where are those nice icons and wallpapers now? I'm specifically looking for the cool-computing ice cube background :-)
MorphOS 1.4 available : Comment 22 of 129ANN.lu
Posted by Senex on 09-Aug-2003 11:10 GMT
In reply to Comment 20 (Nicolas Sallin):
Ooops, sorry, please excuse me... :-(

But therefore further features I forgot are:

- optional automatic Icon-scaling
- SFS information integrated into Prefs
MorphOS 1.4 available : Comment 23 of 129ANN.lu
Posted by Anonymous on 09-Aug-2003 11:43 GMT
In reply to Comment 21 (Anonymous):
just take your file and rename it as foo.info
MorphOS 1.4 available : Comment 24 of 129ANN.lu
Posted by Anonymous on 09-Aug-2003 12:22 GMT
In reply to Comment 23 (Anonymous):
>just take your file and rename it as foo.info

Are you crazy? I don't want to rename images, I just want to see a preview.
MorphOS 1.4 available : Comment 25 of 129ANN.lu
Posted by Eva on 09-Aug-2003 12:47 GMT
In reply to Comment 2 (AdmV):
...
MorphOS 1.4 available : Comment 26 of 129ANN.lu
Posted by Eva on 09-Aug-2003 12:52 GMT
Mmm MY GOD but how faster is the 68k JIT engine?!?!?!? Cinema3D is absourdly faster! ANd even ImageFx! Is out there avaiable some realistic benchmark to compare the speed differences?
MorphOS 1.4 available : Comment 27 of 129ANN.lu
Posted by takemehomegrandma on 09-Aug-2003 13:06 GMT
In reply to Comment 26 (Eva):
Dietmar Eilert posted some "benchmarks" over at amiga.org describing how much time it takes to compile GoldED with SAS/C:

"With MorphOS 1.4 released today, I'll use the opportunity to update those figures:

UAE /w JIT: 1: 59 min
UAE no JIT: 11:52 min
MorphOS 1.3 no JIT: 4:19 min
MorphOS 1.4 /w JIT: 1:05 min

MorphOS 1.4 is almost four times faster than the previous version in this test (which is a test about running CPU-intensive classic software, not about PPC software). It outperforms my 1.4 GHz UAE PC by a factor of two."


:-D
MorphOS 1.4 available : Comment 28 of 129ANN.lu
Posted by Don Cox on 09-Aug-2003 13:44 GMT
In reply to Comment 26 (Eva):
"Mmm MY GOD but how faster is the 68k JIT engine?!?!?!? Cinema3D is absourdly faster! ANd even ImageFx! Is out there avaiable some realistic benchmark to compare the speed differences?"

Does anyone have Image Engineer running on MOS 1.4? Blurring a big image would be a good test of the JIT speed. Say around 4000x4000 pixels. Low pass filter set at 7x7 pixels takes 30 secs on my Amithlon for this size image.
MorphOS 1.4 available : Comment 29 of 129ANN.lu
Posted by Anonymous on 09-Aug-2003 14:03 GMT
In reply to Comment 28 (Don Cox):
>Does anyone have Image Engineer running on MOS 1.4? Blurring a big image would be a good test of the JIT speed

YEOST (yet another one-sided stupid test ;-) This is a bad test because it's short, highly local and highly optimized code. Typical application code is not manually optimized, is not that smart about using registers, jumps around a lot etc. That kind of code should be tested.
MorphOS 1.4 available : Comment 30 of 129ANN.lu
Posted by Johan Rönnblom on 09-Aug-2003 15:30 GMT
One important new feature which wasn't mentioned so far:

- MUI has some new nice additions, new features and new
(nice!) graphics too, and it can now also be configured globally.
MorphOS 1.4 available : Comment 31 of 129ANN.lu
Posted by Johan Rönnblom on 09-Aug-2003 15:56 GMT
About speedtests: Sorry, I don't have ImageEngineer. I don't agree
that the test would be useless though, this is the kind of thing
people use their machines for. But the best thing would be to make a
number of tests, using compilers, image processing, 3d rendering, file
compression, etc etc.

In the mean time, all I can say is that my 600MHz G3 with MorphOS is
fast enough for me. ;-)
MorphOS 1.4 available : Comment 32 of 129ANN.lu
Posted by Anonymous on 09-Aug-2003 16:38 GMT
In reply to Comment 31 (Johan Rönnblom):
>is the kind of thing people use their machines for

You would not be testing software, ie. thousands of lines of code, but a highly specific filter with some dozen lines of code. There is no statistical value to that. Those few lines might just by coincidence favour one system over the other: because of the use of registers (many vs. few), because of targeting a special CPU (optimized for 060 scheduling etc), because of the size of the routine, because of the amount of local data, because of code/data cache use, because of the amount of memory accesses, because of the dependency on endianess and so on. Just forget about it, the result doesn't mean a thing. Same objections apply to a number of short one-sided benchmarks, like decoding jpegs, prime number searching etc. If you want to compare the JIT of MorphOS vs UAE, compilation is a good test because it runs for a long time and a lot of different code gets executed. Consequently, one often finds kernel compilation times in reviews. Running games is a good test, too, for the same reason: lots of code. If you want to stick with image processing, the only way to get a meaningful result out of it is to use dozens of different functions and calculate an average.
MorphOS 1.4 available : Comment 33 of 129ANN.lu
Posted by Johan Rönnblom on 09-Aug-2003 16:49 GMT
In reply to Comment 32 (Anonymous):
I don't think Don wanted to compare the JIT's. I think he wanted to
know which system would be faster for him, personally. If he's using
certain ImageEngineer filters a lot, then that's a good test.

Compiling is a good test if you're compiling a lot of big sources. Etc
etc. :-)

A test which has "statistical" significance may in fact be
uninteresting in real life, because it may turn out that it mainly
tests code which is already "fast enough" on all tested systems
anyway. For example, compiler speed is not that interesting to me
since I only compile fairly small projects which already don't take
any significant time. So reducing this with say 50% from 4 seconds to
2 seconds would be mildly interesting - for me.
MorphOS 1.4 available : Comment 34 of 129ANN.lu
Posted by Anonymous on 09-Aug-2003 17:21 GMT
In reply to Comment 33 (Johan Rönnblom):
>I don't think Don wanted to compare the JIT's. I think he wanted to
know which system would be faster for him, personally. If he's using
certain ImageEngineer filters a lot, then that's a good test.

If ImageEngineer is not native software, he will be comparing JIT, if he wants that or not. If it is native software, he will compare programs compiled by different compilers or at least different compiler backends. That is questionable.

>Compiling is a good test if you're compiling a lot of big sources. Etc
etc. :-) [...] compiler speed is not that interesting to me.

You don't seem to get my point. It doesn't matter what comes out of it (a new highscore or a compiled program). It doesn't matter one bit if you compile or not. The idea is about finding a meaningful test for a component like Trance. What matters is that you use a test that stresses the component you want to test in many different yet reasonable ways rather than with a few arbitrary lines of code. The result will then be meaningful to many people, whether they play games or do something else with the computer. The test you have suggested will be meaningful exactly to one sort of people: those running a blurr filter. A tiny variation of parametsr (other filter) would invalidate the result.
MorphOS 1.4 available : Comment 35 of 129ANN.lu
Posted by Don Cox on 09-Aug-2003 18:03 GMT
In reply to Comment 34 (Anonymous):
">I don't think Don wanted to compare the JIT's. I think he wanted to
know which system would be faster for him, personally. If he's using
certain ImageEngineer filters a lot, then that's a good test.

If ImageEngineer is not native software, he will be comparing JIT, if he wants that or not."

That is the idea. I am interested to know if functions I use regularly in Image Engineer on Amithlon will run faster or slower on MOS. It would be easy to write a script to run several functions, but that one will give a good enough idea. The program is written in 68k assembler, so a JIT emulator will be used in both cases.

Is it twice the speed, half the speed, or about the same? That is the question. A difference of 30% is not significant.

Image Engineer can be bought from Kicksoft. It's a very handy program.
MorphOS 1.4 available : Comment 36 of 129ANN.lu
Posted by Johan Rönnblom on 09-Aug-2003 19:44 GMT
In reply to Comment 34 (Anonymous):
I perfectly understand what you're saying, and it makes total sense if
your goal is to make a technical comparison of Trance and the UAE JIT.
This is of course very interesting if you're developing JITs or if
you're a technical geek. It doesn't necessarily say much about how
useful MorphOS or UAE is though.

I'm not saying that it's totally irrelevant, but say you get the
result that MorphOS is twice as fast as UAE. What does this mean for
the actual user? You don't know.. because you don't even know if it's
CPU performance that is the problem. Maybe what the user really needs
is faster disk access, or improved GUI response, or something.

You're right that testing feature X in program Y will only be
meaningful for people using feature X in program Y. But at least
those people exist. There is no one out there who needs a
statistically fast CPU. :-)

Now personally I would like it's interesting to have all sorts of
tests, from bogomips to compiler times to very specific and
non-representative special cases. I totally agree with you that to get
a "general" picture, something like compiler times is probably the
best option of those discussed in this thread, but not everyone is
interested in that.
MorphOS 1.4 available : Comment 37 of 129ANN.lu
Posted by Anonymous on 09-Aug-2003 20:24 GMT
In reply to Comment 35 (Don Cox):
>Is it twice the speed, half the speed, or about the same? That is the question. A difference of 30% is not significant.

Sorry, I don't have that program nor amithlon. But I'm curious: Would ImageEngineer really be your sole motivation to get a Pegasos? Weired :-) Since you have a PC, why not run something like Picture Publisher with it, which is fast, fun, free? With such narrow interests, that would be a logical upgrade rather than faster emulation.

As to MorphOS 1.4 and running classic software, it is really fast, you notice that right away just from just looking at it without a stopwatch. But since you need hard figures, somebody else has to step in with a test. On the other hand it may not matter much: You do know that native PPC graphics software is included in the superbundle, don't you? iosprits's light product. I've briefly played with the drawing program, effects like a layered pond-style wavefront are displayed in real time.
MorphOS 1.4 available : Comment 38 of 129ANN.lu
Posted by Anonymous on 09-Aug-2003 20:37 GMT
In reply to Comment 36 (Johan Rönnblom):
> You're right that testing feature X in program Y will only be meaningful for people using feature X in program Y.

You are talking to Don now, arent't you? Because I was exactly *not* saying that. Benchmarks, simplistic as they are, have a value if choosen somewhat carefully and with warning that they often give only one side of the coin (e.g. CPU's integer performance). My complaint was about choosing a stupid one-sided benchmark such as a blur filter. Near-to-nothing value in that. It's a few lines of code execute a million times. Any tiny bias in those lines towards the ways of either UAE or Trance will multiply with that factor (a million) and totally skew the result. Next filter, totally different result.
MorphOS 1.4 available : Comment 39 of 129ANN.lu
Posted by itix on 09-Aug-2003 22:35 GMT
In reply to Comment 37 (Anonymous):
> Since you have a PC, why not run something like Picture Publisher with it,> which is fast, fun, free? With such narrow interests, that would be a> logical upgrade rather than faster emulation. If you were logical you would not run any Amiga alike system at all but some mainstream OS: Windows or Linux. :-P
MorphOS 1.4 available : Comment 40 of 129ANN.lu
Posted by Kelly Samel on 09-Aug-2003 23:41 GMT
MorphOS 1.4 is a really nice update, I will mention some new things
off the top of my head. It supports drag'n'drop and rubber band icon
selection and movement. MUI has lots of new features like blended
frames, gradients and several high quality images included for buttons
etc. Built in USB and printing prefs. When using "show all files" the
files without a physical icon actually show as
semi-transparent/ghosted so that you can tell them apart from real
icons.

You can set a seperate screenmode for each application right in the
standard "screenmode prefs" and these can all have their own "skin".
Solid resizing and built in "mode edit" is included. A configurable
and objectpanel/dockbar is present that supports "zipping",
"auto lock to edges", realtime icon scaling and several other nice
things.

ProStationAudio (from superbundle) is working now and
is a powerful audio editor. A new MP3/OGG player is included too,
called "Kaya". Zoom windows, calculator, taskmanager etc. I have been
having fun playing with all the new MUI and other settings for hours
trying various looks and features. :)

The JIT is integrated and works wonderfully. I have noticed an
increase in speed and stability throughout. A quick test of 68k math
in AmiGod2 shows over twice as fast as previous and closer to 1Ghz
Amithlon systems. This combined with the fact that all OS components
are PPC brings 68K software to very usable levels, even for most
rendering and processing tasks. ImageFX, Cinema4D and TV Paint all
work very quickly and show marked improvements.

I would have to say that the speed, configurability
and stability has passed my Amithlon and A4000T/060 system in every
respect with this release. A big Thanks to the MorphOS team! :)
MorphOS 1.4 available : Comment 41 of 129ANN.lu
Posted by Anonymous on 10-Aug-2003 00:22 GMT
In reply to Comment 40 (Kelly Samel):
>I would have to say that the speed, configurability and stability has passed my Amithlon and A4000T/060 system in every respect with this release.

Yes! It's nice! Really posh, configurable with no end and even faster. Good work, guys. Stability, hmm, time will tell. I have already managed to crash it :-/ But it was more difficult than last time and took hours to shoot it down. The toolbar did the trick. I think the toolbar thing is alpha. Will get rid of it. But why compare it to a 060?? Odd. 600 MHs is faster than 60 MHz? Duh.
MorphOS 1.4 available : Comment 42 of 129ANN.lu
Posted by Kelly Samel on 10-Aug-2003 00:54 GMT
I haven't managed to crash the "object Panel" at all, it
seems stable here. I mentioned the 060 and Amithlon
just to put things into perspective and I meant in
terms of the 68K emulation, not just PPC native.
(which is obviously much faster) :)
MorphOS 1.4 available : Comment 43 of 129ANN.lu
Posted by Stephane Desrosiers on 10-Aug-2003 04:47 GMT
In reply to Comment 1 (bbrv):
I didn't think that I would be this pleased with the results.

Well, I can say it is faster, and I've been fooling around with the MUI additions. Anyone notice that there are "external" MUI gadgets by Jobbo and Ocinel? They're a vast improvement over what was previously available. I hope that either person can provide a good scrollbar knob and tape device controls. ;)

The sound datatype provided with this update now works with Hollywood! I was also able to use the animation datatypes as well! :)
MorphOS 1.4 available : Comment 44 of 129ANN.lu
Posted by Eva on 10-Aug-2003 07:08 GMT
Okyz, I will add my opinion after some ours of play with Mos1.4.
First of all: THX to MOS team!
THe Os is genearlly more stable (but this was not a big prob in 1.3 rel) with old application and fast.
All big progs that I used on my 4000 cyberstorm ppc and on a XP1800 (Uae 0.8.22 JIT-ON) are finally ALL faster on G3600 pegasos and MOS1.4! And I'm talking about Real3d 3.1, Maxon CInema 4, Image FX, Pagestream etc. Not only, but also video drivers for my Ati 9000 are faster or graphics routine are faster tested with sysspeed graph-intuition test.
And (for my joy) ... I can substitute my old Canon Bjc 1000 (parallel conenction) with my Canon S400 Usb. It work completly well. Sigh sigh thx for it :°°)
I will test tonight the Warp3d wrapper coz I have bought from Hyperion all their games in latest Empoli show (Shogo, Heretic, Descent) and I never played them due the slowness on Cyberstorm ppc+CybervisionPPC.
MorphOS 1.4 available : Comment 45 of 129ANN.lu
Posted by selco on 10-Aug-2003 07:17 GMT
That sounds all really woderfull. Together with the TV show on NBC GiGa this draws a nice picture. I really stared considering to buy a Pegasos again.

But to my most interesting question:
Does it work with the Lightwave Dongle in the meantime? Are there any speed results of Lightwave compared to a C=A4000/060? "Benchmark-Scenes"?

If the dongle is not (yet?) supported:
Does the screamer-net render client (e.g. the commandline renderfarm client) work with the pegasos/Morphos?
What is the speed here (Jit/NoJit) compared to a C=A4000/060?

regards selco
MorphOS 1.4 available : Comment 46 of 129ANN.lu
Posted by Anonymous on 10-Aug-2003 07:33 GMT
In reply to Comment 42 (Kelly Samel):
>I haven't managed to crash the "object Panel" at all, it
seems stable here.

c/cli in toolbar did crash it. Sometimes on first click. On other occasions, it takes more clicks. Maybe it's not a toolbar bug but a cli bug. Stack?? cli does not like startup type?? I don't know.
MorphOS 1.4 available : Comment 47 of 129ANN.lu
Posted by Johan Rönnblom on 10-Aug-2003 08:27 GMT
Hmm, another feature which some OS4 people surely would like, is that
if an app has hanged, you can close the window and there will be a
system requester asking you if you want to remove it. Of course this
doesn't really do any magic, but you get rid of the window. Nothing
that couldn't be done before eg with Scout, but nice anyway.
MorphOS 1.4 available : Comment 48 of 129ANN.lu
Posted by Kelly Samel on 10-Aug-2003 08:57 GMT
I can render the LightWave texture example on
MorphOS1.4 in 5 seconds in D2 resolution.
(752x480) This is quite fast indeed. :)
MorphOS 1.4 available : Comment 49 of 129ANN.lu
Posted by Emeric SH on 10-Aug-2003 12:40 GMT
My initial response when downloaded it and played around for a few minutes:

....

Man. That .1 increase in the version string covers a huge OS update. I have a new question though which came to my mind: what extra will the remastered Hyperion game titles provide for OS4, compared to the original PPC ones I already have? (I'm just back from playing around with Shogo and Heretic 2 with the new Warp3D wrapper in 1.4 and man, that was a fast ride!)

The new features are absolutely awesome! I love the changing of MUI look from the original MagicWB look/feel into something 32 bit depth the most!

Many thanks for the enermous effort. I take my hat off.
MorphOS 1.4 available : Comment 50 of 129ANN.lu
Posted by Don Cox on 10-Aug-2003 14:52 GMT
In reply to Comment 37 (Anonymous):
"Sorry, I don't have that program nor amithlon. But I'm curious: Would ImageEngineer really be your sole motivation to get a Pegasos? Weired :-) Since you have a PC, why not run something like Picture Publisher with it, which is fast, fun, free? With such narrow interests, that would be a logical upgrade rather than faster emulation."

Of course IE would not be the sole motivation, but it is an example of a program that I use daily. I am interested to know whether MorphOS has any practical advantage over Amithlon.

Hopefully somebody will be running IE on a Pegasos, so a comparison can be made.

As for Windows programs - I will only use Windows if it is completely impossible to do the job on Amiga. At present that means, only for saving Real Audio to disk and for removing clicks from recordings.
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