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[News] Distributed LISP (for m68k and MorphOS)ANN.lu
Posted on 16-Aug-2004 01:27 GMT by Dietmar10 comments
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Distributed LISP is a new scripting language inspired by Lisp (a minimal, fast Lisp interpreter). If you have ever written an installation script for the Commodore Installer and its Lisp-like language, you know how Lisp programs look like: a lot of parantheses but, on the bright side, no semicolons ;) Features: implemented as library (ie. can be flushed if not needed), fast bytecode compiler, cache for tokenized code. Disributed LISP is Rexx-enabled so that Lisp programs can be used for automation of other applications. A script written in Distributed LISP is two to three times faster than the same script written in Rexx, on 68k platforms. Web site and download:  Download

MorphOS users can download an experimental PPC binary to replace the 68k binary in the archive (experimental in the sense that it is a stand-alone interpreter binary, not a library):

Distributed LISP is complemented by a Lisp mode for GoldED Studio (envLSP10), available on the GoldED web site, providing syntax highlighting and online help.

Distributed LISP (for m68k and MorphOS) : Comment 1 of 10ANN.lu
Posted by Anonymous on 16-Aug-2004 05:59 GMT
It sounds quite interesting :-)
Distributed LISP (for m68k and MorphOS) : Comment 2 of 10ANN.lu
Posted by Anonymous on 16-Aug-2004 09:47 GMT
The biggest problem is that LISP is awful language :) I'm not going to use it unless someone pays me lots of money :)
Distributed LISP (for m68k and MorphOS) : Comment 3 of 10ANN.lu
Posted by Anonymous on 16-Aug-2004 11:21 GMT
In reply to Comment 2 (Anonymous):
Your comment suggests that you do not know what you are talking about. It's easy to learn and has a very clean structure. It is quite nice for scripting. That is why is is often picked for that purpose. Emacs is a famous example. Is is not good for application development nor is it intended for that purpose.
Distributed LISP (for m68k and MorphOS) : Comment 4 of 10ANN.lu
Posted by Emeric SH on 16-Aug-2004 11:22 GMT
In reply to Comment 3 (Anonymous):
Quite a lot games out there use LISP for internal scripting.
Distributed LISP (for m68k and MorphOS) : Comment 5 of 10ANN.lu
Posted by damn on 16-Aug-2004 11:39 GMT
LISP is also a commonly used language for A.I. in games.
Distributed LISP (for m68k and MorphOS) : Comment 6 of 10ANN.lu
Posted by Olegil on 16-Aug-2004 11:41 GMT
In reply to Comment 3 (Anonymous):
It's the old "if you only have a hammer, every problem tends to look like a nail" thing. Each language has (hopefully) one or more strength and (very probably) one or more weaknesses.

If you have a problem, it's very likely it can be solved in perl or c, but once in a while you will very likely need something different. LISP actually has a few VERY good ideas. Unfortunately I'm not a lispian.

Recursive and overloaded macros, anyone?
Distributed LISP (for m68k and MorphOS) : Comment 7 of 10ANN.lu
Posted by Anonymous on 16-Aug-2004 13:07 GMT
In reply to Comment 2 (Anonymous):
uselles comment if you dont like it dont use it

its nice to see new stuff comming and there are people who will helped from these

Nice jod deitmart
Distributed LISP (for m68k and MorphOS) : Comment 8 of 10ANN.lu
Posted by damn on 16-Aug-2004 20:07 GMT
In reply to Comment 6 (Olegil):
Lisp is far more suitable (than most common programming languages that i know) for doing compile-time programming ;)
Distributed LISP (for m68k and MorphOS) : Comment 9 of 10ANN.lu
Posted by Anonymous on 18-Aug-2004 20:22 GMT
Would there be any profit in coding in LISP or just scientific uses?
Distributed LISP (for m68k and MorphOS) : Comment 10 of 10ANN.lu
Posted by Darth_X on 18-Aug-2004 20:25 GMT
In reply to Comment 9 (Anonymous):
maybe..
http://www.schemers.org/Positions/
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