[News] Realsoft/Hyperion bring Realsoft 3D to the Amiga | ANN.lu |
Posted on 11-Dec-2000 16:41 GMT by Christian Kemp | 52 comments View flat View list |
Ben Yoris/Hyperion writes:
Realsoft and Hyperion Entertainment have entered into an agreement to bring
Realsoft’s critically acclaimed and highly advanced 3D modelling and rendering
package to the Amiga.
Realsoft and Hyperion Entertainment team up to bring Realsoft 3D to the
Amiga.
Cologne, December 9, 2000.
Realsoft and Hyperion Entertainment have entered into an agreement to bring
Realsoft’s critically acclaimed and highly advanced 3D modelling and rendering
package to the Amiga.
'Realsoft 3D' is a full featured modelling, rendering, animation and
simulation software tool. Its predecessor, Real 3D, originated on the Amiga
all these years ago and was renowned for its powerful and innovative tools.
Now the new, rewritten 'Realsoft 3D' provides even more power and introduces
dozens of exciting innovations, all accessible through a very carefully
designed, intelligent, and user-friendly interface. This new interface adapts
to the skills of the user and helps him/her to master advanced 3D techniques
with surprising ease. Realsoft 3D is designed to meet the requirements of
today's 3D artist who requires extreme performance through an easy to use,
productive user interface.
Commenting on the agreement, Realsoft’s managing director Vesa Meskanen
remarked: "The success of our 3D product line started on the Amiga platform.
This opportunity to port our latest product generation back to Amiga is
therefore very welcome. The platform independent design of Realsoft 3D
together with Hyperion Entertainment's knowledge about the latest developments
of Amiga OS entails that after the initial porting work is done, all our new
software releases will include the Amiga platform without further porting
delays."
“We were extremely impressed by the feature-set of Realsoft 3D. This package
truly represents unbelievable value for money”, said Ben Hermans, managing
partner of Hyperion Entertainment. “Through our activities in the field of
entertainment software, we have acquired enormous expertise in the field of 3D
graphics. We were looking for a way to leverage this expertise and apply it to
other areas. Given Realsoft’s Amiga background, it seemed natural to approach
them. We are very excited that we can play a role in bringing back Real 3D’s
successor to the Amiga.”
Realsoft 3D will be available for Amiga OS 3.x and Amiga DE in the course of
2001. Requirements and further details to be announced.
About Realsoft Graphics Oy
Realsoft Graphics Oy, a Finnish corporation founded in 1989 as Realsoft Ky,
has been pushing the cutting edge of 3D visualization for over a decade. For
more information about Realsoft Graphics and its products, visit the company's
website at www.realsoft3d.com
About Hyperion Entertainment VOF
Hyperion Entertainment is a privately held Belgian-German corporation founded
in April of 1999 with the stated aim of porting AAA entertainment software to
Amiga, Linux (x86/PPC) and Mac. The company has signed license deals with
industry leaders such as Activision (ATVI), Interplay (IPLY) and Monolith.
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List of all comments to this article |
Realsoft/Hyperion bring Realsoft 3D to the Amiga : Comment 50 of 52 | ANN.lu |
Posted by Ben Hermans/Hyperion on 16-Dec-2000 23:00 GMT | In reply to Comment 47 (morph): >I seriously doubt that RealSoft 3D has all of the features that a games >delveloper needs. (open SDK, open file formats, customisable plug-ins, node and >scene graphs, efficient UVW mapping, LOD, DeepPaint 3D support...etc)
Okay, so you didn't even bother to check the feature list?
So basically you don't know what you are talking about?
How hard is it to check the Realsoft website? It even has a link to download the SDK on it's mainpage.
You'll moreover see that most if not all of these issues are addressed.
http://www.realsoft.fi/productinfo/contents.html
And I find this whole argument "we need this and this package to be taken seriously" a total fallacy.
These other packages also started from scratch at a given point and were able to get users based on their feature-set and power.
Why wouldn't Realsoft 3D V4 which is very much cheaper and offers most if not all of the "required" features not be able to do so?
Your worldview is static and assumes a status quo where everything will remain the way it is.
That's the biggest mistake you can make in the IT industry. Just ask 3DFX. |
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List of all comments to this article (continued) |
Comment 51 | Hans-Joerg Frieden | | 16-Dec-2000 23:00 GMT |
Comment 52 | Henrik Mikael Kristensen | | 16-Dec-2000 23:00 GMT |
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