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[Web] New Screenshots of the Silent Hill like 3d Engine Soms3dANN.lu
Posted on 23-Aug-2004 18:12 GMT by Sylvio K.29 comments
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The Anime Development for Amiga Team uploaded new Pictures of their Silenthill like 3d engine at http://soms3d.tk They show Improvements of Light and Particle systems and also new Texturing modes.
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 1 of 29ANN.lu
Posted by Anonymous on 23-Aug-2004 17:23 GMT
oh man they should switch webmaster for the first...
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 2 of 29ANN.lu
Posted by Kenshiro on 23-Aug-2004 18:37 GMT
Just one title page? or am I missing something, (I was lured in by the silent hill part of the topic) well, we'll just have to wait and see just how sick and twisted they can make it, to call it a "silent hill" type game, I mean silent hill 4; floating zombies through the walls is what I'm talking about!
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 3 of 29ANN.lu
Posted by Anonymous on 23-Aug-2004 19:11 GMT
I get to some webpage with annoying popups, I see som webpage with very plain and amature like 1985 Deluxe Paint style graphics, with a very poor menu system and no explanations whatsoever about this "the Silent Hill like 3d" game engine. Well, I click on the "Soms3D" link, and another window opens up with frames; the screen is split in two, in the left part there is this strange picture (what is that? Is the secret of your soul some "bondage dreams"??) that is broken (a black horizontal bar across the middle of it), and then nothing. The right side of the screen is totally black. No explanation, no "screen shots" (I hope!) and not a single clickable link.

Put it off-line, do a "extreme makeover", and come back when you have something to show!
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 4 of 29ANN.lu
Posted by Anonymous on 23-Aug-2004 19:25 GMT
In reply to Comment 3 (Anonymous):
Also, what's wrong in making the link in the news post clickable? :-(
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 5 of 29ANN.lu
Posted by Anonymous on 23-Aug-2004 19:40 GMT
In reply to Comment 4 (Anonymous):
This is ANN.lu, Christian basically only fixes things if they annoy him personally, or someone asks him to when he's in a good mood. The HTML bodge for new articles is fairly broken, but apparently Christian's preferred coding style doesn't trigger the bugs so he's loathe to change it. Similarly he doesn't usually read comments, so the fact that some comment features are broken doesn't bother him. He fixed the most annoying bug (comment, then try to read other people's comments, get told article doesn't exist) last year, but it broke again recently.

Basically any ANN.lu article that's not written by a regular will inevitably have something wrong with it, and especially the links will either be missing or broken. It makes the famously incompetent Slashdot editors look good by comparison, but keep in mind Christian's not getting paid.
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 6 of 29ANN.lu
Posted by Lando on 23-Aug-2004 19:43 GMT
Try http://www.intuitionbase.com/soms3d/soms/shoots/index.html to look at the screenshots.
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 7 of 29ANN.lu
Posted by Emeric SH on 23-Aug-2004 19:43 GMT
I reveal the secret then: click on the head of the figures. It's not self explanatory, but a little experiment gets you to your goal, the screenshots.

It's slowly 2004 - what about a MorphOS/HW Accelerated OpenGL version?

Seems interesting though, and slowly evolves. Maybe a little bit too slow, but hey, who am I to complain? Nice job.
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 8 of 29ANN.lu
Posted by Anonymous on 23-Aug-2004 19:53 GMT
In reply to Comment 5 (Anonymous):
Yeah, using plain HTML code for links is very difficult, especially when it's carefully described (with example and all) on the "add news item" page, point 5. But it is obvious that this guy is not too familiar with HTML coding..
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 9 of 29ANN.lu
Posted by bæsjen on 23-Aug-2004 19:56 GMT
What a terribly slow server.
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 10 of 29ANN.lu
Posted by Ryu on 23-Aug-2004 21:02 GMT
IntuitionBase and all freely hosted sites I handle are currently being moved to a new server, hence the slowness...
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 11 of 29ANN.lu
Posted by Amon_Re on 24-Aug-2004 03:18 GMT
In reply to Comment 5 (Anonymous):
For crying out load, ann.lu has a preview feature, people should learn & press preview before presseing submit.

If you think you can do a better job, start your own freaking site
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 12 of 29ANN.lu
Posted by Crumb // AAT on 24-Aug-2004 05:26 GMT
In reply to Comment 7 (Emeric SH):
I thought it used MiniGL+WarpOS... using MiniGL and WarpOS I can't see clear advantages over doing a MOS native version (If we take in account that no OpenGL dev kit for MOS is available freely and that using MiniGL with a MOS binary is not legal...) I prefer MiniGL+WarpOS versions so the same binary will run without problems on classic miggies, Pegasos+MorphOS and hopefully OS4 if a launcher is released
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 13 of 29ANN.lu
Posted by Michal Wozniak on 24-Aug-2004 06:40 GMT
In reply to Comment 12 (Crumb // AAT):
OpenGL-like (tinygl.library) SDK is available for developers who want to use it. It was stated many times. There are docs and examples. It's not full OpenGL, but rather a subset (like minigl, but a "bit" more). So if anyone want ot use it, will get it. Email me for details.

// Michal 'kiero' Wozniak
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 14 of 29ANN.lu
Posted by Crumb // AAT on 24-Aug-2004 07:32 GMT
In reply to Comment 13 (Michal Wozniak):
That's great... BTW, have you noticed a big speed difference in using native MOS binaries? (Always talking about using the same MOS1.4.2 non-multitexturing drivers)
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 15 of 29ANN.lu
Posted by Michal Wozniak on 24-Aug-2004 08:17 GMT
In reply to Comment 14 (Crumb // AAT):
I can't tell You how it works on 1.4 (would have to boot from cd to check, and I'm too lazy). It's also hard to judge, because on MOS minigl runs on Warp3D wrapper which could be faster (or slower) than original one, and the drivers that i have are "slightly" improved ones:). But form the tests i have made (with some examples i had code for) tgl is visibly faster. It also provides much more functionality (it adds more overhead to it), which helps porting more apps than just quake-engine based:). And 1.4 drivers HAVE multitexturing working, so why not use it when you can? Some time ago i made 2 glquake conversions (one is a reworked blitzquake version using tinygl, and second is "plain" glquake). Both of them use multitexturing. You can get them from:
http://wozniak-m.w.interia.pl/glquake.lha
http://wozniak-m.w.interia.pl/blitzquake.lha

(this site sucks and has download limit. so if you experience problems, just wait and try later).

If You want to check how it performs, just try it. Moving code from minigl (or using conditional compilation) is really easy.
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 16 of 29ANN.lu
Posted by itix on 24-Aug-2004 11:02 GMT
In reply to Comment 11 (Amon_Re):
"For crying out load, ann.lu has a preview feature, people should learn & press preview before presseing submit"

Yeah, it looks ok in a preview and if you press submit there... What You See Is Not What You Get ;-)
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 17 of 29ANN.lu
Posted by Crumb // AAT on 24-Aug-2004 11:23 GMT
In reply to Comment 15 (Michal Wozniak):
Oh thank you! :-)

About Multitexturing: I thought MOS1.4.2 Voodoo3 drivers didn't have Multitexturing active and that was one of the features of MOS1.5 drivers... As I'm mistaken I'm ashamed, I was dreaming with watching my Voodoo3500 performing at almost double speed :_(

I hope I haven't created any confusion with my comments... now thanks to your replies everything will be clearer for everyone :-)
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 18 of 29ANN.lu
Posted by Mark Olsen on 24-Aug-2004 13:51 GMT
In reply to Comment 17 (Crumb // AAT):
> About Multitexturing: I thought MOS1.4.2 Voodoo3 drivers didn't have
> Multitexturing active and that was one of the features of MOS1.5
> drivers... As I'm mistaken I'm ashamed, I was dreaming with watching
> my Voodoo3500 performing at almost double speed :_(

Don't worry, your Voodoo *will* run at double speed, or perhaps even more,
with the next MorphOS release.

Also, MiniGL applications can't make use of multitexturing, so if you're used
to using a port of Quake1/Quake2/whatever using MiniGL, a MorphOS native
version and the next MorphOS would very likely make it 4x faster than what
you're used to :)
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 19 of 29ANN.lu
Posted by Crumb // AAT on 24-Aug-2004 14:43 GMT
In reply to Comment 18 (Mark Olsen):
"Also, MiniGL applications can't make use of multitexturing, so if you're used
to using a port of Quake1/Quake2/whatever using MiniGL, a MorphOS native
version and the next MorphOS would very likely make it 4x faster than what
you're used to :) "

wow!
Then it's a great idea to make MOS binaries :-)

I'd like to see MOS running on my CSPPC... I guess I'll have to wait until hell freezes...
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 20 of 29ANN.lu
Posted by Anonymous on 24-Aug-2004 16:56 GMT
In reply to Comment 19 (Crumb // AAT):
> I guess I'll have to wait until hell freezes...

Or until you get yourself a nice Pegasos 2! :-)
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 21 of 29ANN.lu
Posted by Anonymous on 24-Aug-2004 21:40 GMT
In reply to Comment 14 (Crumb // AAT):
>(Always talking about using the same MOS1.4.2 non-multitexturing drivers)

Why should one use non-multitexturing drivers? :)
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 22 of 29ANN.lu
Posted by Nicolas Sallin on 25-Aug-2004 00:47 GMT
Also please note that TinyGL SDK is provided with a MiniGL compatibility layer (at source level). So, producing a faster MorphOS binary out of your old WarpUP source is even easier.
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 23 of 29ANN.lu
Posted by fuzz on 25-Aug-2004 05:20 GMT
and you call that textures "graphics"? geez. amiga is more than dead :((
it`s better not releasing anything than that "game" for "amiga"..........
f.
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 24 of 29ANN.lu
Posted by Crumb // AAT on 25-Aug-2004 05:21 GMT
In reply to Comment 20 (Anonymous):
I already own a peggy :-)
But I'd like to use my 4000T also, I've invested quite a lot on it and it would be nice to have a faster system. And it would increase the MOS user base too (According to phase5 there were 10000 ppcs sold). Some apps don't require 600Mhz and could run happily on a classic miggy
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 25 of 29ANN.lu
Posted by Anonymous Orc on 25-Aug-2004 09:23 GMT
In reply to Comment 5 (Anonymous):
>The HTML bodge for new articles is fairly broken,


yeah, its a real pain to have to use STANDARD HTML for entering the URLs

what the hell are you blathering on about? Just basic stuff. like taught in the first page of "HTML for complete and utter idiots" gives you working links for news items sumbitted to ann.lu
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 26 of 29ANN.lu
Posted by Jupp3 on 25-Aug-2004 19:10 GMT
In reply to Comment 24 (Crumb // AAT):
>Some apps don't require 600Mhz and could run happily on a classic miggy

Well, that too...

But I see the both (forthcoming) OS4 and MOS CSPPC&BPPC releases as kind of "trial versions"... You know, "Is it really worth investing in this new hardware?"
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 27 of 29ANN.lu
Posted by Tripper on 27-Aug-2004 12:42 GMT
Great, some guys are doing a silent hill clone for Amiga and SO many people here just gives a shit ("deluxe paint gfx" etc etc). You CAN always stick to Silent Hill series of the big player PS2, but hey they are doing this for Amiga (NO profit whatsoever)..you can NOT compare those. What about the plot, isn't that what makes a game good in the end (if the playability is ok)? You don't even care, so fuck off.

Respect to the makers!
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 28 of 29ANN.lu
Posted by Anonymous on 27-Aug-2004 20:18 GMT
In reply to Comment 27 (Tripper):
I read "Silent Hill like 3d Engine", and not "Silent Hill Clone". But I only read what was written here on ANN since I found the webpage to be totally useless.

However, even though graphics and simple HTML coding doesn't seem to be among this guys top abilities (you must agree on that), I agree with you that his effort with a 3D engine is applaudable. At least he is doing something, anything.
New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 29 of 29ANN.lu
Posted by Crumb // AAT on 28-Aug-2004 09:01 GMT
In reply to Comment 27 (Tripper):
I agree with you. Just check out Half Life 1 engine... it wasn't as advanced as other engines but it has allowed the creation of 3 great games: HalfLife, CounterStrike and that 2WW (I can't remember the name but I had several friends playing this game last year). Wait until you can play it before you judge it.

Come on! the first time I saw a Sensible Soccer screenshot I couldn't stop asking myself how a crap looking game like that could score over 90% in most mags. We have to admit that Sensible Soccer graphics were the worst shit in the history of soccer videogames... but when I played it my opinion changed instantaneusly... that game rocked!

Also remember that:
1) This game isn't finished yet, wait until you can test the gameplay (and the graphics and the engine may improve a lot)
2) It's running more or less smoothly on a dead slow 603e
3) You won't see many NEW games appearing for Amiga because comercially it's a suicide so give some respect to the makers.
4) If you think you can make a better web page JUST DO IT and send it to the authors instead of complaining so much. If you are so good doing it and it's so easy do it!
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