Posted on 03-Mar-2000 09:48 GMT by Christian Kemp | 4 comments View flat View list |
Sauro is quoting from
the Aros website that says:
There are still problems to build AROS Native/i386 with EGCS
(GCC 2.95.2) which should be resolved, soon. Some more
screenshots
have been added. It's Doom, this time. Unlike other Amiga ports of
Doom, Doom can be run several times on AROS and you can even play
multiplayer games on one machine (not very useful, though: The
keyboard is just too small for four players :-).
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List of all comments to this articleSorted by date, most recent at bottom |
Comment 1 | the man in the shadows | | 02-Mar-2000 23:00 GMT |
Comment 2 | John Chandler | | 02-Mar-2000 23:00 GMT |
Comment 3 | Steffen Haeuser | | 02-Mar-2000 23:00 GMT |
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Aros news : Comment 4 of 4 | ANN.lu |
Posted by Georg Steger on 02-Mar-2000 23:00 GMT | If someone wants the AROS Doom multiplayer routines just ask. They are
based on the one's from DoomAttack but bugfixed and not in an external
plugin. BTW: AROS Doom is based on ADoomPPC.
The multiplayer on one computer thing would also be easy to do with AROS
Quake, but unfortunately there is actually still some problem with
task switches in AROS (under Linux i386) where some FPU registers
(condition codes?) don't seem to be saved and when you start two programs
which use the FPU floating point calc. go wrong. |
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