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[Files] Final version of A/NES CGFX releasedANN.lu
Posted on 12-Dec-2003 08:10 GMT by Fredr!k17 comments
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The author of A/NES CGFX has decided to cease further development and is realising a final version today. A/NES CGFX is a NES-emulator for 680x0 based Amiga-systems. It emulates the basics of a Nintendo Entertainment System (8-bit), and does it pretty well. Full speed emulation is not unusual even on slower Amigas. Except AmigaOS, it requires a 68020 processor or better, some Fast-mem and CyberGraphX v3+ (And yes, it even runs on P96).


A/NES CGFX homepage
Final version of A/NES CGFX released : Comment 1 of 17ANN.lu
Posted by hooligan/dcs on 12-Dec-2003 08:54 GMT
I am at work and cant test it... no AHI?
Final version of A/NES CGFX released : Comment 2 of 17ANN.lu
Posted by Darth_X on 12-Dec-2003 15:16 GMT
A/NES CGFX final version will be released this friday. Notice the word "final". I guess a combination of lack of personal motivation and public interest are the biggest reasons for this decision. I guess the "public interest" bit is related to the close to non-existant Amiga userbase today (which is a shame).
And no, the source won't be released. Anyway, watch out for the final version (it will only contain minor changes). It has been fun! Thank you!


No source code released? How can they do this us!?!?!?!
Final version of A/NES CGFX released : Comment 3 of 17ANN.lu
Posted by itix on 12-Dec-2003 15:18 GMT
In reply to Comment 2 (Darth_X):
If the sourcecode is in asm it is useless anyway...
Final version of A/NES CGFX released : Comment 4 of 17ANN.lu
Posted by Steffen Haeuser on 13-Dec-2003 12:34 GMT
In reply to Comment 3 (itix):
Hi!

I cannot agree with the "how can they do this to us". What they do with their source-code is their decision... "how can they do this to us" ? They gave out a new version, isn't that fine, even if it is the last one ?

BTW: I recently ported a NES Emulator to OS 4... running at full speed (okay, it's on an AmigaOne, never tried it on a Classic... I do not have a Classic anymore anyways... )

Steffen
Final version of A/NES CGFX released : Comment 5 of 17ANN.lu
Posted by Oppressor on 13-Dec-2003 15:43 GMT
In reply to Comment 4 (Steffen Haeuser):
Hi Steffen,

hey, these are great news! Where do I get an OS4 and accompanying
computer? I have a Pegasos already but wouldn't mind to test it on
an AmigaOne if there is a freeboard program somewhere.
Final version of A/NES CGFX released : Comment 6 of 17ANN.lu
Posted by Steffen Haeuser on 13-Dec-2003 18:34 GMT
In reply to Comment 5 (Oppressor):
Well, my future software runs all only on OS 4 capable hardware, sorry... as to
where AmigaOne's are available, look on top of this Webpage, for example :) Or try www.soft3.net also...

Myselves I do not have any non-AmigaOne Amiga anymore, actually...

Me and some other people also ported some other stuff to OS 4 recently... most recent ports include MAME and some other nice Emulators (WarpSNES OS4 was just showing *something* on screen some minutes ago).

Steffen
Final version of A/NES CGFX released : Comment 7 of 17ANN.lu
Posted by Oppressor on 13-Dec-2003 21:55 GMT
In reply to Comment 6 (Steffen Haeuser):
Hi Steffen, this is amazing. I couldn't think of something more
exciting than SuperNES and MAME emulators on a Linux computer. How
comes no vendor has this OS4 in stock when it's so easily accessible?
This looks like fraud to me to sell these computers. What do you
think?
Final version of A/NES CGFX released : Comment 8 of 17ANN.lu
Posted by Steffen Haeuser on 13-Dec-2003 22:28 GMT
In reply to Comment 7 (Oppressor):
Hmmm... What Linux computer ? I nearly never run Linux on my AmigaOne - but maybe you do on your Pegasos ? :)

And as to those Emulators... well, actually people explicitely asked for recent MAME and SNES9x ports... there was interest and so I ported them... (Well, not yet 100% finished... but quite progressed...).

Everyone who buys an AmigaOne knows that initially OS 4 won't be included but will be shipped to them on availability. So where do you see the fraud ? But maybe you were only up about a little trolling :)

As can be seen at the shows the OS should not take that long anymore to be delivered.

So I guess you are also of the opinion that no preorders for the Pegasos II should be taken until the system is on sale, right ? And no big posts about the
"new hardware platform Pegasos II" on newssites, until it really reaches end customers, yes ? :)

Steffen
Final version of A/NES CGFX released : Comment 9 of 17ANN.lu
Posted by Oppressor on 13-Dec-2003 22:47 GMT
In reply to Comment 8 (Steffen Haeuser):
Yes, I'm running Linux on the Pegasos, as the AmigaOS lookalike is not
finished yet. You got an interesting stance, as this OS4 "should" not
take that long anymore since 2000. When do you personally expect it to
be on sale? About the PegasosII preorders, you got that right, yes.
That's just the kind of monkey business that Genesi learned from Amiga
Inc.
Final version of A/NES CGFX released : Comment 10 of 17ANN.lu
Posted by hooligan/dcs on 14-Dec-2003 03:52 GMT
@Oppressor

Here, have some more flames.. hold a sec, i'll get you more baits aswell. Surely you ran out after all the effort.
Final version of A/NES CGFX released : Comment 11 of 17ANN.lu
Posted by Oppressor on 14-Dec-2003 10:53 GMT
In reply to Comment 10 (hooligan/dcs):
Hi Hooligan

Why exaggerate so quickly? Let's first wait and see if Steffen can
think of a comeback... :)
Final version of A/NES CGFX released : Comment 12 of 17ANN.lu
Posted by [JC] on 14-Dec-2003 16:27 GMT
In reply to Comment 6 (Steffen Haeuser):
> Well, my future software runs all only on OS 4 capable hardware, sorry

That's rather unacceptable Steffen. There is no reason you can't write programs that will run on both OS4 and MorphOS that take advantage of new features. In fact, I suspect our upcoming port of Divinity will end up working on OS4 by default (assuming the executable format, library loading+linking etc is the same) - we just won't be able to guarantee any support for it.

Of course, that might change if developer hardware and OS4 was supplied to us for testing and development.... :)

Bear in mind that whatever OS4-specific API's you invent, MOS will be able to add the same thing to it's own array. It's no use trying to force what Amigans are left onto one system or another by API seperation.
Final version of A/NES CGFX released : Comment 13 of 17ANN.lu
Posted by Oppressor on 14-Dec-2003 16:53 GMT
In reply to Comment 12 ([JC]):
I'm sure Steffen is pretty much aware of the sales figures of his
work, which are currently zero for the OS4 platform (if there is any),
and will be close to zero in the future (if OS4 is ever released).
Time works against us all, and my guess is that OS4 ends as a
worthless effort for about a dozen elitist beholders of the true
source code.

In so far an appearance like this ("I make my work compatible to OS4
only, you suckers, nyuk nyuk") is purely suicidal and pathetic. It
could be generously forgiven as some kind of compensation for years of
fruitless work, wouldn't it hurt us all alike. I'm sure there are ways
to get out of contracts with Amiga Inc, as they can't defend anymore.
It must be matter of pride and prejudice that we are taken hostage of,
as it always was the case since the demise of Commodore. Thank you,
Steffen, for generously supporting OS4. Great work :)
Final version of A/NES CGFX released : Comment 14 of 17ANN.lu
Posted by Steffen Haeuser on 14-Dec-2003 20:47 GMT
In reply to Comment 12 ([JC]):
Hi!

MorphOS just don't interest me. And I do not think it has any kind of future.
And I can do other stuff with my time than trying to waste time making software from me running on a system which I think will die anyways... and as to that end users currently cannot use my OS 4 compatible programs - well, I did not release any programs for OS 4 right now (asides from to OS 4 Betatesters). And once OS 4 is released Amiga OS 4 users can use my programs.

I think we should shut down this discussion, there is no point to it.

Steffen Haeuser
Final version of A/NES CGFX released : Comment 15 of 17ANN.lu
Posted by Oppressor on 14-Dec-2003 20:53 GMT
In reply to Comment 14 (Steffen Haeuser):
> I think we should shut down this discussion, there is no point to it.

You got a point there :)
Come back here when OS4 is publicly available.
Final version of A/NES CGFX released : Comment 16 of 17ANN.lu
Posted by Steffen Haeuser on 14-Dec-2003 21:39 GMT
In reply to Comment 12 ([JC]):
[JC]: gcc versions to compile your software for OS 4 will be available at one point. I do not know how MOS-specific your source-code is, but if you are careful that you use includes like supposed to on the Amiga (#include <proto/exec.h> for prototypes for exec and similar stuff...) it should recompile quite easy for OS 4.

I do not think a MOS (PPC) exe will run on OS 4 (PPC) or vice versa. Library models are not the same I think.

Steffen
Final version of A/NES CGFX released : Comment 17 of 17ANN.lu
Posted by [JC] on 15-Dec-2003 19:20 GMT
In reply to Comment 16 (Steffen Haeuser):
We do not use anything MOS specific as of yet. In fact, the code for MOS is the same code as we used for 68k/PPC Classic Amiga versions.. perhaps just tweaked slightly (I didn't write the amiga portions of our libraries)

I had an OS4 alpha tester attempt to run the MOS demo version of Knights and Merchants today, and all he got was "file is not executable". I still think it is rather silly that some level of exe compatibility cannot be maintained - after all that is what ELF is for.

It is my speculation that when OS4 is released, MOS will gain support for it's exe's soon after anyway.
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