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[Files] CyberLemmings 1.1 released.ANN.lu
Posted on 27-Aug-2003 22:46 GMT by Adam Waldenberg33 comments
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I just uploaded a new version of CyberLemmings to my homepage. This version includes a 68K and MorphOS binary, just as before. The biggest new features include sound and lemmings that push windows around. * Updated everything in the guide, and added some new stuff. Now, there is also a description on how sound support in CyberLemmings works.
* Added support for a pusher "feature", also added a PUSHER tooltype that can be set in order to activate this.
* Fix for offscreen-windows in MorphOS added, so windows can't be pushed of screen by the lemmings. (Would have been annoying ;))
* Fixed a nasty bug where characters sometimes could keep on walking after teleporting to a window.
* Found a bug that could cause random enforcer hits in the teleport function.
* Added Qweek gfxmap made by Nowee to the archive.
* Characters now also teleport to the same window that they stand on.
* GFXDIR now set to "PROGDIR:GfxMaps/" by default.
* There was a small bug in the new stairwalk routine, fixed.
* The background fetching of the new gfx-routines added in 1.0 could sometimes give heavy background corruption, especially if solid windowmoving was used. Changed back to the old background fetching now, thus loosing some speed in the cgfx routines.
* Added sound support! Both the Lemmings and Worms2 gfx-set have included samples. Sound support can be enabled by setting the SOUND argument/tooltype. (AHI)
CyberLemmings 1.1 released. : Comment 1 of 33ANN.lu
Posted by Adam Waldenberg on 27-Aug-2003 20:50 GMT
You can get it here:
http://www.algonet.se/~chaozer/cyberlemmings.html

... If you didn't allready know... ;)
CyberLemmings 1.1 released. : Comment 2 of 33ANN.lu
Posted by Richi on 27-Aug-2003 22:02 GMT
Does it run under AGA?
CyberLemmings 1.1 released. : Comment 3 of 33ANN.lu
Posted by Targhan on 27-Aug-2003 22:17 GMT
Awesome! Cool new toys!!!!!!!!!!!!!
CyberLemmings 1.1 released. : Comment 4 of 33ANN.lu
Posted by Adam Waldenberg on 27-Aug-2003 23:02 GMT
In reply to Comment 2 (Richi):
No... Iv'e had a few requests, but far from enough to actually make an
AGA version... If more people want it I might do it...
CyberLemmings 1.1 released. : Comment 5 of 33ANN.lu
Posted by Doobrey on 27-Aug-2003 23:40 GMT
In reply to Comment 4 (Adam Waldenberg):
Any chance of a P96 version?
CyberLemmings 1.1 released. : Comment 6 of 33ANN.lu
Posted by Adam Waldenberg on 28-Aug-2003 00:05 GMT
In reply to Comment 5 (Doobrey):
Works just fine with the P96->Cgfx wrapper in P96. Just make sure you
have a version of P96/driver where either WaitTOF() or WaitBOVP() work
correctly.
CyberLemmings 1.1 released. : Comment 7 of 33ANN.lu
Posted by bbrv on 28-Aug-2003 00:19 GMT
In reply to Comment 6 (Adam Waldenberg):
Good work Adam!

It looks great...:-)

R&B
CyberLemmings 1.1 released. : Comment 8 of 33ANN.lu
Posted by Doobrey on 28-Aug-2003 01:09 GMT
In reply to Comment 6 (Adam Waldenberg):
Oops, Just reinstalled P96 and it now works great with the WaitTOF var set.
Great stuff Adam, I could watch the little buggers all night!
CyberLemmings 1.1 released. : Comment 9 of 33ANN.lu
Posted by hooligan/dcs on 28-Aug-2003 01:25 GMT
50 lemmings menacing around my Ambient.. this made my morning =)

How about make it a commodity so it could be shutdown/paused by Exchange?
CyberLemmings 1.1 released. : Comment 10 of 33ANN.lu
Posted by Adam Waldenberg on 28-Aug-2003 02:26 GMT
In reply to Comment 9 (hooligan/dcs):
Might actually be an idea :) .....
CyberLemmings 1.1 released. : Comment 11 of 33ANN.lu
Posted by JoannaK on 28-Aug-2003 03:05 GMT
In reply to Comment 9 (hooligan/dcs):
And perhaps configured withoyut restarting..

Anyhow thanyou to author for this nice program. Brings back a lot
of fond memories ...
CyberLemmings 1.1 released. : Comment 12 of 33ANN.lu
Posted by Targhan on 28-Aug-2003 03:24 GMT
In reply to Comment 10 (Adam Waldenberg):
I like the exchange idea. It would also be neat if they had a little optional borderless window where they came out of their game :-)
CyberLemmings 1.1 released. : Comment 13 of 33ANN.lu
Posted by Piru on 28-Aug-2003 03:47 GMT
Larger graphics would be nice, or perhaps a high quality pre-scale option to scale the graphics to 2x 3x 4x in size.
CyberLemmings 1.1 released. : Comment 14 of 33ANN.lu
Posted by tokai on 28-Aug-2003 06:28 GMT
In reply to Comment 13 (Piru):
Heh... piru, you as MOS user should know how to use the zoom windows! ;)

@ChaoZer:
I love this little fellows!!!! :)
CyberLemmings 1.1 released. : Comment 15 of 33ANN.lu
Posted by Mad-Matt on 28-Aug-2003 08:26 GMT
great now this is done, next up is ya WarpScumm....plz ;)
CyberLemmings 1.1 released. : Comment 16 of 33ANN.lu
Posted by StAn on 28-Aug-2003 10:59 GMT
WARPSDL !
CyberLemmings 1.1 released. : Comment 17 of 33ANN.lu
Posted by Leo on 28-Aug-2003 11:27 GMT
Is there a way to slow it down ?!It runs far too fast on pegasos/morphos...Leo.
CyberLemmings 1.1 released. : Comment 18 of 33ANN.lu
Posted by Alfred Schwarz on 28-Aug-2003 12:31 GMT
In reply to Comment 10 (Adam Waldenberg):
Hi Adam,

another question: How is wardsdl.library doing? Will there be a newer version and hopefully a SDK available? It looks like a great thing to me!
I always found your WarpScumm to be the best Scumm version for classic Amiga, anything new about this?

Ciao, Alfred
CyberLemmings 1.1 released. : Comment 19 of 33ANN.lu
Posted by Adam Waldenberg on 28-Aug-2003 12:45 GMT
In reply to Comment 17 (Leo):
It tends to run to fast if WaitTOF() or WaitBOVP() is "broken".... Play with the FRAMERATE tooltype. (And try USEWTOF) If it still runs to fast; complain to someone ;) ... Are you runing 1.4?... WaitBOVP()/WaitTOF() didn't work with the Radeon driver in 1.3...
CyberLemmings 1.1 released. : Comment 20 of 33ANN.lu
Posted by Adam Waldenberg on 28-Aug-2003 12:49 GMT
In reply to Comment 18 (Alfred Schwarz):
Yepp... Working on it :) .... It will be a big update this time.... Currently i'm trying to get my claws on a Voodoo card. So I can work on the GL implementation... Tho, I will probably release a verison with GL disabled for now... Untill I can try it out properly.

Apart from WarpSDL (and apps using it) I have another release almost done, tho I will keep it a suprise for now ;) ....
CyberLemmings 1.1 released. : Comment 21 of 33ANN.lu
Posted by Alfred Schwarz on 28-Aug-2003 12:54 GMT
In reply to Comment 20 (Adam Waldenberg):
> Yepp... Working on it :)

Great news! :-)

About the GL stuff; what GL implementation will you use? I hope not StormMesa, I never could it make to work with hardware accelaration on my Voodoo (neither in GRex nor Mediator). Maybe MiniGL?

Ciao, Alfred
CyberLemmings 1.1 released. : Comment 22 of 33ANN.lu
Posted by Adam Waldenberg on 28-Aug-2003 13:03 GMT
In reply to Comment 21 (Alfred Schwarz):
MiniGL for AmigaOS, and TinyGL for MorphOS.
CyberLemmings 1.1 released. : Comment 23 of 33ANN.lu
Posted by JKD on 28-Aug-2003 14:59 GMT
Awesome! This is like back in the day when I had all those wonderful hacks on my A500 workbench...and a MOS binary too :-))

Steve
CyberLemmings 1.1 released. : Comment 24 of 33ANN.lu
Posted by hooligan/dcs on 28-Aug-2003 16:36 GMT
@Alan Waldenberg

When you're hot, maybe you could take a look at ftp://de.aminet.net/pub/aminet/game/gag/ARoach_v11.lha

it ALMOST works on MorphOS.. it makes background disappear and there are some roach leftovers on screen when they move. Sources are included.

It's a nice tool, a MOS fixed version would be nice
CyberLemmings 1.1 released. : Comment 25 of 33ANN.lu
Posted by leo on 28-Aug-2003 20:16 GMT
In reply to Comment 19 (Adam Waldenberg):
Oky, I'm using mos1.3 with a radeon: that's why it is so fast ;)

Thanks for the info...
CyberLemmings 1.1 released. : Comment 26 of 33ANN.lu
Posted by Adam Waldenberg on 28-Aug-2003 20:44 GMT
In reply to Comment 24 (hooligan/dcs):
I could look into it when I updated my other porjects... Maybe ;) ....

PS. My name isn't Alan.
CyberLemmings 1.1 released. : Comment 27 of 33ANN.lu
Posted by Seehund on 28-Aug-2003 22:42 GMT
" * Added support for a pusher "feature", also added a PUSHER tooltype that can be set in order to activate this."

Space has a terrible power
We are here to protect you
Space has a terrible power
Do you have stairs in your house?
CyberLemmings 1.1 released. : Comment 28 of 33ANN.lu
Posted by hooligan/dcs on 29-Aug-2003 01:26 GMT
In reply to Comment 26 (Adam Waldenberg):
@aDam

Go figure. My name is not Alan either :)
CyberLemmings 1.1 released. : Comment 29 of 33ANN.lu
Posted by Anonymous on 29-Aug-2003 10:28 GMT
Corrupt or incompatible prefs file "PROGDIR:GfxMaps/Worms2/GFXMap.prefs"

The file is straight out of the uncompressed archive. Anyone else get this with the Worms2 graphics?
CyberLemmings 1.1 released. : Comment 30 of 33ANN.lu
Posted by Adam Waldenberg on 29-Aug-2003 12:12 GMT
In reply to Comment 29 (Anonymous):
Yes... It's me that fucked up... :).... Just go into the GFXMap.prefs and change the required version to 1.0 instead of 1.1..... I updated the archive on my homepage after this was discovered... So either do that or just get the new archive :) ...
CyberLemmings 1.1 released. : Comment 31 of 33ANN.lu
Posted by Emeric SH on 29-Aug-2003 14:38 GMT
The 1.1 Download is missing?
CyberLemmings 1.1 released. : Comment 32 of 33ANN.lu
Posted by Adam Waldenberg on 29-Aug-2003 18:20 GMT
In reply to Comment 31 (Emeric SH):
Probably something temporary... Works for me ;) .... Try again.
CyberLemmings 1.1 released. : Comment 33 of 33ANN.lu
Posted by Anonymous on 30-Aug-2003 21:37 GMT
In reply to Comment 30 (Adam Waldenberg):
That did the trick. Thanks. Worms rule!
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